HotkeyManager: Activate hotkey when key is pressed.
As opposed to activating the hotkey when it is released.
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@ -159,16 +159,14 @@ bool IsPressed(int Id, bool held)
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unsigned int setKey = Id % 32;
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unsigned int setKey = Id % 32;
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if (s_hotkey.button[set] & (1 << setKey))
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if (s_hotkey.button[set] & (1 << setKey))
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{
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{
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bool pressed = !!(s_hotkeyDown[set] & (1 << setKey));
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s_hotkeyDown[set] |= (1 << setKey);
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s_hotkeyDown[set] |= (1 << setKey);
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if (held)
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if (!pressed || held)
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return true;
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return true;
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}
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}
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else
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else
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{
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{
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bool pressed = !!(s_hotkeyDown[set] & (1 << setKey));
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s_hotkeyDown[set] &= ~(1 << setKey);
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s_hotkeyDown[set] &= ~(1 << setKey);
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if (pressed)
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return true;
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}
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}
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return false;
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return false;
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