Fix D3D11 frame dumping.
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5eb1e55f80
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3802201fb7
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@ -871,10 +871,12 @@ void formatBufferDump(const char *in, char *out, int w, int h, int p)
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{
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for (int y = 0; y < h; ++y)
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{
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const u32 *line = (u32*)(in + (h - y - 1) * p);
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const u8 *line = (u8*)(in + (h - y - 1) * p);
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for (int x = 0; x < w; ++x)
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{
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memcpy(out, line, 3);
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out[0] = line[2];
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out[1] = line[1];
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out[2] = line[0];
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out += 3;
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line += 4;
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}
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@ -1045,7 +1047,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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w = s_recordWidth;
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h = s_recordHeight;
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}
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formatBufferDump((char*)map.pData, frame_data, s_recordWidth, s_recordHeight, map.RowPitch);
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char* source_ptr = (char*)map.pData + dst_rect.left*4 + dst_rect.top*map.RowPitch;
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formatBufferDump(source_ptr, frame_data, s_recordWidth, s_recordHeight, map.RowPitch);
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AVIDump::AddFrame(frame_data);
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D3D::context->Unmap(s_screenshot_texture, 0);
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}
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