Merge pull request #3510 from degasus/master
VideoBackends: Merge backend initialization and shutdown.
This commit is contained in:
commit
3887328bba
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@ -143,7 +143,7 @@ void Host_SetWiiMoteConnectionState(int _State)
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{
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}
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void Host_ShowVideoConfig(void*, const std::string&, const std::string&)
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void Host_ShowVideoConfig(void*, const std::string&)
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{
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}
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@ -37,8 +37,7 @@ void Host_SetWiiMoteConnectionState(int _State);
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void Host_UpdateDisasmDialog();
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void Host_UpdateMainFrame();
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void Host_UpdateTitle(const std::string& title);
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
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const std::string& config_name);
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name);
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// TODO (neobrain): Remove this from host!
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void* Host_GetRenderHandle();
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@ -121,8 +121,7 @@ void Host_SetWiiMoteConnectionState(int state)
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void Host_ConnectWiimote(int wm_idx, bool connect)
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{
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}
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
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const std::string& config_name)
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
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{
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}
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void Host_RefreshDSPDebuggerWindow()
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@ -555,17 +555,16 @@ void Host_ConnectWiimote(int wm_idx, bool connect)
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}
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}
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
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const std::string& config_name)
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
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{
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if (backend_name == "Software Renderer")
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{
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SoftwareVideoConfigDialog diag((wxWindow*)parent, backend_name, config_name);
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SoftwareVideoConfigDialog diag((wxWindow*)parent, backend_name);
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diag.ShowModal();
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}
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else
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{
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VideoConfigDiag diag((wxWindow*)parent, backend_name, config_name);
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VideoConfigDiag diag((wxWindow*)parent, backend_name);
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diag.ShowModal();
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}
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}
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@ -136,7 +136,7 @@ void Host_SetWiiMoteConnectionState(int _State)
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{
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}
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void Host_ShowVideoConfig(void*, const std::string&, const std::string&)
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void Host_ShowVideoConfig(void*, const std::string&)
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{
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}
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@ -31,17 +31,13 @@ IntegerSetting<T>::IntegerSetting(wxWindow* parent, const wxString& label, T& se
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Bind(wxEVT_SPINCTRL, &IntegerSetting::UpdateValue, this);
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}
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SoftwareVideoConfigDialog::SoftwareVideoConfigDialog(wxWindow* parent, const std::string& title,
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const std::string& ininame)
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SoftwareVideoConfigDialog::SoftwareVideoConfigDialog(wxWindow* parent, const std::string& title)
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: wxDialog(parent, wxID_ANY,
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wxString(wxString::Format(_("Dolphin %s Graphics Configuration"), title)))
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{
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VideoConfig& vconfig = g_Config;
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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else
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini");
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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wxNotebook* const notebook = new wxNotebook(this, wxID_ANY);
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@ -19,7 +19,7 @@
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class SoftwareVideoConfigDialog : public wxDialog
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{
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public:
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SoftwareVideoConfigDialog(wxWindow* parent, const std::string& title, const std::string& ininame);
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SoftwareVideoConfigDialog(wxWindow* parent, const std::string& title);
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~SoftwareVideoConfigDialog();
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void Event_Backend(wxCommandEvent& ev)
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@ -329,16 +329,12 @@ static wxArrayString GetListOfResolutions()
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}
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#endif
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VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title,
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const std::string& ininame)
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VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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: wxDialog(parent, wxID_ANY, wxString::Format(_("Dolphin %s Graphics Configuration"),
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wxGetTranslation(StrToWxStr(title)))),
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vconfig(g_Config)
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{
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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else
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini");
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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Bind(wxEVT_UPDATE_UI, &VideoConfigDiag::OnUpdateUI, this);
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@ -83,7 +83,7 @@ private:
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class VideoConfigDiag : public wxDialog
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{
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public:
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VideoConfigDiag(wxWindow* parent, const std::string& title, const std::string& ininame);
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VideoConfigDiag(wxWindow* parent, const std::string& title);
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protected:
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void Event_Backend(wxCommandEvent& ev)
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@ -20,7 +20,7 @@ class VideoBackend : public VideoBackendBase
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void ShowConfig(void* parent) override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override;
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@ -61,7 +61,7 @@ std::string VideoBackend::GetDisplayName() const
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return "Direct3D 11";
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}
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void InitBackendInfo()
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void VideoBackend::InitBackendInfo()
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{
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HRESULT hr = DX11::D3D::LoadDXGI();
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if (SUCCEEDED(hr))
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@ -138,34 +138,15 @@ void InitBackendInfo()
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DX11::D3D::UnloadD3D();
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}
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void VideoBackend::ShowConfig(void* hParent)
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{
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InitBackendInfo();
