Extend our OSD class to support callbacks on init, onframe, and shutdown.
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ccf1cee203
commit
39a7096711
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@ -24,6 +24,8 @@
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#include "RenderBase.h"
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#include "Timer.h"
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#include <vector>
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namespace OSD
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{
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@ -39,6 +41,26 @@ struct MESSAGE
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u32 dwTimeStamp;
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};
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class CALLBACK
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{
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private:
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CallbackPtr m_functionptr;
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CallbackType m_type;
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u32 m_data;
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public:
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CALLBACK(CallbackType OnType, CallbackPtr FuncPtr, u32 UserData)
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{
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m_type = OnType;
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m_functionptr = FuncPtr;
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m_data = UserData;
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}
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void Call()
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{
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m_functionptr(m_data);
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}
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CallbackType Type() { return m_type; }
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};
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std::vector<CALLBACK> m_callbacks;
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static std::list<MESSAGE> s_listMsgs;
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void AddMessage(const char* pstr, u32 ms)
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@ -86,4 +108,17 @@ void ClearMessages()
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it = s_listMsgs.erase(it);
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}
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// On-Screen Display Callbacks
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void AddCallback(CallbackType OnType, CallbackPtr FuncPtr, u32 UserData)
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{
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m_callbacks.push_back(CALLBACK(OnType, FuncPtr, UserData));
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}
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void DoCallbacks(CallbackType OnType)
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{
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for (auto it = m_callbacks.begin(); it != m_callbacks.end(); ++it)
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if (it->Type() == OnType)
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it->Call();
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}
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} // namespace
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@ -26,6 +26,18 @@ void AddMessage(const char* str, u32 ms = 2000);
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void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
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void ClearMessages();
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// On-screen callbacks
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enum CallbackType
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{
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OSD_INIT = 0,
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OSD_ONFRAME,
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OSD_SHUTDOWN
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};
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typedef void(*CallbackPtr)(u32);
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void AddCallback(CallbackType OnType, CallbackPtr FuncPtr, u32 UserData);
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void DoCallbacks(CallbackType OnType);
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} // namespace
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#endif // _OSD_H_
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@ -1410,6 +1410,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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GL_REPORT_ERRORD();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_ONFRAME);
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OSD::DrawMessages();
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GL_REPORT_ERRORD();
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@ -157,7 +157,10 @@ void VideoBackend::ShowConfig(void *_hParent)
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diag.ShowModal();
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#endif
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}
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void Test(u32 Data)
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{
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printf("Data: %d\n", Data);
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}
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bool VideoBackend::Initialize(void *&window_handle)
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{
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InitializeShared();
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@ -175,6 +178,9 @@ bool VideoBackend::Initialize(void *&window_handle)
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if (!GLInterface->Create(window_handle))
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return false;
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_INIT);
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s_BackendInitialized = true;
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return true;
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@ -222,6 +228,10 @@ void VideoBackend::Video_Prepare()
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void VideoBackend::Shutdown()
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{
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s_BackendInitialized = false;
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
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GLInterface->Shutdown();
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}
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@ -23,6 +23,8 @@
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#include "SWRenderer.h"
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#include "SWStatistics.h"
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#include "OnScreenDisplay.h"
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static GLuint s_RenderTarget = 0;
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static GLint attr_pos = -1, attr_tex = -1;
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@ -181,6 +183,9 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
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void SWRenderer::SwapBuffer()
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{
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_ONFRAME);
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DrawDebugText();
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glFlush();
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@ -43,6 +43,7 @@
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#include "SWVertexLoader.h"
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#include "SWStatistics.h"
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#include "OnScreenDisplay.h"
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#define VSYNC_ENABLED 0
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namespace SW
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@ -81,6 +82,8 @@ bool VideoSoftware::Initialize(void *&window_handle)
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INFO_LOG(VIDEO, "%s", "SWRenderer::Create failed\n");
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return false;
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}
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_INIT);
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InitBPMemory();
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InitXFMemory();
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@ -111,15 +114,15 @@ void VideoSoftware::DoState(PointerWrap& p)
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OpcodeDecoder::DoState(p);
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Clipper::DoState(p);
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p.Do(swxfregs);
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p.Do(bpmem);
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p.Do(bpmem);
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p.DoPOD(swstats);
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// CP Memory
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p.DoArray(arraybases, 16);
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p.DoArray(arraystrides, 16);
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p.Do(MatrixIndexA);
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p.Do(MatrixIndexB);
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p.Do(g_VtxDesc.Hex);
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p.DoArray(arraybases, 16);
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p.DoArray(arraystrides, 16);
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p.Do(MatrixIndexA);
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p.Do(MatrixIndexB);
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p.Do(g_VtxDesc.Hex);
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p.DoArray(g_VtxAttr, 8);
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p.DoMarker("CP Memory");
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@ -163,6 +166,9 @@ void VideoSoftware::Shutdown()
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HwRasterizer::Shutdown();
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SWRenderer::Shutdown();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
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GLInterface->Shutdown();
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}
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