Hopefully fixed "RendererHasFocus()" on windows. Input should work again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5359 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -757,8 +757,10 @@ bool CFrame::RendererHasFocus()
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#ifdef _WIN32
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#ifdef _WIN32
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// Why doesn't the "else" method below work in windows when called from
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// Why doesn't the "else" method below work in windows when called from
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// Host_RendererHasFocus()?
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// Host_RendererHasFocus()?
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bRendererHasFocus = m_RenderParent && (m_RenderParent == wxWindow::FindFocus());
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if (m_RenderParent)
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return bRendererHasFocus;
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if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
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return true;
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return false;
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#else
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#else
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return m_RenderParent && (m_RenderParent == wxWindow::FindFocus());
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return m_RenderParent && (m_RenderParent == wxWindow::FindFocus());
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#endif
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#endif
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@ -103,9 +103,6 @@ class CFrame : public wxFrame
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void DoPause();
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void DoPause();
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void DoStop();
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void DoStop();
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bool bRenderToMain;
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bool bRenderToMain;
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#ifdef _WIN32
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bool bRendererHasFocus;
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#endif
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bool bNoWiimoteMsg;
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bool bNoWiimoteMsg;
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void UpdateGUI();
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void UpdateGUI();
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void ToggleLogWindow(bool, int i = -1);
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void ToggleLogWindow(bool, int i = -1);
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@ -677,9 +677,5 @@ void Host_SetWiiMoteConnectionState(int _State)
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bool Host_RendererHasFocus()
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bool Host_RendererHasFocus()
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{
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{
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#ifdef _WIN32
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return main_frame->bRendererHasFocus;
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#else
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return main_frame->RendererHasFocus();
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return main_frame->RendererHasFocus();
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#endif
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}
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}
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@ -1,5 +1,4 @@
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#include <math.h>
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#include "Common.h"
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#include "Common.h"
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#include "pluginspecs_pad.h"
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#include "pluginspecs_pad.h"
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@ -28,7 +27,7 @@
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#endif
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#endif
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#endif
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#endif
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// the plugin
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// plugin globals
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Plugin g_plugin( "GCPadNew", "Pad", "GCPad" );
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Plugin g_plugin( "GCPadNew", "Pad", "GCPad" );
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SPADInitialize *g_PADInitialize = NULL;
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SPADInitialize *g_PADInitialize = NULL;
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@ -1,5 +1,4 @@
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#include <math.h>
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#include "Common.h"
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#include "Common.h"
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#include "pluginspecs_wiimote.h"
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#include "pluginspecs_wiimote.h"
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@ -13,7 +12,6 @@
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#if defined(HAVE_X11) && HAVE_X11
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#if defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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Display* GCdisplay;
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#endif
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#endif
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#define PLUGIN_VERSION 0x0100
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#define PLUGIN_VERSION 0x0100
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@ -29,6 +27,10 @@ Display* GCdisplay;
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#endif
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#endif
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#endif
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#endif
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// plugin globals
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Plugin g_plugin( "WiimoteNew", "Wiimote", "Wiimote" );
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SWiimoteInitialize g_WiimoteInitialize;
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#ifdef _WIN32
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#ifdef _WIN32
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class wxDLLApp : public wxApp
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class wxDLLApp : public wxApp
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{
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{
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@ -40,15 +42,6 @@ class wxDLLApp : public wxApp
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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#endif
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// copied from GCPad
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SWiimoteInitialize g_WiimoteInitialize;
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// Check if Dolphin is in focus
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// ----------------
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bool IsFocus()
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{
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// TODO: this
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return true;
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}
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// copied from GCPad
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// copied from GCPad
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HINSTANCE g_hInstance;
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HINSTANCE g_hInstance;
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@ -70,9 +63,6 @@ wxWindow* GetParentedWxWindow(HWND Parent)
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#endif
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#endif
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// /
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// /
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// the plugin
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Plugin g_plugin( "WiimoteNew", "Wiimote", "Wiimote" );
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#ifdef _WIN32
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#ifdef _WIN32
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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{
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{
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