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_dx11");
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}
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bool VideoBackend::Initialize(void* window_handle)
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{
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if (window_handle == nullptr)
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return false;
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InitializeShared();
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InitBackendInfo();
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frameCount = 0;
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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else
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini");
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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InitializeShared();
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m_window_handle = window_handle;
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m_initialized = true;
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return true;
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}
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@ -181,55 +162,27 @@ void VideoBackend::Video_Prepare()
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PixelShaderCache::Init();
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GeometryShaderCache::Init();
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D3D::InitUtils();
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// VideoCommon
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BPInit();
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Fifo::Init();
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IndexGenerator::Init();
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VertexLoaderManager::Init();
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OpcodeDecoder::Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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GeometryShaderManager::Init();
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CommandProcessor::Init();
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PixelEngine::Init();
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BBox::Init();
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// Tell the host that the window is ready
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Host_Message(WM_USER_CREATE);
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}
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void VideoBackend::Shutdown()
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{
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m_initialized = false;
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// TODO: should be in Video_Cleanup
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if (g_renderer)
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{
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// VideoCommon
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Fifo::Shutdown();
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CommandProcessor::Shutdown();
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GeometryShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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VertexShaderManager::Shutdown();
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OpcodeDecoder::Shutdown();
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VertexLoaderManager::Shutdown();
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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GeometryShaderCache::Shutdown();
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BBox::Shutdown();
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// internal interfaces
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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GeometryShaderCache::Shutdown();
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BBox::Shutdown();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_texture_cache.reset();
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g_renderer.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_texture_cache.reset();
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g_renderer.reset();
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}
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ShutdownShared();
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}
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void VideoBackend::Video_Cleanup()
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{
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CleanupShared();
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}
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}
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@ -20,7 +20,7 @@ class VideoBackend : public VideoBackendBase
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void ShowConfig(void* parent) override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override;
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@ -62,7 +62,7 @@ std::string VideoBackend::GetDisplayName() const
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return "Direct3D 12 (experimental)";
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}
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void InitBackendInfo()
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void VideoBackend::InitBackendInfo()
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{
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HRESULT hr = D3D::LoadDXGI();
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if (FAILED(hr))
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@ -152,37 +152,18 @@ void InitBackendInfo()
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D3D::UnloadDXGI();
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}
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void VideoBackend::ShowConfig(void* hParent)
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{
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InitBackendInfo();
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_dx12");
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}
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bool VideoBackend::Initialize(void* window_handle)
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{
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if (window_handle == nullptr)
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return false;
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InitializeShared();
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InitBackendInfo();
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frameCount = 0;
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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else
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_dx12.ini");
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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InitializeShared();
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if (FAILED(D3D::Create((HWND)window_handle)))
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return false;
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m_window_handle = window_handle;
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m_initialized = true;
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return true;
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}
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@ -200,62 +181,36 @@ void VideoBackend::Video_Prepare()
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StaticShaderCache::Init();
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StateCache::Init(); // PSO cache is populated here, after constituent shaders are loaded.
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D3D::InitUtils();
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// VideoCommon
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BPInit();
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Fifo::Init();
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IndexGenerator::Init();
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VertexLoaderManager::Init();
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OpcodeDecoder::Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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GeometryShaderManager::Init();
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CommandProcessor::Init();
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PixelEngine::Init();
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BBox::Init();
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// Tell the host that the window is ready
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Host_Message(WM_USER_CREATE);
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}
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void VideoBackend::Shutdown()
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{
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m_initialized = true;
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// TODO: should be in Video_Cleanup
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if (g_renderer)
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{
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// Immediately stop app from submitting work to GPU, and wait for all submitted work to
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// complete. D3D12TODO: Check this.
