Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
32820d2036
commit
39df6c5624
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@ -115,7 +115,7 @@ void CBreakPointView::DeleteCurrentSelection()
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int Item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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int Item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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if (Item >= 0)
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if (Item >= 0)
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{
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{
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u32 Address = GetItemData(Item);
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u32 Address = (u32)GetItemData(Item);
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CBreakPoints::DeleteElementByAddress(Address);
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CBreakPoints::DeleteElementByAddress(Address);
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}
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}
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}
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}
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@ -15,8 +15,6 @@
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// Official SVN repository and contact information can be found at
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include <stdio.h>
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#include <stdio.h>
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#include <cmath>
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#include <cmath>
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#include <assert.h>
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#include <assert.h>
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@ -429,14 +427,16 @@ char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRende
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}
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}
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else {
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else {
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if (!bRenderZToCol0) {
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if (!bRenderZToCol0) {
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/* NEEDS FIX - dstalpha does not change how fragments are blended with the EFB
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/* donkopunchstania: NEEDS FIX - dstalpha does not change how fragments are blended with the EFB
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once the blending is done, the dstalpha is written to the EFB in place of the
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once the blending is done, the dstalpha is written to the EFB in place of the
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fragment alpha if dstalpha is enabled. this only matters if the EFB supports alpha.
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fragment alpha if dstalpha is enabled. this only matters if the EFB supports alpha.
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Commenting this out fixed Metroids but causes glitches in Super Mario Sunshine.
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if (bpmem.dstalpha.enable)
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if (bpmem.dstalpha.enable)
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WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
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WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
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else*/
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else
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*/
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WRITE(p, " ocol0 = prev;\n");
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WRITE(p, " ocol0 = prev;\n");
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}
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}
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}
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}
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@ -9,6 +9,9 @@ files = [
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"TextureDecoder.cpp",
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"TextureDecoder.cpp",
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"XFMemory.cpp",
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"XFMemory.cpp",
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"XFBConvert.cpp",
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"XFBConvert.cpp",
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"PixelShader.cpp",
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"VertexShader.cpp",
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"Statistics.cpp",
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"Fifo.cpp",
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"Fifo.cpp",
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"VideoState.cpp",
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"VideoState.cpp",
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"Profiler.cpp",
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"Profiler.cpp",
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@ -0,0 +1,43 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <string.h>
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#include "Statistics.h"
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Statistics stats;
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template <class T>
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void Xchg(T& a, T&b)
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{
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T c = a;
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a = b;
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b = c;
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}
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void Statistics::ResetFrame()
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{
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memset(&thisFrame, 0, sizeof(ThisFrame));
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}
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void Statistics::SwapDL()
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{
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Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
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Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
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Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
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Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
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}
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@ -15,56 +15,8 @@
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// Official SVN repository and contact information can be found at
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GLOBALS_H
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#ifndef _STATISTICS_H
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#define _GLOBALS_H
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#define _STATISTICS_H
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#include <string>
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struct Config
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{
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Config();
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void Load();
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void Save();
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int iAdapter;
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int iFSResolution;
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int iMultisampleMode;
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int iPostprocessEffect;
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int iCompileDLsLevel;
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bool renderToMainframe;
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bool bFullscreen;
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bool bVsync;
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bool bWireFrame;
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bool bOverlayStats;
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bool bDumpTextures;
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bool bOldCard;
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bool bShowShaderErrors;
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//enhancements
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bool bForceFiltering;
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bool bForceMaxAniso;
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bool bPreUpscale;
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int iPreUpscaleFilter;
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bool bTruform;
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int iTruformLevel;
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int iWindowedRes;
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char psProfile[16];
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char vsProfile[16];
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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std::string texDumpPath;
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};
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extern Config g_Config;
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struct Statistics
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struct Statistics
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{
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{
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@ -101,12 +53,12 @@ struct Statistics
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int numDLPrims;
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int numDLPrims;
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int numPrims;
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int numPrims;
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int numShaderChanges;
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int numShaderChanges;
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int numBadCommands; //hope this always is zero ;)
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int numDListsCalled;
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int numDListsCalled;
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};
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};
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ThisFrame thisFrame;
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ThisFrame thisFrame;
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void ResetFrame() {memset(&thisFrame,0,sizeof(ThisFrame));}
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void ResetFrame();
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static void SwapDL();
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};
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};
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extern Statistics stats;
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extern Statistics stats;
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@ -116,11 +68,11 @@ extern Statistics stats;
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#ifdef STATISTICS
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#ifdef STATISTICS
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#define INCSTAT(a) (a)++;
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#define INCSTAT(a) (a)++;
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#define ADDSTAT(a,b) (a)+=(b);
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#define ADDSTAT(a,b) (a)+=(b);
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#define SETSTAT(a,x) (a)=(x);
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#define SETSTAT(a,x) (a)=(int)(x);
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#else
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#else
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#define INCSTAT(a) ;
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#define INCSTAT(a) ;
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#define ADDSTAT(a,b) ;
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#define ADDSTAT(a,b) ;
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#define SETSTAT(a,x) ;
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#define SETSTAT(a,x) ;
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#endif
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#endif
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#endif
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#endif // _STATISTICS_H
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@ -15,16 +15,12 @@
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// Official SVN repository and contact information can be found at
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include <math.h>
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#include <math.h>
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#include "BPStructs.h"
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#include "BPMemory.h"
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#include "VertexShader.h"
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#include "VertexShader.h"
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// This is the tricky one to get rid off.
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// #include "VertexLoader.h"
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static char text[16384];
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static char text[16384];
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#define WRITE p+=sprintf
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#define WRITE p+=sprintf
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@ -36,7 +36,8 @@ enum {
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VB_HAS_TEXMTXIDX6=(1<<8),
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VB_HAS_TEXMTXIDX6=(1<<8),
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VB_HAS_TEXMTXIDX7=(1<<9),
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VB_HAS_TEXMTXIDX7=(1<<9),
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VB_HAS_TEXMTXIDXALL=(0xff<<2),
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VB_HAS_TEXMTXIDXALL=(0xff<<2),
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//VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
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//VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
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VB_HAS_NRM0=(1<<10),
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VB_HAS_NRM0=(1<<10),
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VB_HAS_NRM1=(1<<11),
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VB_HAS_NRM1=(1<<11),
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VB_HAS_NRM2=(1<<12),
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VB_HAS_NRM2=(1<<12),
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@ -22,9 +22,10 @@
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void InitXFBConvTables();
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void InitXFBConvTables();
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// Converts 4:2:2 YUV (YUYV) data to 32-bit RGBA data.
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
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// converts 32-bit RGBA data to 16-bit 4:2:2 YUV data
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// Converts 32-bit RGBA data to 4:2:2 YUV (YUYV) data.
