Add native fullscreen support for OS X.
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9f8841e960
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@ -398,11 +398,24 @@ CFrame::~CFrame()
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bool CFrame::RendererIsFullscreen()
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{
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bool fullscreen = false;
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if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
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{
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return m_RenderFrame->IsFullScreen();
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fullscreen = m_RenderFrame->IsFullScreen();
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}
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return false;
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#if defined(__APPLE__)
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if (m_RenderFrame != NULL)
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{
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NSView *view = (NSView *) m_RenderFrame->GetHandle();
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NSWindow *window = [view window];
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fullscreen = (([window styleMask] & NSFullScreenWindowMask) == NSFullScreenWindowMask);
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}
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#endif
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return fullscreen;
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}
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void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
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@ -979,7 +992,18 @@ void CFrame::DoFullscreen(bool bF)
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{
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ToggleDisplayMode(bF);
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#if defined(__APPLE__)
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NSView *view = (NSView *) m_RenderFrame->GetHandle();
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NSWindow *window = [view window];
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if (bF != RendererIsFullscreen())
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{
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[window toggleFullScreen:nil];
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}
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#else
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m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
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#endif
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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if (bF)
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@ -29,6 +29,10 @@
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#include <string>
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#include <vector>
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#ifdef __APPLE__
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#include <Cocoa/Cocoa.h>
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#endif
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#include "CDUtils.h"
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#include "Debugger/CodeWindow.h"
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#include "LogWindow.h"
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@ -798,9 +798,6 @@ void CFrame::ToggleDisplayMode(bool bFullscreen)
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#elif defined(HAVE_XRANDR) && HAVE_XRANDR
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m_XRRConfig->ToggleDisplayMode(bFullscreen);
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#elif defined __APPLE__
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NSView* view = (NSView *)m_RenderFrame->GetHandle();
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[[view window] toggleFullScreen:[view window]];
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if(bFullscreen)
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CGDisplayHideCursor(CGMainDisplayID());
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else
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@ -867,6 +864,13 @@ void CFrame::StartGame(const std::string& filename)
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m_RenderFrame->Show();
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}
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#if defined(__APPLE__)
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NSView *view = (NSView *) m_RenderFrame->GetHandle();
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NSWindow *window = [view window];
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[window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
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#endif
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wxBeginBusyCursor();
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DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
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@ -1022,10 +1026,22 @@ void CFrame::DoStop()
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m_RenderParent->SetCursor(wxNullCursor);
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DoFullscreen(false);
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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m_RenderFrame->Destroy();
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}
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else
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{
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#if defined(__APPLE__)
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// Disable the full screen button when not in a game.
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NSView *view = (NSView *) m_RenderFrame->GetHandle();
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NSWindow *window = [view window];
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[window setCollectionBehavior:NSWindowCollectionBehaviorDefault];
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#endif
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// Make sure the window is not longer set to stay on top
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
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}
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m_RenderParent = NULL;
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// Clean framerate indications from the status bar.
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@ -253,6 +253,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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wxFlexGridSizer* const szr_display = new wxFlexGridSizer(2, 5, 5);
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{
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#if !defined(__APPLE__)
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// display resolution
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{
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wxArrayString res_list = GetListOfResolutions();
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@ -274,6 +276,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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choice_display_resolution->Disable();
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}
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}
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#endif
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// aspect-ratio
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{
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