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D3D::command_list_mgr->ExecuteQueuedWork(true);
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// VideoCommon
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Fifo::Shutdown();
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CommandProcessor::Shutdown();
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GeometryShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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VertexShaderManager::Shutdown();
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OpcodeDecoder::Shutdown();
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VertexLoaderManager::Shutdown();
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// Immediately stop app from submitting work to GPU, and wait for all submitted work to complete.
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// D3D12TODO: Check this.
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D3D::command_list_mgr->ExecuteQueuedWork(true);
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// internal interfaces
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D3D::ShutdownUtils();
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ShaderCache::Shutdown();
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ShaderConstantsManager::Shutdown();
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StaticShaderCache::Shutdown();
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BBox::Shutdown();
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// internal interfaces
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D3D::ShutdownUtils();
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ShaderCache::Shutdown();
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ShaderConstantsManager::Shutdown();
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StaticShaderCache::Shutdown();
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BBox::Shutdown();
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g_xfb_encoder.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_texture_cache.reset();
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g_renderer.reset();
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g_xfb_encoder.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_texture_cache.reset();
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g_renderer.reset();
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D3D::Close();
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}
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D3D::Close();
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ShutdownShared();
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}
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void VideoBackend::Video_Cleanup()
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{
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CleanupShared();
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}
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}
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@ -32,7 +32,7 @@
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namespace Null
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{
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static void InitBackendInfo()
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void VideoBackend::InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_NONE;
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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@ -50,39 +50,11 @@ static void InitBackendInfo()
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g_Config.backend_info.AAModes = {1};
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}
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void VideoBackend::ShowConfig(void* parent)
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{
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InitBackendInfo();
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Host_ShowVideoConfig(parent, GetDisplayName(), "gfx_null");
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}
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bool VideoBackend::Initialize(void* window_handle)
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{
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InitializeShared();
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InitBackendInfo();
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// Load Configs
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Initialization);