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void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height);
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void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height);
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#endif
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#endif
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@ -411,22 +411,54 @@
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<References>
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<References>
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</References>
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</References>
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<Files>
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<Files>
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<File
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<Filter
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RelativePath=".\Src\BPMemory.cpp"
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Name="ShaderGenerators"
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>
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>
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</File>
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<File
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<File
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RelativePath=".\Src\PixelShader.cpp"
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RelativePath=".\Src\BPMemory.h"
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>
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</File>
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<File
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RelativePath=".\Src\PixelShader.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShader.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShader.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Sections"
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>
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>
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</File>
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<File
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<File
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RelativePath=".\Src\BPMemory.cpp"
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RelativePath=".\Src\CPMemory.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath=".\Src\BPMemory.h"
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RelativePath=".\Src\CPMemory.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\Src\CPMemory.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\CPMemory.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFMemory.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\XFMemory.h"
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|
>
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|
</File>
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|
</Filter>
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<File
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<File
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RelativePath=".\Src\DataReader.h"
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RelativePath=".\Src\DataReader.h"
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>
|
>
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|
@ -463,6 +495,14 @@
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RelativePath=".\Src\SConscript"
|
RelativePath=".\Src\SConscript"
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>
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>
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</File>
|
</File>
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|
<File
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||||||
|
RelativePath=".\Src\Statistics.cpp"
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|
>
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||||||
|
</File>
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||||||
|
<File
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||||||
|
RelativePath=".\Src\Statistics.h"
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||||||
|
>
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|
</File>
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||||||
<File
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<File
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||||||
RelativePath=".\Src\TextureDecoder.cpp"
|
RelativePath=".\Src\TextureDecoder.cpp"
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||||||
>
|
>
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||||||
|
@ -503,14 +543,6 @@
|
||||||
RelativePath=".\Src\XFBConvert.h"
|
RelativePath=".\Src\XFBConvert.h"
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||||||
>
|
>
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||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\Src\XFMemory.cpp"
|
|
||||||
>
|
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||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath=".\Src\XFMemory.h"
|
|
||||||
>
|
|
||||||
</File>
|
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||||||
</Files>
|
</Files>
|
||||||
<Globals>
|
<Globals>
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||||||
</Globals>
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</Globals>
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||||||
|
|
|
@ -1375,11 +1375,11 @@
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||||||
</File>
|
</File>
|
||||||
</Filter>
|
</Filter>
|
||||||
<File
|
<File
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||||||
RelativePath=".\Src\Globals.cpp"
|
RelativePath=".\Src\Config.cpp"
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||||||
>
|
>
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||||||
</File>
|
</File>
|
||||||
<File
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<File
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||||||
RelativePath=".\Src\Globals.h"
|
RelativePath=".\Src\Config.h"
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||||||
>
|
>
|
||||||
</File>
|
</File>
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||||||
<File
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<File
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||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
|
|
||||||
#include "D3DBase.h"
|
#include "D3DBase.h"
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|
|
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#include "Globals.h"
|
#include "Config.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
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||||||
#include "BPStructs.h"
|
#include "BPStructs.h"
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||||||
|
|
|
@ -15,7 +15,7 @@
|
||||||
// Official SVN repository and contact information can be found at
|
// Official SVN repository and contact information can be found at
|
||||||
// http://code.google.com/p/dolphin-emu/
|
// http://code.google.com/p/dolphin-emu/
|
||||||
|
|
||||||
#include "Globals.h"
|
#include "Config.h"
|
||||||
#include "IniFile.h"
|
#include "IniFile.h"
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||||||
|
|
||||||
Config g_Config;
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Config g_Config;
|
||||||
|
@ -80,5 +80,3 @@ void Config::Save()
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||||||
iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
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iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
|
||||||
iniFile.Save("gfx_dx9.ini");
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iniFile.Save("gfx_dx9.ini");
|
||||||
}
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}
|
||||||
|
|
||||||
Statistics stats;
|
|
|
@ -0,0 +1,67 @@
|
||||||
|
// Copyright (C) 2003-2008 Dolphin Project.
|
||||||
|
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, version 2.0.
|
||||||
|
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License 2.0 for more details.
|
||||||
|
|
||||||
|
// A copy of the GPL 2.0 should have been included with the program.
|
||||||
|
// If not, see http://www.gnu.org/licenses/
|
||||||
|
|
||||||
|
// Official SVN repository and contact information can be found at
|
||||||
|
// http://code.google.com/p/dolphin-emu/
|
||||||
|
|
||||||
|
#ifndef _GLOBALS_H
|
||||||
|
#define _GLOBALS_H
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
struct Config
|
||||||
|
{
|
||||||
|
Config();
|
||||||
|
void Load();
|
||||||
|
void Save();
|
||||||
|
|
||||||
|
int iAdapter;
|
||||||
|
int iFSResolution;
|
||||||
|
int iMultisampleMode;
|
||||||
|
|
||||||
|
int iPostprocessEffect;
|
||||||
|
int iCompileDLsLevel;
|
||||||
|
|
||||||
|
bool renderToMainframe;
|
||||||
|
bool bFullscreen;
|
||||||
|
bool bVsync;
|
||||||
|
bool bWireFrame;
|
||||||
|
bool bOverlayStats;
|
||||||
|
bool bDumpTextures;
|
||||||
|
bool bOldCard;
|
||||||
|
bool bShowShaderErrors;
|
||||||
|
//enhancements
|
||||||
|
bool bForceFiltering;
|
||||||
|
bool bForceMaxAniso;
|
||||||
|
|
||||||
|
bool bPreUpscale;
|
||||||
|
int iPreUpscaleFilter;
