Merge pull request #9648 from stenzek/dx11-gl-bbox-caching
Cache bounding box values between register reads in DX11/GL
This commit is contained in:
commit
37d0559493
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@ -2,18 +2,25 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include <algorithm>
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#include <array>
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3DCommon/D3DCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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{
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static constexpr u32 NUM_BBOX_VALUES = 4;
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static ComPtr<ID3D11Buffer> s_bbox_buffer;
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static ComPtr<ID3D11Buffer> s_bbox_staging_buffer;
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static ComPtr<ID3D11UnorderedAccessView> s_bbox_uav;
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static std::array<s32, NUM_BBOX_VALUES> s_bbox_values;
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static std::array<bool, NUM_BBOX_VALUES> s_bbox_dirty;
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static bool s_bbox_valid = false;
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ID3D11UnorderedAccessView* BBox::GetUAV()
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{
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@ -22,42 +29,45 @@ ID3D11UnorderedAccessView* BBox::GetUAV()
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void BBox::Init()
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{
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if (g_ActiveConfig.backend_info.bSupportsBBox)
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{
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// Create 2 buffers here.
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// First for unordered access on default pool.
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auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS,
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D3D11_USAGE_DEFAULT, 0, 0, 4);
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int initial_values[4] = {0, 0, 0, 0};
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = initial_values;
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data.SysMemPitch = 4 * sizeof(s32);
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data.SysMemSlicePitch = 0;
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HRESULT hr;
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hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
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CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
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D3DCommon::SetDebugObjectName(s_bbox_buffer.Get(), "BoundingBox Buffer");
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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return;
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// Second to use as a staging buffer.
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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desc.BindFlags = 0;
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hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
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CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
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D3DCommon::SetDebugObjectName(s_bbox_staging_buffer.Get(), "BoundingBox Staging Buffer");
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// Create 2 buffers here.
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// First for unordered access on default pool.
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auto desc = CD3D11_BUFFER_DESC(NUM_BBOX_VALUES * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS,
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D3D11_USAGE_DEFAULT, 0, 0, sizeof(s32));
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const s32 initial_values[NUM_BBOX_VALUES] = {0, 0, 0, 0};
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = initial_values;
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data.SysMemPitch = NUM_BBOX_VALUES * sizeof(s32);
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data.SysMemSlicePitch = 0;
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HRESULT hr;
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hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
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CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
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D3DCommon::SetDebugObjectName(s_bbox_buffer.Get(), "BoundingBox Buffer");
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// UAV is required to allow concurrent access.
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D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
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UAVdesc.Format = DXGI_FORMAT_R32_SINT;
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UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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UAVdesc.Buffer.FirstElement = 0;
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UAVdesc.Buffer.Flags = 0;
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UAVdesc.Buffer.NumElements = 4;
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hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer.Get(), &UAVdesc, &s_bbox_uav);
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CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
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D3DCommon::SetDebugObjectName(s_bbox_uav.Get(), "BoundingBox UAV");
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D3D::stateman->SetOMUAV(s_bbox_uav.Get());
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}
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// Second to use as a staging buffer.
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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desc.BindFlags = 0;
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hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
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CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
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D3DCommon::SetDebugObjectName(s_bbox_staging_buffer.Get(), "BoundingBox Staging Buffer");
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// UAV is required to allow concurrent access.
