Add more logging around Wii save copying for Netplay.
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91b1faa36a
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39314ac162
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@ -1696,6 +1696,11 @@ bool NetPlayClient::StartGame(const std::string& path)
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// boot game
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// boot game
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auto boot_session_data = std::make_unique<BootSessionData>();
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auto boot_session_data = std::make_unique<BootSessionData>();
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INFO_LOG_FMT(NETPLAY,
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"Setting Wii sync data: has FS {}, sync_titles = {:016x}, redirect folder = {}",
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!!m_wii_sync_fs, fmt::join(m_wii_sync_titles, ", "), m_wii_sync_redirect_folder);
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boot_session_data->SetWiiSyncData(std::move(m_wii_sync_fs), std::move(m_wii_sync_titles),
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boot_session_data->SetWiiSyncData(std::move(m_wii_sync_fs), std::move(m_wii_sync_titles),
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std::move(m_wii_sync_redirect_folder), [] {
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std::move(m_wii_sync_redirect_folder), [] {
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// on emulation end clean up the Wii save sync directory --
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// on emulation end clean up the Wii save sync directory --
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@ -151,8 +151,11 @@ static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs,
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auto& sync_titles = boot_session_data.GetWiiSyncTitles();
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auto& sync_titles = boot_session_data.GetWiiSyncTitles();
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if (sync_fs)
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if (sync_fs)
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{
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{
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INFO_LOG_FMT(CORE, "Wii Save Init: Copying from sync_fs to session_fs.");
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for (const u64 title : sync_titles)
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for (const u64 title : sync_titles)
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{
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{
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INFO_LOG_FMT(CORE, "Wii Save Init: Copying {0:016x}.", title);
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CopySave(sync_fs, session_fs, title);
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CopySave(sync_fs, session_fs, title);
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}
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}
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@ -165,15 +168,19 @@ static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs,
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}
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}
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else
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else
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{
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{
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INFO_LOG_FMT(CORE, "Wii Save Init: Copying from configured_fs to session_fs.");
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if (NetPlay::IsSyncingAllWiiSaves())
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if (NetPlay::IsSyncingAllWiiSaves())
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{
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{
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for (const u64 title : sync_titles)
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for (const u64 title : sync_titles)
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{
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{
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INFO_LOG_FMT(CORE, "Wii Save Init: Copying {0:016x}.", title);
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CopySave(configured_fs.get(), session_fs, title);
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CopySave(configured_fs.get(), session_fs, title);
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}
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}
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}
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}
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else
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else
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{
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{
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INFO_LOG_FMT(CORE, "Wii Save Init: Copying {0:016x}.", title_id);
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CopySave(configured_fs.get(), session_fs, title_id);
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CopySave(configured_fs.get(), session_fs, title_id);
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}
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}
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@ -375,11 +382,22 @@ void InitializeWiiFileSystemContents(
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void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
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void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
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{
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{
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if (!WiiRootIsTemporary() || !Config::Get(Config::SESSION_SAVE_DATA_WRITABLE) ||
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const bool wii_root_is_temporary = WiiRootIsTemporary();
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boot_session_data.GetWiiSyncFS())
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const bool session_save_data_writable = Config::Get(Config::SESSION_SAVE_DATA_WRITABLE);
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{
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const bool has_wii_sync_fs = !!boot_session_data.GetWiiSyncFS();
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const bool cleanup_required =
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wii_root_is_temporary && session_save_data_writable && !has_wii_sync_fs;
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INFO_LOG_FMT(CORE,
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"Wii FS Cleanup: cleanup_required = {} (wii_root_is_temporary = {}, "
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"session_save_data_writable = {}, has_wii_sync_fs = {})",
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cleanup_required, wii_root_is_temporary, session_save_data_writable,
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has_wii_sync_fs);
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if (!cleanup_required)
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return;
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return;
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}
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INFO_LOG_FMT(CORE, "Wii FS Cleanup: Copying from temporary FS to configured_fs.");
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// copy back the temp nand redirected files to where they should normally be redirected to
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// copy back the temp nand redirected files to where they should normally be redirected to
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for (const auto& redirect : s_temp_nand_redirects)
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for (const auto& redirect : s_temp_nand_redirects)
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@ -402,6 +420,8 @@ void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
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for (const u64 title_id : ios->GetES()->GetInstalledTitles())
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for (const u64 title_id : ios->GetES()->GetInstalledTitles())
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{
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{
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INFO_LOG_FMT(CORE, "Wii FS Cleanup: Copying {0:016x}.", title_id);
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const auto session_save = WiiSave::MakeNandStorage(ios->GetFS().get(), title_id);
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const auto session_save = WiiSave::MakeNandStorage(ios->GetFS().get(), title_id);
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// FS won't write the save if the directory doesn't exist
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// FS won't write the save if the directory doesn't exist
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