|
||||||
|
|
||||||
|
bool bTruform;
|
||||||
|
int iTruformLevel;
|
||||||
|
|
||||||
|
int iWindowedRes;
|
||||||
|
|
||||||
|
char psProfile[16];
|
||||||
|
char vsProfile[16];
|
||||||
|
|
||||||
|
bool bTexFmtOverlayEnable;
|
||||||
|
bool bTexFmtOverlayCenter;
|
||||||
|
|
||||||
|
std::string texDumpPath;
|
||||||
|
};
|
||||||
|
|
||||||
|
extern Config g_Config;
|
||||||
|
|
||||||
|
#endif
|
|
@ -21,7 +21,7 @@
|
||||||
#include "D3DTexture.h"
|
#include "D3DTexture.h"
|
||||||
#include "D3DUtil.h"
|
#include "D3DUtil.h"
|
||||||
|
|
||||||
#include "Globals.h"
|
#include "Config.h"
|
||||||
|
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
|
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
#include <d3dx9.h>
|
#include <d3dx9.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "Globals.h"
|
#include "Config.h"
|
||||||
#include "D3DShader.h"
|
#include "D3DShader.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
#include "D3DBase.h"
|
#include "D3DBase.h"
|
||||||
#include "D3DPostprocess.h"
|
#include "D3DPostprocess.h"
|
||||||
|
|
||||||
#include "Globals.h"
|
#include "Config.h"
|
||||||
|
|
||||||
#include "TextureCache.h"
|
#include "TextureCache.h"
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#include "../../Core/Src/Core.h"
|
#include "../../Core/Src/Core.h"
|
||||||
#include "Globals.h"
|
#include "Config.h"
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "EmuWindow.h"
|
#include "EmuWindow.h"
|
||||||
|
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
#include "D3DBase.h"
|
#include "D3DBase.h"
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
#include "Statistics.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
|
||||||
#include "Globals.h"
|
|
||||||
#include "VertexHandler.h"
|
#include "VertexHandler.h"
|
||||||
#include "TransformEngine.h"
|
#include "TransformEngine.h"
|
||||||
#include "OpcodeDecoding.h"
|
#include "OpcodeDecoding.h"
|
||||||
|
@ -72,10 +72,7 @@ void ExecuteDisplayList(u32 address, u32 size)
|
||||||
g_pVideoData = startAddress;
|
g_pVideoData = startAddress;
|
||||||
|
|
||||||
// temporarily swap dl and non-dl(small "hack" for the stats)
|
// temporarily swap dl and non-dl(small "hack" for the stats)
|
||||||
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
|
Statistics::SwapDL();
|
||||||
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
|
|
||||||
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
|
|
||||||
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
|
|
||||||
|
|
||||||
while((u32)(g_pVideoData - startAddress) < size)
|
while((u32)(g_pVideoData - startAddress) < size)
|
||||||
{
|
{
|
||||||
|
@ -85,10 +82,7 @@ void ExecuteDisplayList(u32 address, u32 size)
|
||||||
INCSTAT(stats.thisFrame.numDListsCalled);
|
INCSTAT(stats.thisFrame.numDListsCalled);
|
||||||
|
|
||||||
// un-swap
|
// un-swap
|
||||||
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
|
Statistics::SwapDL();
|
||||||
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
|
|
||||||
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
|
|
||||||
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
|
|
||||||
|
|
||||||
// reset to the old pointer
|
// reset to the old pointer
|
||||||
g_pVideoData = old_pVideoData;
|
g_pVideoData = old_pVideoData;
|
||||||
|
|
|
@ -15,7 +15,6 @@
|
||||||
// Official SVN repository and contact information can be found at
|
// Official SVN repository and contact information can be found at
|
||||||
// http://code.google.com/p/dolphin-emu/
|
// http://code.google.com/p/dolphin-emu/
|
||||||
|
|
||||||
#include "Globals.h"
|
|
||||||
#include "PixelShader.h"
|
#include "PixelShader.h"
|
||||||
#include "BPStructs.h"
|
#include "BPStructs.h"
|
||||||
#include "XFStructs.h"
|
#include "XFStructs.h"
|
||||||
|
|
|
@ -18,8 +18,9 @@
|
||||||
#include <d3dx9.h>
|
#include <d3dx9.h>
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
#include "Statistics.h"
|
||||||
|
|
||||||
#include "Globals.h"
|
#include "Config.h"
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "VertexHandler.h"
|
#include "VertexHandler.h"
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
|
@ -209,7 +210,6 @@ void Renderer::SwapBuffers(void)
|
||||||
p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
|
p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
|
||||||
p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
|
p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
|
||||||
p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
|
p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
|
||||||
p+=sprintf(p,"Num bad commands: %i%s\n",stats.thisFrame.numBadCommands,stats.thisFrame.numBadCommands?"!!!":"");
|
|
||||||
p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
|
p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
|
||||||
p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
|
p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
|
||||||
p+=sprintf(p,"Num CP loads: %i\n",stats.thisFrame.numCPLoads);
|
p+=sprintf(p,"Num CP loads: %i\n",stats.thisFrame.numCPLoads);
|
||||||
|
|
|
@ -16,9 +16,9 @@
|
||||||
// http://code.google.com/p/dolphin-emu/
|
// http://code.google.com/p/dolphin-emu/
|
||||||
|
|
||||||
#include "D3DBase.h"
|
#include "D3DBase.h"
|
||||||
|
#include "Statistics.h"
|
||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
|
||||||
#include "Globals.h"
|
|
||||||
#include "ShaderManager.h"
|
#include "ShaderManager.h"
|
||||||
#include "VertexLoader.h"
|
#include "VertexLoader.h"
|
||||||
#include "BPMemory.h"
|
#include "BPMemory.h"
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include <d3dx9.h>
|
#include <d3dx9.h>
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
#include "Statistics.h"
|
||||||
|
|
||||||
#include "D3DBase.h"
|
#include "D3DBase.h"
|
||||||
#include "D3DTexture.h"
|
#include "D3DTexture.h"
|
||||||
|
@ -27,7 +28,7 @@
|
||||||
#include "TextureDecoder.h"
|
#include "TextureDecoder.h"
|
||||||
#include "TextureCache.h"
|
#include "TextureCache.h"
|
||||||
|
|
||||||
#include "Globals.h"
|
#include "Config.h"
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
|
||||||
u8 *TextureCache::temp = NULL;
|
u8 *TextureCache::temp = NULL;
|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
|
||||||
#include "Globals.h"
|
// #include "Globals.h"
|
||||||
#include "Vec3.h"
|
#include "Vec3.h"
|
||||||
#include "TransformEngine.h"
|
#include "TransformEngine.h"
|
||||||
#include "VertexHandler.h"
|
#include "VertexHandler.h"
|
||||||
|
|
|
@ -15,11 +15,12 @@
|
||||||
// Official SVN repository and contact information can be found at
|
// Official SVN repository and contact information can be found at
|
||||||
// http://code.google.com/p/dolphin-emu/
|
// http://code.google.com/p/dolphin-emu/
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
|
||||||
#include "D3DBase.h"
|
#include "D3DBase.h"
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Statistics.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
|
||||||
#include "Globals.h"
|
|
||||||
#include "VertexHandler.h"
|
#include "VertexHandler.h"
|
||||||
#include "OpcodeDecoding.h"
|
#include "OpcodeDecoding.h"
|
||||||
#include "TransformEngine.h"
|
#include "TransformEngine.h"
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
#include "svnrev.h"
|
#include "svnrev.h"
|
||||||
#include "resource.h"
|
#include "resource.h"
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "Globals.h"
|
#include "Config.h"
|
||||||
#include "Fifo.h"
|
#include "Fifo.h"
|
||||||
#include "OpcodeDecoding.h"
|
#include "OpcodeDecoding.h"
|
||||||
#include "TextureCache.h"
|
#include "TextureCache.h"
|
||||||
|
|
|
@ -772,14 +772,6 @@
|
||||||
<Filter
|
<Filter
|
||||||
Name="Render"
|
Name="Render"
|
||||||
>
|
>
|
||||||
<File
|
|
||||||
RelativePath=".\Src\PixelShader.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath=".\Src\PixelShader.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\Src\PixelShaderManager.cpp"
|
RelativePath=".\Src\PixelShaderManager.cpp"
|
||||||
>
|
>
|
||||||
|
@ -828,14 +820,6 @@
|
||||||
RelativePath=".\Src\TextureMngr.h"
|
RelativePath=".\Src\TextureMngr.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\Src\VertexShader.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath=".\Src\VertexShader.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\Src\VertexShaderManager.cpp"
|
RelativePath=".\Src\VertexShaderManager.cpp"
|
||||||
>
|
>
|
||||||
|
|
|
@ -60,6 +60,4 @@ void OpenGL_SetWindowText(const char *text);
|
||||||
void OpenGL_Shutdown();
|
void OpenGL_Shutdown();
|
||||||
void OpenGL_Update();
|
void OpenGL_Update();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -31,13 +31,6 @@
|
||||||
|
|
||||||
Config g_Config;
|
Config g_Config;
|
||||||
|
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
void Statistics::ResetFrame()
|
|
||||||
{
|
|
||||||
memset(&thisFrame, 0, sizeof(ThisFrame));
|
|
||||||
}
|
|
||||||
|
|
||||||
Config::Config()
|
Config::Config()
|
||||||
{
|
{
|
||||||
memset(this, 0, sizeof(Config));
|
memset(this, 0, sizeof(Config));
|
||||||
|
|
|
@ -140,62 +140,6 @@ struct Config
|
||||||
|
|
||||||
extern Config g_Config;
|
extern Config g_Config;
|
||||||
|
|
||||||
struct Statistics
|
|
||||||
{
|
|
||||||
int numPrimitives;
|
|
||||||
|
|
||||||