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D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
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UAVdesc.Format = DXGI_FORMAT_R32_SINT;
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UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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UAVdesc.Buffer.FirstElement = 0;
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UAVdesc.Buffer.Flags = 0;
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UAVdesc.Buffer.NumElements = NUM_BBOX_VALUES;
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hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer.Get(), &UAVdesc, &s_bbox_uav);
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CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
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D3DCommon::SetDebugObjectName(s_bbox_uav.Get(), "BoundingBox UAV");
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D3D::stateman->SetOMUAV(s_bbox_uav.Get());
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s_bbox_dirty = {};
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s_bbox_valid = true;
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}
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void BBox::Shutdown()
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@ -67,23 +77,73 @@ void BBox::Shutdown()
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s_bbox_buffer.Reset();
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}
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void BBox::Set(int index, int value)
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void BBox::Flush()
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{
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D3D11_BOX box{index * sizeof(s32), 0, 0, (index + 1) * sizeof(s32), 1, 1};
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D3D::context->UpdateSubresource(s_bbox_buffer.Get(), 0, &box, &value, 0, 0);
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s_bbox_valid = false;
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if (std::none_of(s_bbox_dirty.begin(), s_bbox_dirty.end(), [](bool dirty) { return dirty; }))
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return;
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for (u32 start = 0; start < NUM_BBOX_VALUES;)
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{
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if (!s_bbox_dirty[start])
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{
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start++;
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continue;
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}
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u32 end = start + 1;
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s_bbox_dirty[start] = false;
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for (; end < NUM_BBOX_VALUES; end++)
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{
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if (!s_bbox_dirty[end])
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break;
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s_bbox_dirty[end] = false;
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}
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D3D11_BOX box{start * sizeof(s32), 0, 0, end * sizeof(s32), 1, 1};
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D3D::context->UpdateSubresource(s_bbox_buffer.Get(), 0, &box, &s_bbox_values[start], 0, 0);
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}
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}
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int BBox::Get(int index)
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void BBox::Readback()
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{
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int data = 0;
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D3D::context->CopyResource(s_bbox_staging_buffer.Get(), s_bbox_buffer.Get());
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D3D11_MAPPED_SUBRESOURCE map;
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HRESULT hr = D3D::context->Map(s_bbox_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map);
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if (SUCCEEDED(hr))
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{
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data = ((s32*)map.pData)[index];
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for (u32 i = 0; i < NUM_BBOX_VALUES; i++)
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{
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if (!s_bbox_dirty[i])
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{
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std::memcpy(&s_bbox_values[i], reinterpret_cast<const u8*>(map.pData) + sizeof(s32) * i,
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sizeof(s32));
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}
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}
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D3D::context->Unmap(s_bbox_staging_buffer.Get(), 0);
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}
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D3D::context->Unmap(s_bbox_staging_buffer.Get(), 0);
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return data;
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s_bbox_valid = true;
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}
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void BBox::Set(int index, int value)
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{
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if (s_bbox_valid && s_bbox_values[index] == value)
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return;
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s_bbox_values[index] = value;
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s_bbox_dirty[index] = true;
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}
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int BBox::Get(int index)
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{
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if (!s_bbox_valid)
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Readback();
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return s_bbox_values[index];
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}
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}; // namespace DX11
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@ -14,6 +14,9 @@ public:
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static void Init();
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static void Shutdown();
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static void Flush();
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static void Readback();
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static void Set(int index, int value);
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static int Get(int index);
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};
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@ -274,6 +274,11 @@ void Renderer::BBoxWriteImpl(int index, u16 value)
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BBox::Set(index, value);
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}
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void Renderer::BBoxFlushImpl()
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{
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BBox::Flush();
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}
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void Renderer::Flush()
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{
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D3D::context->Flush();
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@ -63,6 +63,7 @@ public:
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u16 BBoxReadImpl(int index) override;
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void BBoxWriteImpl(int index, u16 value) override;
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void BBoxFlushImpl() override;
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void Flush() override;
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void WaitForGPUIdle() override;
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/VideoConfig.h"
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enum : u32
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{
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NUM_BBOX_VALUES = 4,
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};
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static GLuint s_bbox_buffer_id;
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static std::array<s32, NUM_BBOX_VALUES> s_bbox_values;
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static std::array<bool, NUM_BBOX_VALUES> s_bbox_dirty;
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static bool s_bbox_valid = false;
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namespace OGL
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{
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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return;
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int initial_values[4] = {0, 0, 0, 0};