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// Initialize VideoCommon
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CommandProcessor::Init();
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PixelEngine::Init();
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BPInit();
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Fifo::Init();
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OpcodeDecoder::Init();
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IndexGenerator::Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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VertexLoaderManager::Init();
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Host_Message(WM_USER_CREATE);
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return true;
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}
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|
@ -102,19 +74,12 @@ void VideoBackend::Video_Prepare()
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void VideoBackend::Shutdown()
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{
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// Shutdown VideoCommon
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Fifo::Shutdown();
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VertexLoaderManager::Shutdown();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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OpcodeDecoder::Shutdown();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Shutdown);
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ShutdownShared();
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}
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void VideoBackend::Video_Cleanup()
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{
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CleanupShared();
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PixelShaderCache::s_instance.reset();
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VertexShaderCache::s_instance.reset();
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GeometryShaderCache::s_instance.reset();
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|
|
|
@ -18,7 +18,7 @@ class VideoBackend : public VideoBackendBase
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void ShowConfig(void* parent) override;
|
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void InitBackendInfo() override;
|
||||
|
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unsigned int PeekMessages() override { return 0; }
|
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};
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|
|
|
@ -39,6 +39,7 @@
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|||
#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/ImageWrite.h"
|
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#include "VideoCommon/IndexGenerator.h"
|
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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|
@ -753,6 +754,8 @@ Renderer::Renderer()
|
|||
}
|
||||
}
|
||||
}
|
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IndexGenerator::Init();
|
||||
|
||||
UpdateActiveConfig();
|
||||
ClearEFBCache();
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}
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|
|
|
@ -20,7 +20,7 @@ class VideoBackend : public VideoBackendBase
|
|||
void Video_Prepare() override;
|
||||
void Video_Cleanup() override;
|
||||
|
||||
void ShowConfig(void* parent) override;
|
||||
void InitBackendInfo() override;
|
||||
|
||||
unsigned int PeekMessages() override;
|
||||
};
|
||||
|
|
|
@ -106,7 +106,7 @@ static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
|
|||
return result;
|
||||
}
|
||||
|
||||
static void InitBackendInfo()
|
||||
void VideoBackend::InitBackendInfo()
|
||||
{
|
||||
g_Config.backend_info.APIType = API_OPENGL;
|
||||
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
|
||||
|
@ -116,6 +116,12 @@ static void InitBackendInfo()
|
|||
g_Config.backend_info.bSupportsPostProcessing = true;
|
||||
g_Config.backend_info.bSupportsSSAA = true;
|
||||
|
||||
// Overwritten in Render.cpp later
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
g_Config.backend_info.bSupportsPrimitiveRestart = true;
|
||||
g_Config.backend_info.bSupportsPaletteConversion = true;
|
||||
g_Config.backend_info.bSupportsClipControl = true;
|
||||
|
||||
g_Config.backend_info.Adapters.clear();
|
||||
|
||||
// aamodes - 1 is to stay consistent with D3D (means no AA)
|
||||
|
@ -126,40 +132,16 @@ static void InitBackendInfo()
|
|||