int numPixelShadersCreated;
|
|
||||||
int numPixelShadersAlive;
|
|
||||||
int numVertexShadersCreated;
|
|
||||||
int numVertexShadersAlive;
|
|
||||||
|
|
||||||
int numTexturesCreated;
|
|
||||||
int numTexturesAlive;
|
|
||||||
|
|
||||||
int numRenderTargetsCreated;
|
|
||||||
int numRenderTargetsAlive;
|
|
||||||
|
|
||||||
int numDListsCalled;
|
|
||||||
int numDListsCreated;
|
|
||||||
int numDListsAlive;
|
|
||||||
|
|
||||||
int numJoins;
|
|
||||||
|
|
||||||
struct ThisFrame
|
|
||||||
{
|
|
||||||
int numBPLoads;
|
|
||||||
int numCPLoads;
|
|
||||||
int numXFLoads;
|
|
||||||
|
|
||||||
int numBPLoadsInDL;
|
|
||||||
int numCPLoadsInDL;
|
|
||||||
int numXFLoadsInDL;
|
|
||||||
|
|
||||||
int numDLs;
|
|
||||||
int numDLPrims;
|
|
||||||
int numPrims;
|
|
||||||
int numShaderChanges;
|
|
||||||
|
|
||||||
int numDListsCalled;
|
|
||||||
};
|
|
||||||
ThisFrame thisFrame;
|
|
||||||
void ResetFrame();
|
|
||||||
};
|
|
||||||
|
|
||||||
extern Statistics stats;
|
|
||||||
|
|
||||||
#define STATISTICS
|
|
||||||
|
|
||||||
#ifdef STATISTICS
|
|
||||||
#define INCSTAT(a) (a)++;
|
|
||||||
#define ADDSTAT(a,b) (a)+=(b);
|
|
||||||
#define SETSTAT(a,x) (a)=(int)(x);
|
|
||||||
#else
|
|
||||||
#define INCSTAT(a) ;
|
|
||||||
#define ADDSTAT(a,b) ;
|
|
||||||
#define SETSTAT(a,x) ;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void DebugLog(const char* _fmt, ...);
|
void DebugLog(const char* _fmt, ...);
|
||||||
void __Log(const char *format, ...);
|
void __Log(const char *format, ...);
|
||||||
void __Log(int type, const char *format, ...);
|
void __Log(int type, const char *format, ...);
|
||||||
|
|
|
@ -30,6 +30,7 @@
|
||||||
#include "VertexLoader.h"
|
#include "VertexLoader.h"
|
||||||
#include "VertexManager.h"
|
#include "VertexManager.h"
|
||||||
#include "VertexShaderManager.h"
|
#include "VertexShaderManager.h"
|
||||||
|
#include "Statistics.h"
|
||||||
|
|
||||||
#include "BPStructs.h"
|
#include "BPStructs.h"
|
||||||
#include "Fifo.h"
|
#include "Fifo.h"
|
||||||
|
@ -44,14 +45,6 @@ extern u8* FAKE_GetFifoEndPtr();
|
||||||
|
|
||||||
void Decode();
|
void Decode();
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Xchg(T& a, T&b)
|
|
||||||
{
|
|
||||||
T c = a;
|
|
||||||
a = b;
|
|
||||||
b = c;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ExecuteDisplayList(u32 address, u32 size)
|
void ExecuteDisplayList(u32 address, u32 size)
|
||||||
{
|
{
|
||||||
u8* old_pVideoData = g_pVideoData;
|
u8* old_pVideoData = g_pVideoData;
|
||||||
|
@ -59,13 +52,10 @@ void ExecuteDisplayList(u32 address, u32 size)
|
||||||
u8* startAddress = Memory_GetPtr(address);
|
u8* startAddress = Memory_GetPtr(address);
|
||||||
g_pVideoData = startAddress;
|
g_pVideoData = startAddress;
|
||||||
|
|
||||||
// temporarily swap dl and non-dl(small "hack" for the stats)
|
// temporarily swap dl and non-dl (small "hack" for the stats)
|
||||||
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
|
Statistics::SwapDL();
|
||||||
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
|
|
||||||
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
|
while((u32)(g_pVideoData - startAddress) < size)
|
||||||
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
|
|
||||||
|
|
||||||
while((u32)(g_pVideoData - startAddress) < size)
|
|
||||||
{
|
{
|
||||||
Decode();
|
Decode();
|
||||||
}
|
}
|
||||||
|
@ -73,10 +63,7 @@ void ExecuteDisplayList(u32 address, u32 size)
|
||||||
INCSTAT(stats.thisFrame.numDListsCalled);
|
INCSTAT(stats.thisFrame.numDListsCalled);
|
||||||
|
|
||||||
// un-swap
|
// un-swap
|
||||||
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
|
Statistics::SwapDL();
|
||||||
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
|
|
||||||
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
|
|
||||||
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
|
|
||||||
|
|
||||||
// reset to the old pointer
|
// reset to the old pointer
|
||||||
g_pVideoData = old_pVideoData;
|
g_pVideoData = old_pVideoData;
|
||||||
|
|
|
@ -23,6 +23,7 @@
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
|
#include "Statistics.h"
|
||||||
#include "ImageWrite.h"
|
#include "ImageWrite.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
|
@ -32,7 +33,7 @@
|
||||||
|
|
||||||
PixelShaderMngr::PSCache PixelShaderMngr::pshaders;
|
PixelShaderMngr::PSCache PixelShaderMngr::pshaders;
|
||||||
FRAGMENTSHADER* PixelShaderMngr::pShaderLast = NULL;
|
FRAGMENTSHADER* PixelShaderMngr::pShaderLast = NULL;
|
||||||
PixelShaderMngr::PIXELSHADERUID PixelShaderMngr::s_curuid;
|
PIXELSHADERUID PixelShaderMngr::s_curuid;
|
||||||
|
|
||||||
static int s_nMaxPixelInstructions;
|
static int s_nMaxPixelInstructions;
|
||||||
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
|
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
|
||||||
|
@ -517,7 +518,7 @@ GLuint PixelShaderMngr::GetColorMatrixProgram()
|
||||||
|
|
||||||
// Mash together all the inputs that contribute to the code of a generated pixel shader into
|
// Mash together all the inputs that contribute to the code of a generated pixel shader into
|
||||||
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
|
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
|
||||||
void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid)
|
void PixelShaderMngr::GetPixelShaderId(PIXELSHADERUID &uid)
|
||||||
{
|
{
|
||||||
u32 projtexcoords = 0;
|
u32 projtexcoords = 0;
|
||||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
|
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
|
||||||
|
|
|
@ -18,12 +18,10 @@
|
||||||
#ifndef _PIXELSHADERMANAGER_H
|
#ifndef _PIXELSHADERMANAGER_H
|
||||||
#define _PIXELSHADERMANAGER_H
|
#define _PIXELSHADERMANAGER_H
|
||||||
|
|
||||||
#include "PixelShader.h"
|
#include <map>
|
||||||
|
|
||||||
#include "BPMemory.h"
|
#include "BPMemory.h"
|
||||||
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
struct FRAGMENTSHADER
|
struct FRAGMENTSHADER
|
||||||
{
|
{
|
||||||
FRAGMENTSHADER() : glprogid(0) { }
|
FRAGMENTSHADER() : glprogid(0) { }
|
||||||
|
@ -33,65 +31,59 @@ struct FRAGMENTSHADER
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class PIXELSHADERUID
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
u32 values[4+32+6+11];
|
||||||
|
u16 tevstages, indstages;
|
||||||
|
|
||||||
|
PIXELSHADERUID() {
|
||||||
|
memset(values, 0, (4+32+6+11) * 4);
|
||||||
|
tevstages = indstages = 0;
|
||||||
|
}
|
||||||
|
PIXELSHADERUID(const PIXELSHADERUID& r)
|
||||||
|
{
|
||||||
|
tevstages = r.tevstages;
|
||||||
|
indstages = r.indstages;
|
||||||
|
int N = tevstages + indstages + 3;
|
||||||
|
_assert_(N <= 4+32+6+11);
|
||||||
|
for (int i = 0; i < N; ++i)
|
||||||
|
values[i] = r.values[i];
|
||||||
|
}
|
||||||
|
int GetNumValues() const {
|
||||||
|
return tevstages + indstages + 3; // numTevStages*3/2+1
|
||||||
|
}
|
||||||
|
bool operator <(const PIXELSHADERUID& _Right) const
|
||||||
|
{
|
||||||
|
if (values[0] < _Right.values[0])
|
||||||
|
return true;
|
||||||
|
else if (values[0] > _Right.values[0])
|
||||||
|
return false;
|
||||||
|
int N = GetNumValues();
|
||||||
|
for (int i = 1; i < N; ++i) {
|
||||||
|
if (values[i] < _Right.values[i])
|
||||||
|
return true;
|
||||||
|
else if (values[i] > _Right.values[i])
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
bool operator ==(const PIXELSHADERUID& _Right) const
|
||||||
|
{
|
||||||
|
if (values[0] != _Right.values[0])
|
||||||
|
return false;
|
||||||
|
int N = GetNumValues();
|
||||||
|
for (int i = 1; i < N; ++i) {
|
||||||
|
if (values[i] != _Right.values[i])
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
class PixelShaderMngr
|
class PixelShaderMngr
|
||||||
{
|
{
|
||||||
class PIXELSHADERUID
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
PIXELSHADERUID() {
|
|
||||||
values = new u32[4+32+6+11];
|
|
||||||
memset(values, 0, (4+32+6+11) * 4);
|
|
||||||
tevstages = indstages = 0;
|
|
||||||
}
|
|
||||||
~PIXELSHADERUID() { delete[] values; values = NULL;}
|
|
||||||
PIXELSHADERUID(const PIXELSHADERUID& r)
|
|
||||||
{
|
|
||||||
values = new u32[4+32+6+11];
|
|
||||||
tevstages = r.tevstages; indstages = r.indstages;
|
|
||||||
int N = tevstages + indstages + 3;
|
|
||||||
_assert_(N <= 4+32+6+11);
|
|
||||||
for(int i = 0; i < N; ++i)
|
|
||||||
values[i] = r.values[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator <(const PIXELSHADERUID& _Right) const
|
|
||||||
{
|
|
||||||
if( values[0] < _Right.values[0] )
|
|
||||||
return true;
|
|
||||||
else if( values[0] > _Right.values[0] )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
int N = tevstages + indstages + 3; // numTevStages*3/2+1
|
|
||||||
int i = 1;
|
|
||||||
for(; i < N; ++i) {
|
|
||||||
if( values[i] < _Right.values[i] )
|
|
||||||
return true;
|
|
||||||
else if( values[i] > _Right.values[i] )
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator ==(const PIXELSHADERUID& _Right) const
|
|
||||||
{
|
|
||||||
if( values[0] != _Right.values[0] )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
int N = tevstages + indstages + 3; // numTevStages*3/2+1
|
|
||||||
int i = 1;
|
|
||||||
for(; i < N; ++i) {
|
|
||||||
if( values[i] != _Right.values[i] )
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32* values;
|
|
||||||
