Use HLE::Patch, so struct order doesn't matter. add a fun symbol :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7228 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -165,7 +165,7 @@ bool CBoot::BootUp()
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strFilename.c_str());
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// HLE jump to loader (homebrew)
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Memory::Write_U32(((1 & 0x3f) << 26) | 10, 0x80001800);
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HLE::Patch(0x80001800, "HBReload");
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const u8 stubstr[] = { 'S', 'T', 'U', 'B', 'H', 'A', 'X', 'X' };
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Memory::WriteBigEData(stubstr, 0x80001804, 8);
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@ -34,6 +34,7 @@
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#include "../ConfigManager.h"
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#include "VolumeCreator.h"
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#include "Boot.h"
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#include "HLE/HLE.h"
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void CBoot::RunFunction(u32 _iAddr)
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{
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@ -84,7 +85,7 @@ bool CBoot::EmulatedBS2_GC()
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// HIO checks this
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//Memory::Write_U16(0x8200, 0x000030e6); // Console type
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Memory::Write_U32(((1 & 0x3f) << 26) | 1, 0x81300000); // HLE OSReport for Apploader
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HLE::Patch(0x81300000, "OSReport"); // HLE OSReport for Apploader
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// Load Apploader to Memory - The apploader is hardcoded to begin at 0x2440 on the disc,
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// but the size can differ between discs. Compare with yagcd chap 13.
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@ -312,7 +313,7 @@ bool CBoot::EmulatedBS2_Wii()
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Memory::Write_U32(0x4c000064, 0x80000800); // write default FPU Handler: rfi
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Memory::Write_U32(0x4c000064, 0x80000C00); // write default Syscall Handler: rfi
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Memory::Write_U32(((1 & 0x3f) << 26) | 1, 0x81300000); // HLE OSReport for Apploader
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HLE::Patch(0x81300000, "OSReport"); // HLE OSReport for Apploader
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PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer
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@ -58,6 +58,7 @@ static const SPatch OSPatches[] =
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// debug out is very nice ;)
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{ "OSReport", HLE_OS::HLE_GeneralDebugPrint },
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{ "DEBUGPrint", HLE_OS::HLE_GeneralDebugPrint },
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{ "OSPanic", HLE_OS::HLE_OSPanic },
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{ "vprintf", HLE_OS::HLE_GeneralDebugPrint },
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{ "printf", HLE_OS::HLE_GeneralDebugPrint },
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