g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
|
||||
}
|
||||
|
||||
void VideoBackend::ShowConfig(void* parent_handle)
|
||||
{
|
||||
if (!m_initialized)
|
||||
InitBackendInfo();
|
||||
|
||||
Host_ShowVideoConfig(parent_handle, GetDisplayName(), "gfx_opengl");
|
||||
}
|
||||
|
||||
bool VideoBackend::Initialize(void* window_handle)
|
||||
{
|
||||
InitializeShared();
|
||||
InitBackendInfo();
|
||||
|
||||
frameCount = 0;
|
||||
|
||||
if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
|
||||
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
|
||||
else
|
||||
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini");
|
||||
g_Config.GameIniLoad();
|
||||
g_Config.UpdateProjectionHack();
|
||||
g_Config.VerifyValidity();
|
||||
UpdateActiveConfig();
|
||||
InitializeShared();
|
||||
|
||||
InitInterface();
|
||||
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
|
||||
if (!GLInterface->Create(window_handle))
|
||||
return false;
|
||||
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Initialization);
|
||||
|
||||
m_initialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -171,65 +153,36 @@ void VideoBackend::Video_Prepare()
|
|||
|
||||
g_renderer = std::make_unique<Renderer>();
|
||||
|
||||
CommandProcessor::Init();
|
||||
PixelEngine::Init();
|
||||
|
||||
BPInit();
|
||||
g_vertex_manager = std::make_unique<VertexManager>();
|
||||
g_perf_query = GetPerfQuery();
|
||||
Fifo::Init(); // must be done before OpcodeDecoder::Init()
|
||||
OpcodeDecoder::Init();
|
||||
IndexGenerator::Init();
|
||||
VertexShaderManager::Init();
|
||||
PixelShaderManager::Init();
|
||||
GeometryShaderManager::Init();
|
||||
ProgramShaderCache::Init();
|
||||
g_texture_cache = std::make_unique<TextureCache>();
|
||||
g_sampler_cache = std::make_unique<SamplerCache>();
|
||||
Renderer::Init();
|
||||
VertexLoaderManager::Init();
|
||||
TextureConverter::Init();
|
||||
BoundingBox::Init();
|
||||
|
||||
// Notify the core that the video backend is ready
|
||||
Host_Message(WM_USER_CREATE);
|
||||
}
|
||||
|
||||
void VideoBackend::Shutdown()
|
||||
{
|
||||
m_initialized = false;
|
||||
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Shutdown);
|
||||
|
||||
GLInterface->Shutdown();
|
||||
GLInterface.reset();
|
||||
ShutdownShared();
|
||||
}
|
||||
|
||||
void VideoBackend::Video_Cleanup()
|
||||
{
|
||||
if (!g_renderer)
|
||||
return;
|
||||
|
||||
Fifo::Shutdown();
|
||||
|
||||
// The following calls are NOT Thread Safe
|
||||
// And need to be called from the video thread
|
||||
CleanupShared();
|
||||
Renderer::Shutdown();
|
||||
BoundingBox::Shutdown();
|
||||
TextureConverter::Shutdown();
|
||||
VertexLoaderManager::Shutdown();
|
||||
g_sampler_cache.reset();
|
||||
g_texture_cache.reset();
|
||||
ProgramShaderCache::Shutdown();
|
||||
VertexShaderManager::Shutdown();
|
||||
PixelShaderManager::Shutdown();
|
||||
GeometryShaderManager::Shutdown();
|
||||
|
||||
g_perf_query.reset();
|
||||
g_vertex_manager.reset();
|
||||
|
||||
OpcodeDecoder::Shutdown();
|
||||
g_renderer.reset();
|
||||
GLInterface->ClearCurrent();
|
||||
}
|
||||
|
|
|
@ -134,7 +134,7 @@ std::string VideoSoftware::GetDisplayName() const
|
|||
return "Software Renderer";
|
||||
}
|
||||
|
||||
static void InitBackendInfo()
|
||||
void VideoSoftware::InitBackendInfo()
|
||||
{
|
||||
g_Config.backend_info.APIType = API_NONE;
|
||||
g_Config.backend_info.bSupports3DVision = false;
|
||||
|
@ -147,23 +147,10 @@ static void InitBackendInfo()
|
|||
g_Config.backend_info.AAModes = {1};
|
||||
}
|
||||
|
||||
void VideoSoftware::ShowConfig(void* hParent)
|
||||
{
|
||||
if (!m_initialized)
|
||||
InitBackendInfo();
|
||||
Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
|
||||
}
|
||||
|
||||
bool VideoSoftware::Initialize(void* window_handle)
|
||||
{
|
||||
InitializeShared();
|
||||
InitBackendInfo();
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
|
||||
g_Config.GameIniLoad();
|
||||
g_Config.UpdateProjectionHack();
|
||||
g_Config.VerifyValidity();
|
||||
UpdateActiveConfig();
|
||||
InitializeShared();
|
||||
|
||||
SWOGLWindow::Init(window_handle);
|
||||
|
||||
|
@ -173,71 +160,41 @@ bool VideoSoftware::Initialize(void* window_handle)
|
|||
SWRenderer::Init();
|
||||
DebugUtil::Init();
|
||||
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Initialization);
|
||||
|
||||
m_initialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoSoftware::Shutdown()
|
||||
{
|
||||
m_initialized = false;
|
||||
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Shutdown);
|
||||
|
||||
SWOGLWindow::Shutdown();
|
||||
|