u16 tevstages, indstages;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PSCacheEntry
|
struct PSCacheEntry
|
||||||
{
|
{
|
||||||
FRAGMENTSHADER shader;
|
FRAGMENTSHADER shader;
|
||||||
|
@ -105,7 +97,7 @@ class PixelShaderMngr
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::map<PIXELSHADERUID,PSCacheEntry> PSCache;
|
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
|
||||||
|
|
||||||
static FRAGMENTSHADER* pShaderLast; // last used shader
|
static FRAGMENTSHADER* pShaderLast; // last used shader
|
||||||
static PSCache pshaders;
|
static PSCache pshaders;
|
||||||
|
|
|
@ -29,6 +29,7 @@
|
||||||
|
|
||||||
#include "GLInit.h"
|
#include "GLInit.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
|
||||||
|
#include "Statistics.h"
|
||||||
#include "ImageWrite.h"
|
#include "ImageWrite.h"
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
#include "OpcodeDecoding.h"
|
#include "OpcodeDecoding.h"
|
||||||
|
|
|
@ -13,7 +13,6 @@ files = [
|
||||||
'main.cpp',
|
'main.cpp',
|
||||||
'memcpy_amd.cpp',
|
'memcpy_amd.cpp',
|
||||||
'OpcodeDecoding.cpp',
|
'OpcodeDecoding.cpp',
|
||||||
'PixelShader.cpp',
|
|
||||||
'PixelShaderManager.cpp',
|
'PixelShaderManager.cpp',
|
||||||
'rasterfont.cpp',
|
'rasterfont.cpp',
|
||||||
'Render.cpp',
|
'Render.cpp',
|
||||||
|
@ -22,7 +21,6 @@ files = [
|
||||||
'VertexManager.cpp',
|
'VertexManager.cpp',
|
||||||
'VertexLoader.cpp',
|
'VertexLoader.cpp',
|
||||||
'VertexLoader_Normal.cpp',
|
'VertexLoader_Normal.cpp',
|
||||||
'VertexShader.cpp',
|
|
||||||
'VertexShaderManager.cpp',
|
'VertexShaderManager.cpp',
|
||||||
'XFB.cpp',
|
'XFB.cpp',
|
||||||
'GUI/ConfigDlg.cpp',
|
'GUI/ConfigDlg.cpp',
|
||||||
|
|
|
@ -29,6 +29,7 @@
|
||||||
#undef _interlockedbittestandreset64
|
#undef _interlockedbittestandreset64
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "Statistics.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
|
||||||
#include "ImageWrite.h"
|
#include "ImageWrite.h"
|
||||||
|
|
||||||
|
@ -51,8 +52,15 @@ static u32 s_TempFramebuffer = 0;
|
||||||
#define TEMP_SIZE (1024*1024*4)
|
#define TEMP_SIZE (1024*1024*4)
|
||||||
|
|
||||||
const GLint c_MinLinearFilter[8] = {
|
const GLint c_MinLinearFilter[8] = {
|
||||||
GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST,
|
GL_NEAREST,
|
||||||
GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR};
|
GL_NEAREST_MIPMAP_NEAREST,
|
||||||
|
GL_NEAREST_MIPMAP_LINEAR,
|
||||||
|
GL_NEAREST,
|
||||||
|
GL_LINEAR,
|
||||||
|
GL_LINEAR_MIPMAP_NEAREST,
|
||||||
|
GL_LINEAR_MIPMAP_LINEAR,
|
||||||
|
GL_LINEAR
|
||||||
|
};
|
||||||
|
|
||||||
const GLint c_WrapSettings[4] = { GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT };
|
const GLint c_WrapSettings[4] = { GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT };
|
||||||
|
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
#include "StringUtil.h"
|
#include "StringUtil.h"
|
||||||
|
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
|
#include "VertexShader.h"
|
||||||
#include "VertexManager.h"
|
#include "VertexManager.h"
|
||||||
#include "VertexLoader.h"
|
#include "VertexLoader.h"
|
||||||
#include "BPStructs.h"
|
#include "BPStructs.h"
|
||||||
|
@ -55,7 +56,6 @@ static int colIndex;
|
||||||
#define inline
|
#define inline
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
TVtxDesc VertexManager::s_GlobalVtxDesc;
|
|
||||||
|
|
||||||
// ==============================================================================
|
// ==============================================================================
|
||||||
// Direct
|
// Direct
|
||||||
|
@ -120,7 +120,7 @@ VertexLoader::VertexLoader()
|
||||||
{
|
{
|
||||||
m_numPipelineStages = 0;
|
m_numPipelineStages = 0;
|
||||||
m_VertexSize = 0;
|
m_VertexSize = 0;
|
||||||
m_AttrDirty = 1;
|
m_AttrDirty = AD_DIRTY;
|
||||||
VertexLoader_Normal::Init();
|
VertexLoader_Normal::Init();
|
||||||
|
|
||||||
m_compiledCode = (u8 *)AllocateExecutableMemory(COMPILED_CODE_SIZE, false);
|
m_compiledCode = (u8 *)AllocateExecutableMemory(COMPILED_CODE_SIZE, false);
|
||||||
|
@ -136,7 +136,7 @@ VertexLoader::~VertexLoader()
|
||||||
|
|
||||||
int VertexLoader::ComputeVertexSize()
|
int VertexLoader::ComputeVertexSize()
|
||||||
{
|
{
|
||||||
if (!m_AttrDirty) {
|
if (m_AttrDirty == AD_CLEAN) {
|
||||||
// Compare the 33 desc bits.
|
// Compare the 33 desc bits.
|
||||||
if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 &&
|
if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 &&
|
||||||
(m_VtxDesc.Hex1 & 1) == (VertexManager::GetVtxDesc().Hex1 & 1))
|
(m_VtxDesc.Hex1 & 1) == (VertexManager::GetVtxDesc().Hex1 & 1))
|
||||||
|
@ -152,7 +152,7 @@ int VertexLoader::ComputeVertexSize()
|
||||||
if (fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_compiledCode)
|
if (fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_compiledCode)
|
||||||
VertexManager::Flush();
|
VertexManager::Flush();
|
||||||
|
|
||||||
m_AttrDirty = 1;
|
m_AttrDirty = AD_DIRTY;
|
||||||
m_VertexSize = 0;
|
m_VertexSize = 0;
|
||||||
// Position Matrix Index
|
// Position Matrix Index
|
||||||
if (m_VtxDesc.PosMatIdx)
|
if (m_VtxDesc.PosMatIdx)
|
||||||
|
@ -257,6 +257,7 @@ int VertexLoader::ComputeVertexSize()
|
||||||
return m_VertexSize;
|
return m_VertexSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Note the use of CallCdeclFunction3I etc.
|
// Note the use of CallCdeclFunction3I etc.
|
||||||
// This is a horrible hack that is necessary because in 64-bit mode, Opengl32.dll is based way, way above the 32-bit
|
// This is a horrible hack that is necessary because in 64-bit mode, Opengl32.dll is based way, way above the 32-bit
|
||||||
// address space that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we
|
// address space that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we
|
||||||
|
@ -269,20 +270,24 @@ DECLARE_IMPORT(glVertexPointer);
|
||||||
DECLARE_IMPORT(glColorPointer);
|
DECLARE_IMPORT(glColorPointer);
|
||||||
DECLARE_IMPORT(glTexCoordPointer);
|
DECLARE_IMPORT(glTexCoordPointer);
|
||||||
|
|
||||||
void VertexLoader::ProcessFormat()
|
void VertexLoader::PrepareForVertexFormat()
|
||||||
{
|
{
|
||||||
using namespace Gen;
|
using namespace Gen;
|
||||||
|
|
||||||
//_assert_( VertexManager::s_pCurBufferPointer == s_pBaseBufferPointer );
|
//_assert_( VertexManager::s_pCurBufferPointer == s_pBaseBufferPointer );
|
||||||
|
|
||||||
if (!m_AttrDirty)
|
if (m_AttrDirty == AD_CLEAN)
|
||||||
{
|
{
|
||||||
// Check if local cached desc (in this VL) matches global desc
|
// Check if local cached desc (in this VL) matches global desc
|
||||||
if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 && (m_VtxDesc.Hex1 & 1)==(VertexManager::GetVtxDesc().Hex1 & 1))
|
if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 && (m_VtxDesc.Hex1 & 1)==(VertexManager::GetVtxDesc().Hex1 & 1))
|
||||||
return; // same
|
{
|
||||||
|
return; // same
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_AttrDirty = 0;
|
{
|
||||||
|
m_AttrDirty = AD_CLEAN;
|
||||||
|
}
|
||||||
|
|
||||||
m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex;
|
m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex;
|
||||||
DVSTARTPROFILE();
|
DVSTARTPROFILE();
|
||||||
|
@ -315,7 +320,7 @@ void VertexLoader::ProcessFormat()
|
||||||
m_VBVertexStride += 12;
|
m_VBVertexStride += 12;
|
||||||
|
|
||||||
switch (m_VtxDesc.Position) {
|
switch (m_VtxDesc.Position) {
|
||||||
case NOT_PRESENT: {_assert_msg_(0,"Vertex descriptor without position!","WTF?");} break;
|
case NOT_PRESENT: {_assert_msg_(0, "Vertex descriptor without position!", "WTF?");} break;
|
||||||
case DIRECT:
|
case DIRECT:
|
||||||
{
|
{
|
||||||
switch (m_VtxAttr.PosFormat) {
|
switch (m_VtxAttr.PosFormat) {
|
||||||
|
@ -409,7 +414,6 @@ void VertexLoader::ProcessFormat()
|
||||||
m_VBVertexStride += 6; // still include the texture coordinate, but this time as 6 bytes
|
m_VBVertexStride += 6; // still include the texture coordinate, but this time as 6 bytes
|
||||||
m_components |= VB_HAS_UV0 << i; // have to include since using now
|
m_components |= VB_HAS_UV0 << i; // have to include since using now
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (tc[i] != NOT_PRESENT)
|
if (tc[i] != NOT_PRESENT)
|
||||||
|
@ -425,8 +429,7 @@ void VertexLoader::ProcessFormat()
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (j == 8 && !((m_components&VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL<<(i+1)))) // no more tex coords and tex matrices, so exit loop
|
||||||
if (j == 8 && !((m_components&VB_HAS_TEXMTXIDXALL)&(VB_HAS_TEXMTXIDXALL<<(i+1)))) // no more tex coords and tex matrices, so exit loop
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -438,18 +441,18 @@ void VertexLoader::ProcessFormat()
|
||||||
|
|
||||||
if (m_VBVertexStride & 3) {
|
if (m_VBVertexStride & 3) {
|
||||||
// make sure all strides are at least divisible by 4 (some gfx cards experience a 3x speed boost)
|
// make sure all strides are at least divisible by 4 (some gfx cards experience a 3x speed boost)
|
||||||
m_VBStridePad = 4 - (m_VBVertexStride&3);
|
m_VBStridePad = 4 - (m_VBVertexStride & 3);
|
||||||
m_VBVertexStride += m_VBStridePad;
|
m_VBVertexStride += m_VBStridePad;
|
||||||
}
|
}
|
||||||
|
|
||||||
// compile the pointer set function
|
// compile the pointer set function - why?
