msbuild: enable D3DCommon to use pch

This commit is contained in:
Shawn Hoffman 2020-08-17 12:37:35 -07:00
parent 36ace8eb52
commit 3a0d8c0208
1 changed files with 0 additions and 6 deletions

View File

@ -43,12 +43,6 @@
<Import Project="..\..\..\VSProps\PCHUse.props" /> <Import Project="..\..\..\VSProps\PCHUse.props" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ForcedIncludeFiles></ForcedIncludeFiles>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Common.cpp" /> <ClCompile Include="Common.cpp" />
<ClCompile Include="Shader.cpp" /> <ClCompile Include="Shader.cpp" />