Merge pull request #12247 from LillyJadeKatrin/retroachievements-challenges
RetroAchievements - Challenge Icons
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commit
3a4cf579ff
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@ -710,6 +710,12 @@ void AchievementManager::AchievementEventHandler(const rc_runtime_event_t* runti
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case RC_RUNTIME_EVENT_ACHIEVEMENT_PROGRESS_UPDATED:
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HandleAchievementProgressUpdatedEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_ACHIEVEMENT_PRIMED:
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HandleAchievementPrimedEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_ACHIEVEMENT_UNPRIMED:
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HandleAchievementUnprimedEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_LBOARD_STARTED:
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HandleLeaderboardStartedEvent(runtime_event);
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break;
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@ -857,6 +863,11 @@ void AchievementManager::SetDisabled(bool disable)
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}
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};
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const AchievementManager::NamedIconMap& AchievementManager::GetChallengeIcons() const
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{
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return m_active_challenges;
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}
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void AchievementManager::CloseGame()
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{
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{
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@ -1467,6 +1478,34 @@ void AchievementManager::HandleAchievementProgressUpdatedEvent(
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nullptr);
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}
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void AchievementManager::HandleAchievementPrimedEvent(const rc_runtime_event_t* runtime_event)
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{
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if (!Config::Get(Config::RA_BADGES_ENABLED))
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return;
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auto it = m_unlock_map.find(runtime_event->id);
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if (it == m_unlock_map.end())
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid achievement primed event with id {}.", runtime_event->id);
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return;
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}
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m_active_challenges[it->second.unlocked_badge.name] =
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DecodeBadgeToOSDIcon(it->second.unlocked_badge.badge);
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}
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void AchievementManager::HandleAchievementUnprimedEvent(const rc_runtime_event_t* runtime_event)
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{
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if (!Config::Get(Config::RA_BADGES_ENABLED))
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return;
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auto it = m_unlock_map.find(runtime_event->id);
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if (it == m_unlock_map.end())
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid achievement unprimed event with id {}.",
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runtime_event->id);
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return;
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}
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m_active_challenges.erase(it->second.unlocked_badge.name);
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}
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void AchievementManager::HandleLeaderboardStartedEvent(const rc_runtime_event_t* runtime_event)
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{
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for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
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@ -7,6 +7,7 @@
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#include <array>
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#include <ctime>
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#include <functional>
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#include <map>
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#include <mutex>
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#include <string>
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#include <thread>
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@ -25,6 +26,11 @@ namespace Core
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class System;
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}
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namespace OSD
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{
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struct Icon;
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}
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class AchievementManager
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{
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public:
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@ -61,6 +67,7 @@ public:
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static constexpr size_t RP_SIZE = 256;
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using RichPresence = std::array<char, RP_SIZE>;
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using Badge = std::vector<u8>;
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using NamedIconMap = std::map<std::string, std::unique_ptr<OSD::Icon>, std::less<>>;
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struct BadgeStatus
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{
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@ -138,6 +145,7 @@ public:
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RichPresence GetRichPresence();
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bool IsDisabled() const { return m_disabled; };
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void SetDisabled(bool disabled);
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const NamedIconMap& GetChallengeIcons() const;
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void CloseGame();
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void Logout();
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@ -180,6 +188,8 @@ private:
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void HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event);
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void HandleAchievementProgressUpdatedEvent(const rc_runtime_event_t* runtime_event);
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void HandleAchievementPrimedEvent(const rc_runtime_event_t* runtime_event);
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void HandleAchievementUnprimedEvent(const rc_runtime_event_t* runtime_event);
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void HandleLeaderboardStartedEvent(const rc_runtime_event_t* runtime_event);
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void HandleLeaderboardCanceledEvent(const rc_runtime_event_t* runtime_event);
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void HandleLeaderboardTriggeredEvent(const rc_runtime_event_t* runtime_event);
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@ -210,6 +220,7 @@ private:
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std::unordered_map<AchievementId, UnlockStatus> m_unlock_map;
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std::unordered_map<AchievementId, LeaderboardStatus> m_leaderboard_map;
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NamedIconMap m_active_challenges;
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Common::WorkQueueThread<std::function<void()>> m_queue;
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Common::WorkQueueThread<std::function<void()>> m_image_queue;
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@ -7,6 +7,7 @@
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#include "Common/Profiler.h"
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#include "Common/Timer.h"
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#include "Core/AchievementManager.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/Movie.h"
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@ -326,6 +327,65 @@ void OnScreenUI::DrawDebugText()
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ImGui::TextUnformatted(profile_output.c_str());
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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void OnScreenUI::DrawChallenges()
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{
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std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
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const AchievementManager::NamedIconMap& challenge_icons =
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AchievementManager::GetInstance()->GetChallengeIcons();
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const std::string window_name = "Challenges";
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u32 sum_of_icon_heights = 0;
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u32 max_icon_width = 0;
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for (const auto& [name, icon] : challenge_icons)
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{
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// These *should* all be the same square size but you never know.
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if (icon->width > max_icon_width)
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max_icon_width = icon->width;
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sum_of_icon_heights += icon->height;
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}
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ImGui::SetNextWindowPos(
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ImVec2(ImGui::GetIO().DisplaySize.x - 20.f * m_backbuffer_scale - max_icon_width,
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ImGui::GetIO().DisplaySize.y - 20.f * m_backbuffer_scale - sum_of_icon_heights));
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ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
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if (ImGui::Begin(window_name.c_str(), nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
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{
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for (const auto& [name, icon] : challenge_icons)
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{
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if (m_challenge_texture_map.find(name) != m_challenge_texture_map.end())
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continue;
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const u32 width = icon->width;
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const u32 height = icon->height;
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TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0);
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auto res = m_challenge_texture_map.insert_or_assign(name, g_gfx->CreateTexture(tex_config));
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res.first->second->Load(0, width, height, width, icon->rgba_data.data(),
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sizeof(u32) * width * height);
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}
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for (auto& [name, texture] : m_challenge_texture_map)
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{
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auto icon_itr = challenge_icons.find(name);
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if (icon_itr == challenge_icons.end())
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{
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m_challenge_texture_map.erase(name);
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continue;
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}
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if (texture)
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{
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ImGui::Image(texture.get(), ImVec2(static_cast<float>(icon_itr->second->width),
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static_cast<float>(icon_itr->second->height)));
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}
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}
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}
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ImGui::End();
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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void OnScreenUI::Finalize()
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{
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auto lock = GetImGuiLock();
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g_perf_metrics.DrawImGuiStats(m_backbuffer_scale);
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DrawDebugText();
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OSD::DrawMessages();
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#ifdef USE_RETRO_ACHIEVEMENTS
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DrawChallenges();
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#endif // USE_RETRO_ACHIEVEMENTS
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ImGui::Render();
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}
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@ -61,6 +61,9 @@ public:
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private:
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void DrawDebugText();
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#ifdef USE_RETRO_ACHIEVEMENTS
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void DrawChallenges();
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#endif // USE_RETRO_ACHIEVEMENTS
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// ImGui resources.
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std::unique_ptr<NativeVertexFormat> m_imgui_vertex_format;
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@ -74,6 +77,10 @@ private:
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u32 m_backbuffer_height = 1;
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float m_backbuffer_scale = 1.0;
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#ifdef USE_RETRO_ACHIEVEMENTS
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std::map<std::string, std::unique_ptr<AbstractTexture>, std::less<>> m_challenge_texture_map;
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#endif // USE_RETRO_ACHIEVEMENTS
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bool m_ready = false;
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};
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} // namespace VideoCommon
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