|
||||||
u8 *old_code_ptr = GetWritableCodePtr();
|
u8 *old_code_ptr = GetWritableCodePtr();
|
||||||
SetCodePtr(m_compiledCode);
|
SetCodePtr(m_compiledCode);
|
||||||
Util::EmitPrologue(6);
|
Util::EmitPrologue(6);
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
|
|
||||||
// Position
|
// Position
|
||||||
if (m_VtxDesc.Position != NOT_PRESENT) {
|
if (m_VtxDesc.Position != NOT_PRESENT) { // TODO: Why the check? Always present, AFAIK!
|
||||||
CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
|
CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
|
||||||
offset += 12;
|
offset += 12;
|
||||||
}
|
}
|
||||||
|
@ -484,6 +487,8 @@ void VertexLoader::ProcessFormat()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO : With byte or short normals above, offset will be misaligned (not 4byte aligned)! Ugh!
|
||||||
|
|
||||||
for (int i = 0; i < 2; i++) {
|
for (int i = 0; i < 2; i++) {
|
||||||
if (col[i] != NOT_PRESENT) {
|
if (col[i] != NOT_PRESENT) {
|
||||||
if (i)
|
if (i)
|
||||||
|
@ -496,9 +501,8 @@ void VertexLoader::ProcessFormat()
|
||||||
|
|
||||||
// TextureCoord
|
// TextureCoord
|
||||||
for (int i = 0; i < 8; i++) {
|
for (int i = 0; i < 8; i++) {
|
||||||
if (tc[i] != NOT_PRESENT || (m_components&(VB_HAS_TEXMTXIDX0<<i))) {
|
if (tc[i] != NOT_PRESENT || (m_components & (VB_HAS_TEXMTXIDX0 << i))) {
|
||||||
|
int id = GL_TEXTURE0 + i;
|
||||||
int id = GL_TEXTURE0+i;
|
|
||||||
#ifdef _M_X64
|
#ifdef _M_X64
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
MOV(32, R(RCX), Imm32(id));
|
MOV(32, R(RCX), Imm32(id));
|
||||||
|
@ -517,6 +521,7 @@ void VertexLoader::ProcessFormat()
|
||||||
ABI_RestoreStack(1 * 4);
|
ABI_RestoreStack(1 * 4);
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
// TODO : More potential disalignment!
|
||||||
if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
|
if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
|
||||||
if (tc[i] != NOT_PRESENT) {
|
if (tc[i] != NOT_PRESENT) {
|
||||||
CallCdeclFunction4_I(glTexCoordPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
|
CallCdeclFunction4_I(glTexCoordPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
|
||||||
|
@ -528,14 +533,14 @@ void VertexLoader::ProcessFormat()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CallCdeclFunction4_I(glTexCoordPointer, m_VtxAttr.texCoord[i].Elements?2:1, GL_FLOAT, m_VBVertexStride, offset);
|
CallCdeclFunction4_I(glTexCoordPointer, m_VtxAttr.texCoord[i].Elements ? 2 : 1, GL_FLOAT, m_VBVertexStride, offset);
|
||||||
offset += 4 * (m_VtxAttr.texCoord[i].Elements?2:1);
|
offset += 4 * (m_VtxAttr.texCoord[i].Elements?2:1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_VtxDesc.PosMatIdx) {
|
if (m_VtxDesc.PosMatIdx) {
|
||||||
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB,1,GL_UNSIGNED_BYTE, GL_FALSE, m_VBVertexStride, offset);
|
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 1, GL_UNSIGNED_BYTE, GL_FALSE, m_VBVertexStride, offset);
|
||||||
offset += 1;
|
offset += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -551,19 +556,6 @@ void VertexLoader::ProcessFormat()
|
||||||
SetCodePtr(old_code_ptr);
|
SetCodePtr(old_code_ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void VertexLoader::PrepareRun()
|
|
||||||
{
|
|
||||||
posScale = shiftLookup[m_VtxAttr.PosFrac];
|
|
||||||
if (m_components & VB_HAS_UVALL) {
|
|
||||||
for (int i = 0; i < 8; i++) {
|
|
||||||
tcScaleU[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
|
||||||
tcScaleV[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (int i = 0; i < 2; i++)
|
|
||||||
colElements[i] = m_VtxAttr.color[i].Elements;
|
|
||||||
}
|
|
||||||
|
|
||||||
void VertexLoader::SetupColor(int num, int mode, int format, int elements)
|
void VertexLoader::SetupColor(int num, int mode, int format, int elements)
|
||||||
{
|
{
|
||||||
// if COL0 not present, then embed COL1 into COL0
|
// if COL0 not present, then embed COL1 into COL0
|
||||||
|
@ -669,38 +661,49 @@ void VertexLoader::RunVertices(int primitive, int count)
|
||||||
{
|
{
|
||||||
DVSTARTPROFILE();
|
DVSTARTPROFILE();
|
||||||
|
|
||||||
ComputeVertexSize(); // HACK for underruns in Super Monkey Ball etc. !!!! dirty handling must be wrong.
|
// This has dirty handling - won't actually recompute unless necessary.
|
||||||
if (count <= 0)
|
ComputeVertexSize();
|
||||||
return;
|
|
||||||
|
|
||||||
|
// Figure out a better check. Also, jitting fnSetupVertexPointers seems pretty silly - not likely to be a bottleneck.
|
||||||
if (fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_compiledCode)
|
if (fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_compiledCode)
|
||||||
VertexManager::Flush();
|
VertexManager::Flush();
|
||||||
|
|
||||||
if (bpmem.genMode.cullmode == 3 && primitive < 5)
|
if (bpmem.genMode.cullmode == 3 && primitive < 5)
|
||||||
{
|
{
|
||||||
// if cull mode is none, ignore triangles and quads
|
// if cull mode is none, ignore triangles and quads
|
||||||
DataSkip(count*m_VertexSize);
|
DataSkip(count * m_VertexSize);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ProcessFormat();
|
// This has dirty handling - won't actually recompute unless necessary.
|
||||||
fnSetupVertexPointers = (void (*)())(void*)m_compiledCode;
|
PrepareForVertexFormat();
|
||||||
|
|
||||||
|
fnSetupVertexPointers = (void (*)())(void*)m_compiledCode;
|
||||||
|
|
||||||
VertexManager::EnableComponents(m_components);
|
VertexManager::EnableComponents(m_components);
|
||||||
|
|
||||||
PrepareRun();
|
// Load position and texcoord scale factors.
|
||||||
|
// Hm, this could be done when the VtxAttr is set, instead.