||||
ShutdownShared();
|
||||
}
|
||||
|
||||
void VideoSoftware::Video_Cleanup()
|
||||
{
|
||||
if (g_renderer)
|
||||
{
|
||||
Fifo::Shutdown();
|
||||
SWRenderer::Shutdown();
|
||||
DebugUtil::Shutdown();
|
||||
// The following calls are NOT Thread Safe
|
||||
// And need to be called from the video thread
|
||||
SWRenderer::Shutdown();
|
||||
VertexLoaderManager::Shutdown();
|
||||
g_framebuffer_manager.reset();
|
||||
g_texture_cache.reset();
|
||||
VertexShaderManager::Shutdown();
|
||||
PixelShaderManager::Shutdown();
|
||||
g_perf_query.reset();
|
||||
g_vertex_manager.reset();
|
||||
OpcodeDecoder::Shutdown();
|
||||
g_renderer.reset();
|
||||
}
|
||||
CleanupShared();
|
||||
|
||||
SWRenderer::Shutdown();
|
||||
DebugUtil::Shutdown();
|
||||
// The following calls are NOT Thread Safe
|
||||
// And need to be called from the video thread
|
||||
SWRenderer::Shutdown();
|
||||
g_framebuffer_manager.reset();
|
||||
g_texture_cache.reset();
|
||||
g_perf_query.reset();
|
||||
g_vertex_manager.reset();
|
||||
g_renderer.reset();
|
||||
}
|
||||
|
||||
// This is called after Video_Initialize() from the Core
|
||||
void VideoSoftware::Video_Prepare()
|
||||
{
|
||||
g_renderer = std::make_unique<SWRenderer>();
|
||||
|
||||
CommandProcessor::Init();
|
||||
PixelEngine::Init();
|
||||
|
||||
BPInit();
|
||||
g_vertex_manager = std::make_unique<SWVertexLoader>();
|
||||
g_perf_query = std::make_unique<PerfQuery>();
|
||||
Fifo::Init(); // must be done before OpcodeDecoder::Init()
|
||||
OpcodeDecoder::Init();
|
||||
IndexGenerator::Init();
|
||||
VertexShaderManager::Init();
|
||||
PixelShaderManager::Init();
|
||||
g_texture_cache = std::make_unique<TextureCache>();
|
||||
SWRenderer::Init();
|
||||
VertexLoaderManager::Init();
|
||||
g_framebuffer_manager = std::make_unique<FramebufferManager>();
|
||||
|
||||
// Notify the core that the video backend is ready
|
||||
Host_Message(WM_USER_CREATE);
|
||||
|
||||
INFO_LOG(VIDEO, "Video backend initialized.");
|
||||
}
|
||||
|
||||
unsigned int VideoSoftware::PeekMessages()
|
||||
|
|
|
@ -25,7 +25,7 @@ class VideoSoftware : public VideoBackendBase
|
|||
void Video_Prepare() override;
|
||||
void Video_Cleanup() override;
|
||||
|
||||
void ShowConfig(void* parent) override;
|
||||
void InitBackendInfo() override;
|
||||
|
||||
unsigned int PeekMessages() override;
|
||||
};
|
||||
|
|
|
@ -453,10 +453,6 @@ void SetCPStatusFromCPU()
|
|||
}
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
void SetCpStatusRegister()
|
||||
{
|
||||
// Here always there is one fifo attached to the GPU
|
||||
|
|
|
@ -119,7 +119,6 @@ union UCPClearReg {
|
|||
|
||||
// Init
|
||||
void Init();
|
||||
void Shutdown();
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
|
||||
|
|
|
@ -30,10 +30,6 @@ void GeometryShaderManager::Init()
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
void GeometryShaderManager::Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
void GeometryShaderManager::Dirty()
|
||||
{
|
||||
// This function is called after a savestate is loaded.
|
||||
|
|
|
@ -15,7 +15,6 @@ class GeometryShaderManager
|
|||
public:
|
||||
static void Init();
|
||||
static void Dirty();
|
||||
static void Shutdown();
|
||||
static void DoState(PointerWrap& p);
|
||||
|
||||
static void SetConstants();
|
||||
|
|
|
@ -9,12 +9,23 @@
|
|||
#include "Common/Event.h"
|
||||
#include "Common/Flag.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Host.h"
|
||||
#include "VideoCommon/AsyncRequests.h"
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
#include "VideoCommon/CPMemory.h"
|
||||
#include "VideoCommon/CommandProcessor.h"
|
||||
#include "VideoCommon/Fifo.h"
|
||||
#include "VideoCommon/GeometryShaderManager.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/OpcodeDecoding.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/VideoState.h"
|
||||
|
@ -147,13 +158,65 @@ u16 VideoBackendBase::Video_GetBoundingBox(int index)
|
|||
return result;
|
||||
}
|
||||
|
||||
void VideoBackendBase::ShowConfig(void* parent_handle)
|
||||
{
|
||||
if (!m_initialized)
|
||||
InitBackendInfo();
|
||||
|
||||
Host_ShowVideoConfig(parent_handle, GetDisplayName());
|
||||
}
|
||||
|
||||
void VideoBackendBase::InitializeShared()
|
||||
{
|
||||
VideoCommon_Init();
|
||||
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
|
||||
memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
|
||||
memset(texMem, 0, TMEM_SIZE);
|
||||
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Initialization);
|
||||
|
||||
// do not initialize again for the config window
|
||||
