DSPHLE - some games are even changing/sending again the same ucode while ingame... This fixes/improves NFS Carbon, FF Crystal Chronicles, Beyblade (and probably some other GC AX games that were stuck on loading screens) under dsphle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5282 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,6 +23,7 @@
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#include "../Globals.h"
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#include "Mixer.h"
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#include "../MailHandler.h"
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#include "../DSPHandler.h"
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#include "UCodes.h"
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#include "UCode_AXStructs.h"
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@ -215,20 +216,36 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
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// Handle incoming mail
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void CUCode_AX::HandleMail(u32 _uMail)
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{
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static s8 newucodemails = -1;
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if (newucodemails > -1) {
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newucodemails++;
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if (newucodemails == 10) {
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newucodemails = -1;
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m_rMailHandler.PushMail(DSP_RESUME);
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}
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}
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else {
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if ((_uMail & 0xFFFF0000) == MAIL_AX_ALIST)
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{
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// We are expected to get a new CmdBlock
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DEBUG_LOG(DSPHLE, "GetNextCmdBlock (%ibytes)", (u16)_uMail);
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}
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else if (_uMail == 0xCDD10000) // Action 0 - restart
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else if (_uMail == 0xCDD10000) // Action 0 - AX_ResumeTask();
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{
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m_rMailHandler.PushMail(DSP_RESUME);
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}
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else if (_uMail == 0xCDD10001) // Action 1 - new ucode upload
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else if (_uMail == 0xCDD10001) // Action 1 - new ucode upload ( GC: BayBlade S.T.B,...)
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{
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NOTICE_LOG(DSPHLE,"Game wanted to upload new ucode!");
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NOTICE_LOG(DSPHLE,"DSP IROM - New Ucode!");
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newucodemails = 0;
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}
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else if ((_uMail & 0xFFFF0000) == 0xCDD10000) // Action 2/3
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else if (_uMail == 0xCDD10002) // Action 2 - IROM_Reset(); ( GC: NFS Carbon, FF Crystal Chronicles,...)
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{
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NOTICE_LOG(DSPHLE,"DSP IROM - Reset!");
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CDSPHandler::GetInstance().SetUCode(UCODE_ROM);
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}
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else if (_uMail == 0xCDD10003) // Action 3 - AX_GetNextCmdBlock();
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{
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}
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else
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@ -236,6 +253,7 @@ void CUCode_AX::HandleMail(u32 _uMail)
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DEBUG_LOG(DSPHLE, " >>>> u32 MAIL : AXTask Mail (%08x)", _uMail);
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AXTask(_uMail);
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}
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}
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}
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