|
||||||
|
posScale = shiftLookup[m_VtxAttr.PosFrac];
|
||||||
|
if (m_components & VB_HAS_UVALL) {
|
||||||
|
for (int i = 0; i < 8; i++) {
|
||||||
|
tcScaleU[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||||
|
tcScaleV[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 2; i++)
|
||||||
|
colElements[i] = m_VtxAttr.color[i].Elements;
|
||||||
|
|
||||||
// if strips or fans, make sure all vertices can fit in buffer, otherwise flush
|
// if strips or fans, make sure all vertices can fit in buffer, otherwise flush
|
||||||
int granularity = 1;
|
int granularity = 1;
|
||||||
|
switch (primitive) {
|
||||||
switch(primitive) {
|
|
||||||
case 3: // strip
|
case 3: // strip
|
||||||
case 4: // fan
|
case 4: // fan
|
||||||
if (VertexManager::GetRemainingSize() < 3*m_VBVertexStride )
|
if (VertexManager::GetRemainingSize() < 3 * m_VBVertexStride )
|
||||||
VertexManager::Flush();
|
VertexManager::Flush();
|
||||||
break;
|
break;
|
||||||
case 6: // line strip
|
case 6: // line strip
|
||||||
if (VertexManager::GetRemainingSize() < 2*m_VBVertexStride )
|
if (VertexManager::GetRemainingSize() < 2 * m_VBVertexStride )
|
||||||
VertexManager::Flush();
|
VertexManager::Flush();
|
||||||
break;
|
break;
|
||||||
case 0: // quads
|
case 0: // quads
|
||||||
|
|
|
@ -64,7 +64,11 @@ private:
|
||||||
void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
|
void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
|
||||||
|
|
||||||
// The 3 possible values (0, 1, 2) should be documented here.
|
// The 3 possible values (0, 1, 2) should be documented here.
|
||||||
int m_AttrDirty;
|
enum {
|
||||||
|
AD_CLEAN = 0,
|
||||||
|
AD_DIRTY = 1,
|
||||||
|
AD_VAT_DIRTY = 2,
|
||||||
|
} m_AttrDirty;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// constructor
|
// constructor
|
||||||
|
@ -72,23 +76,19 @@ public:
|
||||||
~VertexLoader();
|
~VertexLoader();
|
||||||
|
|
||||||
// run the pipeline
|
// run the pipeline
|
||||||
void ProcessFormat();
|
void PrepareForVertexFormat();
|
||||||
void PrepareRun();
|
|
||||||
void RunVertices(int primitive, int count);
|
void RunVertices(int primitive, int count);
|
||||||
void WriteCall(void (LOADERDECL *func)(void *));
|
void WriteCall(void (LOADERDECL *func)(void *));
|
||||||
|
|
||||||
int GetGCVertexSize() const { _assert_( !m_AttrDirty ); return m_VertexSize; }
|
int GetGCVertexSize() const { _assert_( !m_AttrDirty ); return m_VertexSize; }
|
||||||
int GetVBVertexStride() const { _assert_( !m_AttrDirty); return m_VBVertexStride; }
|
int GetVBVertexStride() const { _assert_( !m_AttrDirty); return m_VBVertexStride; }
|
||||||
|
|
||||||
int ComputeVertexSize();
|
int ComputeVertexSize();
|
||||||
|
|
||||||
// SetVAT_group
|
|
||||||
// ignore PosFrac, texCoord[i].Frac
|
|
||||||
|
|
||||||
void SetVAT_group0(u32 _group0)
|
void SetVAT_group0(u32 _group0)
|
||||||
{
|
{
|
||||||
if ((m_group0.Hex & ~0x3e0001f0) != (_group0 & ~0x3e0001f0)) {
|
if ((m_group0.Hex & ~0x3e0001f0) != (_group0 & ~0x3e0001f0)) {
|
||||||
m_AttrDirty = 2;
|
m_AttrDirty = AD_VAT_DIRTY;
|
||||||
}
|
}
|
||||||
m_group0.Hex = _group0;
|
m_group0.Hex = _group0;
|
||||||
|
|
||||||
|
@ -111,10 +111,9 @@ public:
|
||||||
void SetVAT_group1(u32 _group1)
|
void SetVAT_group1(u32 _group1)
|
||||||
{
|
{
|
||||||
if ((m_group1.Hex & ~0x7c3e1f0) != (_group1 & ~0x7c3e1f0)) {
|
if ((m_group1.Hex & ~0x7c3e1f0) != (_group1 & ~0x7c3e1f0)) {
|
||||||
m_AttrDirty = 2;
|
m_AttrDirty = AD_VAT_DIRTY;
|
||||||
}
|
}
|
||||||
m_group1.Hex = _group1;
|
m_group1.Hex = _group1;
|
||||||
|
|
||||||
|
|
||||||
m_VtxAttr.texCoord[1].Elements = m_group1.Tex1CoordElements;
|
m_VtxAttr.texCoord[1].Elements = m_group1.Tex1CoordElements;
|
||||||
m_VtxAttr.texCoord[1].Format = m_group1.Tex1CoordFormat;
|
m_VtxAttr.texCoord[1].Format = m_group1.Tex1CoordFormat;
|
||||||
|
@ -132,7 +131,7 @@ public:
|
||||||
void SetVAT_group2(u32 _group2)
|
void SetVAT_group2(u32 _group2)
|
||||||
{
|
{
|
||||||
if ((m_group2.Hex & ~0xf87c3e1f) != (_group2 & ~0xf87c3e1f)) {
|
if ((m_group2.Hex & ~0xf87c3e1f) != (_group2 & ~0xf87c3e1f)) {
|
||||||
m_AttrDirty = 2;
|
m_AttrDirty = AD_VAT_DIRTY;
|
||||||
}
|
}
|
||||||
m_group2.Hex = _group2;
|
m_group2.Hex = _group2;
|
||||||
|
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
#include "Statistics.h"
|
||||||
#include "MemoryUtil.h"
|
#include "MemoryUtil.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
|
@ -11,6 +12,7 @@
|
||||||
#include "TextureMngr.h"
|
#include "TextureMngr.h"
|
||||||
#include "PixelShaderManager.h"
|
#include "PixelShaderManager.h"
|
||||||
#include "VertexShaderManager.h"
|
#include "VertexShaderManager.h"
|
||||||
|
#include "VertexShader.h"
|
||||||
#include "VertexLoader.h"
|
#include "VertexLoader.h"
|
||||||
#include "VertexManager.h"
|
#include "VertexManager.h"
|
||||||
|
|
||||||
|
@ -23,6 +25,7 @@ static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and
|
||||||
static u32 s_prevcomponents; // previous state set
|
static u32 s_prevcomponents; // previous state set
|
||||||
|
|
||||||
u8* VertexManager::s_pCurBufferPointer = NULL;
|
u8* VertexManager::s_pCurBufferPointer = NULL;
|
||||||
|
TVtxDesc VertexManager::s_GlobalVtxDesc;
|
||||||
|
|
||||||
static const GLenum c_primitiveType[8] =
|
static const GLenum c_primitiveType[8] =
|
||||||
{
|
{
|
||||||
|
@ -294,32 +297,32 @@ void VertexManager::Flush()
|
||||||
ResetBuffer();
|
ResetBuffer();
|
||||||
}
|
}
|
||||||
|
|
||||||
void VertexManager::LoadCPReg(u32 SubCmd, u32 Value)
|
void VertexManager::LoadCPReg(u32 sub_cmd, u32 value)
|
||||||
{
|
{
|
||||||
switch (SubCmd & 0xF0)
|
switch (sub_cmd & 0xF0)
|
||||||
{
|
{
|
||||||
case 0x30:
|
case 0x30:
|
||||||
VertexShaderMngr::SetTexMatrixChangedA(Value);
|
VertexShaderMngr::SetTexMatrixChangedA(value);
|
||||||
break;
|
break;
|
||||||
case 0x40:
|
case 0x40:
|
||||||
VertexShaderMngr::SetTexMatrixChangedB(Value);
|
VertexShaderMngr::SetTexMatrixChangedB(value);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x50:
|
case 0x50:
|
||||||
s_GlobalVtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
|
s_GlobalVtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
|
||||||
s_GlobalVtxDesc.Hex |= Value;
|
s_GlobalVtxDesc.Hex |= value;
|
||||||
break;
|
break;
|
||||||
case 0x60:
|
case 0x60:
|
||||||
s_GlobalVtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
|
s_GlobalVtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
|
||||||
s_GlobalVtxDesc.Hex |= (u64)Value << 17;
|
s_GlobalVtxDesc.Hex |= (u64)value << 17;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break;
|
case 0x70: g_VertexLoaders[sub_cmd & 7].SetVAT_group0(value); _assert_((sub_cmd & 0x0F) < 8); break;
|
||||||
case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break;
|
case 0x80: g_VertexLoaders[sub_cmd & 7].SetVAT_group1(value); _assert_((sub_cmd & 0x0F) < 8); break;
|
||||||
case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break;
|
case 0x90: g_VertexLoaders[sub_cmd & 7].SetVAT_group2(value); _assert_((sub_cmd & 0x0F) < 8); break;
|
||||||
|
|
||||||
case 0xA0: arraybases[SubCmd & 0xF] = Value & 0xFFFFFFFF; break;
|
case 0xA0: arraybases[sub_cmd & 0xF] = value & 0xFFFFFFFF; break;
|
||||||
case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break;
|
case 0xB0: arraystrides[sub_cmd & 0xF] = value & 0xFF; break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,16 +15,15 @@
|
||||||
// Official SVN repository and contact information can be found at
|
// Official SVN repository and contact information can be found at
|
||||||
// http://code.google.com/p/dolphin-emu/
|
// http://code.google.com/p/dolphin-emu/
|
||||||
|
|
||||||
|
|
||||||
#include "Globals.h"
|
#include "Globals.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
|
||||||
|
|
||||||
|
|
||||||
#include <Cg/cg.h>
|
#include <Cg/cg.h>
|
||||||
#include <Cg/cgGL.h>
|
#include <Cg/cgGL.h>
|
||||||
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
|
#include "Statistics.h"
|
||||||
#include "ImageWrite.h"
|
#include "ImageWrite.h"
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
#include "VertexShader.h"
|
#include "VertexShader.h"
|
||||||
|
@ -366,7 +365,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||||
int overfl;
|