m_initialized = true;
|
||||
|
||||
s_FifoShuttingDown.Clear();
|
||||
memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
|
||||
m_invalid = false;
|
||||
frameCount = 0;
|
||||
|
||||
CommandProcessor::Init();
|
||||
Fifo::Init();
|
||||
OpcodeDecoder::Init();
|
||||
PixelEngine::Init();
|
||||
BPInit();
|
||||
VertexLoaderManager::Init();
|
||||
IndexGenerator::Init();
|
||||
VertexShaderManager::Init();
|
||||
GeometryShaderManager::Init();
|
||||
PixelShaderManager::Init();
|
||||
|
||||
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
|
||||
g_Config.GameIniLoad();
|
||||
g_Config.UpdateProjectionHack();
|
||||
g_Config.VerifyValidity();
|
||||
UpdateActiveConfig();
|
||||
|
||||
// Notify the core that the video backend is ready
|
||||
Host_Message(WM_USER_CREATE);
|
||||
}
|
||||
|
||||
void VideoBackendBase::ShutdownShared()
|
||||
{
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Shutdown);
|
||||
|
||||
m_initialized = false;
|
||||
|
||||
Fifo::Shutdown();
|
||||
}
|
||||
|
||||
void VideoBackendBase::CleanupShared()
|
||||
{
|
||||
VertexLoaderManager::Clear();
|
||||
}
|
||||
|
||||
// Run from the CPU thread
|
||||
|
|
|
@ -121,10 +121,6 @@ void Init()
|
|||
s_bFifoErrorSeen = false;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
template <bool is_preprocess>
|
||||
u8* Run(DataReader src, u32* cycles, bool in_display_list)
|
||||
{
|
||||
|
|
|
@ -42,7 +42,6 @@ class DataReader;
|
|||
namespace OpcodeDecoder
|
||||
{
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
template <bool is_preprocess = false>
|
||||
u8* Run(DataReader src, u32* cycles, bool in_display_list);
|
||||
|
|
|
@ -56,10 +56,6 @@ void PixelShaderManager::Dirty()
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
void PixelShaderManager::Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetConstants()
|
||||
{
|
||||
if (s_bFogRangeAdjustChanged)
|
||||
|
|
|
@ -15,7 +15,6 @@ class PixelShaderManager
|
|||
public:
|
||||
static void Init();
|
||||
static void Dirty();
|
||||
static void Shutdown();
|
||||
static void DoState(PointerWrap& p);
|
||||
|
||||
static void SetConstants(); // sets pixel shader constants
|
||||
|
|
|
@ -57,7 +57,7 @@ void Init()
|
|||
SETSTAT(stats.numVertexLoaders, 0);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
void Clear()
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
|
||||
s_vertex_loader_map.clear();
|
||||
|
|
|
@ -20,7 +20,7 @@ using NativeVertexFormatMap =
|
|||
std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>>;
|
||||
|
||||
void Init();
|
||||
void Shutdown();
|
||||
void Clear();
|
||||
|
||||
void MarkAllDirty();
|
||||
|
||||
|
|
|
@ -216,10 +216,6 @@ void VertexShaderManager::Init()
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
void VertexShaderManager::Dirty()
|
||||
{
|
||||
// This function is called after a savestate is loaded.
|
||||
|
|
|
@ -19,7 +19,6 @@ class VertexShaderManager
|
|||
public:
|
||||
static void Init();
|
||||
static void Dirty();
|
||||
static void Shutdown();
|
||||
static void DoState(PointerWrap& p);
|
||||
|
||||
// constant management
|
||||
|
|
|
@ -73,7 +73,8 @@ public:
|
|||
|
||||
virtual std::string GetName() const = 0;
|
||||
virtual std::string GetDisplayName() const { return GetName(); }
|
||||
virtual void ShowConfig(void*) = 0;
|
||||
void ShowConfig(void*);
|
||||
virtual void InitBackendInfo() = 0;
|
||||
|
||||
virtual void Video_Prepare() = 0;
|
||||
void Video_ExitLoop();
|
||||
|
@ -98,6 +99,8 @@ public:
|
|||
|
||||
protected:
|
||||
void InitializeShared();
|
||||
void ShutdownShared();
|
||||
void CleanupShared();
|
||||
|
||||
bool m_initialized = false;
|
||||
bool m_invalid = false;
|
||||
|
|
|
@ -65,10 +65,3 @@ void VideoCommon_DoState(PointerWrap& p)
|
|||
|
||||
// TODO: search for more data that should be saved and add it here
|
||||
}
|
||||
|
||||
void VideoCommon_Init()
|
||||
{
|
||||
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
|
||||
memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
|
||||
memset(texMem, 0, TMEM_SIZE);
|
||||
}
|
||||
|
|
|
@ -7,4 +7,3 @@
|
|||
class PointerWrap;
|
||||
|
||||
void VideoCommon_DoState(PointerWrap& p);
|
||||
void VideoCommon_Init();
|
||||
|
|
|
@ -60,7 +60,7 @@ void Host_ConnectWiimote(int, bool)
|
|||
void Host_SetWiiMoteConnectionState(int)
|
||||
{
|
||||
}
|
||||
void Host_ShowVideoConfig(void*, const std::string&, const std::string&)
|
||||
void Host_ShowVideoConfig(void*, const std::string&)
|
||||
{
|
||||
}
|
||||
std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
|
||||
|
|
Loading…
Reference in New Issue