int overfl;
|
||||||
int xoffs = 0, yoffs = 0;
|
int xoffs = 0, yoffs = 0;
|
||||||
int wid, hei, actualWid, actualHei;
|
int wid, hei, actualWid, actualHei;
|
||||||
int winw = nBackbufferWidth; int winh = nBackbufferHeight;
|
int winw = nBackbufferWidth;
|
||||||
|
int winh = nBackbufferHeight;
|
||||||
if (g_Config.bKeepAR)
|
if (g_Config.bKeepAR)
|
||||||
{
|
{
|
||||||
// Check if height or width is the limiting factor
|
// Check if height or width is the limiting factor
|
||||||
|
@ -405,7 +405,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||||
hei = ceil(fabs(2 * rawViewport[1]));
|
hei = ceil(fabs(2 * rawViewport[1]));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(g_Config.bStretchToFit && g_Config.renderToMainframe)
|
if (g_Config.bStretchToFit && g_Config.renderToMainframe)
|
||||||
{
|
{
|
||||||
glViewport(
|
glViewport(
|
||||||
(int)(rawViewport[3]-rawViewport[0]-342-scissorXOff) + xoffs,
|
(int)(rawViewport[3]-rawViewport[0]-342-scissorXOff) + xoffs,
|
||||||
|
@ -471,7 +471,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||||
}
|
}
|
||||||
|
|
||||||
PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
|
PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
|
||||||
SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
|
SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
|
||||||
SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
|
SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
|
||||||
SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
|
SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
|
||||||
SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
|
SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
|
||||||
|
@ -480,8 +480,10 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||||
|
|
||||||
void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||||
{
|
{
|
||||||
if( ((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 && (u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4+12) ||
|
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 &&
|
||||||
((u32)start >= XFMEM_NORMALMATRICES+((u32)MatrixIndexA.PosNormalMtxIdx&31)*3 && (u32)start < XFMEM_NORMALMATRICES+((u32)MatrixIndexA.PosNormalMtxIdx&31)*3+9) ) {
|
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) ||
|
||||||
|
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 &&
|
||||||
|
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 + 9)) {
|
||||||
bPosNormalMatrixChanged = true;
|
bPosNormalMatrixChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -499,7 +501,7 @@ void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||||
bTexMatricesChanged[1] = true;
|
bTexMatricesChanged[1] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (start < XFMEM_POSMATRICES_END ) {
|
if (start < XFMEM_POSMATRICES_END) {
|
||||||
if (nTransformMatricesChanged[0] == -1) {
|
if (nTransformMatricesChanged[0] == -1) {
|
||||||
nTransformMatricesChanged[0] = start;
|
nTransformMatricesChanged[0] = start;
|
||||||
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||||
|
@ -510,7 +512,7 @@ void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES ) {
|
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) {
|
||||||
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
||||||
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
||||||
|
|
||||||
|
@ -524,7 +526,7 @@ void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES ) {
|
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) {
|
||||||
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
||||||
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
||||||
|
|
||||||
|
@ -548,7 +550,7 @@ void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
||||||
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -598,7 +600,6 @@ void VertexShaderMngr::SetProjection(float* _pProjection, int constantIndex)
|
||||||
// LoadXFReg 0x10
|
// LoadXFReg 0x10
|
||||||
void VertexShaderMngr::LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
void VertexShaderMngr::LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
||||||
{
|
{
|
||||||
|
|
||||||
u32 address = baseAddress;
|
u32 address = baseAddress;
|
||||||
for (int i = 0; i < (int)transferSize; i++)
|
for (int i = 0; i < (int)transferSize; i++)
|
||||||
{
|
{
|
||||||
|
@ -644,7 +645,7 @@ void VertexShaderMngr::LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
||||||
xfregs.hostinfo = *(INVTXSPEC*)&data;
|
xfregs.hostinfo = *(INVTXSPEC*)&data;
|
||||||
break;
|
break;
|
||||||
case 0x1009: //GXSetNumChans (no)
|
case 0x1009: //GXSetNumChans (no)
|
||||||
if ((u32)xfregs.nNumChans != (data&3) ) {
|
if ((u32)xfregs.nNumChans != (data&3)) {
|
||||||
VertexManager::Flush();
|
VertexManager::Flush();
|
||||||
xfregs.nNumChans = data&3;
|
xfregs.nNumChans = data&3;
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,9 +20,6 @@
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
#include "VertexShader.h"
|
|
||||||
|
|
||||||
|
|
||||||
struct VERTEXSHADER
|
struct VERTEXSHADER
|
||||||
{
|
{
|
||||||
VERTEXSHADER() : glprogid(0) {}
|
VERTEXSHADER() : glprogid(0) {}
|
||||||
|
@ -33,6 +30,55 @@ struct VERTEXSHADER
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class VERTEXSHADERUID
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
u32 values[9];
|
||||||
|
|
||||||
|
VERTEXSHADERUID() {
|
||||||
|
memset(values, 0, sizeof(values));
|
||||||
|
}
|
||||||
|
|
||||||
|
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
|
||||||
|
for (size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
|
||||||
|
values[i] = r.values[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
int GetNumValues() const {
|
||||||
|
return (((values[0] >> 23) & 0xf)*3 + 3)/4 + 3; // numTexGens*3/4+1
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator <(const VERTEXSHADERUID& _Right) const
|
||||||
|
{
|
||||||
|
if (values[0] < _Right.values[0])
|
||||||
|
return true;
|
||||||
|
else if (values[0] > _Right.values[0])
|
||||||
|
return false;
|
||||||
|
int N = GetNumValues();
|
||||||
|
for (int i = 1; i < N; ++i) {
|
||||||
|
if (values[i] < _Right.values[i])
|
||||||
|
return true;
|
||||||
|
else if (values[i] > _Right.values[i])
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator ==(const VERTEXSHADERUID& _Right) const
|
||||||
|
{
|
||||||
|
if (values[0] != _Right.values[0])
|
||||||
|
return false;
|
||||||
|
int N = GetNumValues();
|
||||||
|
for (int i = 1; i < N; ++i) {
|
||||||
|
if (values[i] != _Right.values[i])
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
class VertexShaderMngr
|
class VertexShaderMngr
|
||||||
{
|
{
|
||||||
struct VSCacheEntry
|
struct VSCacheEntry
|
||||||
|
@ -47,53 +93,7 @@ class VertexShaderMngr
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class VERTEXSHADERUID
|
typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
|
||||||
{
|
|
||||||
public:
|
|
||||||
VERTEXSHADERUID() {
|
|
||||||
memset(values, 0, sizeof(values));
|
|
||||||
}
|
|
||||||
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
|
|
||||||
for(size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
|
|
||||||
values[i] = r.values[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator<(const VERTEXSHADERUID& _Right) const
|
|
||||||
{
|
|
||||||
if( values[0] < _Right.values[0] )
|
|
||||||
return true;
|
|
||||||
else if( values[0] > _Right.values[0] )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
|
|
||||||
for(int i = 1; i < N; ++i) {
|
|
||||||
if( values[i] < _Right.values[i] )
|
|
||||||
return true;
|
|
||||||
else if( values[i] > _Right.values[i] )
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator==(const VERTEXSHADERUID& _Right) const
|
|
||||||
{
|
|
||||||
if( values[0] != _Right.values[0] )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
|
|
||||||
for(int i = 1; i < N; ++i) {
|
|
||||||
if( values[i] != _Right.values[i] )
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 values[9];
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::map<VERTEXSHADERUID,VSCacheEntry> VSCache;
|
|
||||||
|
|
||||||
static VSCache vshaders;
|
static VSCache vshaders;
|
||||||
static VERTEXSHADER* pShaderLast;
|
static VERTEXSHADER* pShaderLast;
|
||||||
|
|
Loading…
Reference in New Issue