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const s32 initial_values[NUM_BBOX_VALUES] = {0, 0, 0, 0};
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std::memcpy(s_bbox_values.data(), initial_values, sizeof(s_bbox_values));
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s_bbox_dirty = {};
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s_bbox_valid = true;
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glGenBuffers(1, &s_bbox_buffer_id);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(s32), initial_values, GL_DYNAMIC_DRAW);
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glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(initial_values), initial_values, GL_DYNAMIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, s_bbox_buffer_id);
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}
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glDeleteBuffers(1, &s_bbox_buffer_id);
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}
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void BoundingBox::Set(int index, int value)
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void BoundingBox::Flush()
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{
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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s_bbox_valid = false;
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if (std::none_of(s_bbox_dirty.begin(), s_bbox_dirty.end(), [](bool dirty) { return dirty; }))
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return;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &value);
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for (u32 start = 0; start < NUM_BBOX_VALUES;)
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{
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if (!s_bbox_dirty[start])
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{
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start++;
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continue;
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}
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u32 end = start + 1;
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s_bbox_dirty[start] = false;
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for (; end < NUM_BBOX_VALUES; end++)
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{
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if (!s_bbox_dirty[end])
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break;
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s_bbox_dirty[end] = false;
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}
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, start * sizeof(s32), (end - start) * sizeof(s32),
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&s_bbox_values[start]);
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}
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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}
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int BoundingBox::Get(int index)
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void BoundingBox::Readback()
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{
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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return 0;
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int data = 0;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA) &&
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!static_cast<Renderer*>(g_renderer.get())->IsGLES())
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@ -59,20 +93,52 @@ int BoundingBox::Get(int index)
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// Using glMapBufferRange to read back the contents of the SSBO is extremely slow
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// on nVidia drivers. This is more noticeable at higher internal resolutions.
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// Using glGetBufferSubData instead does not seem to exhibit this slowdown.
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glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &data);
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std::array<s32, NUM_BBOX_VALUES> gpu_values;
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glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, sizeof(s32) * NUM_BBOX_VALUES,
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gpu_values.data());
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for (u32 i = 0; i < NUM_BBOX_VALUES; i++)
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{
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if (!s_bbox_dirty[i])
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s_bbox_values[i] = gpu_values[i];
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}
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}
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else
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{
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// Using glMapBufferRange is faster on AMD cards by a measurable margin.
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void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int),
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void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(s32) * NUM_BBOX_VALUES,
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GL_MAP_READ_BIT);
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if (ptr)
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{
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memcpy(&data, ptr, sizeof(int));
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for (u32 i = 0; i < NUM_BBOX_VALUES; i++)
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{
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if (!s_bbox_dirty[i])
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{
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std::memcpy(&s_bbox_values[i], reinterpret_cast<const u8*>(ptr) + sizeof(s32) * i,
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sizeof(s32));
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}
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}
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glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
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}
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}
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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return data;
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s_bbox_valid = true;
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}
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void BoundingBox::Set(int index, int value)
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{
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if (s_bbox_valid && s_bbox_values[index] == value)
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return;
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s_bbox_values[index] = value;
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s_bbox_dirty[index] = true;
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}
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int BoundingBox::Get(int index)
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{
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if (!s_bbox_valid)
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Readback();
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return s_bbox_values[index];
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}
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}; // namespace OGL
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@ -12,6 +12,9 @@ public:
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static void Init();
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static void Shutdown();
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static void Flush();
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static void Readback();
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static void Set(int index, int value);
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static int Get(int index);
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};
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@ -882,6 +882,11 @@ void Renderer::BBoxWriteImpl(int index, u16 value)
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BoundingBox::Set(index, swapped_value);
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}
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void Renderer::BBoxFlushImpl()
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{
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BoundingBox::Flush();
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}
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void Renderer::SetViewport(float x, float y, float width, float height, float near_depth,
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float far_depth)
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{
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@ -128,6 +128,7 @@ public:
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u16 BBoxReadImpl(int index) override;
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void BBoxWriteImpl(int index, u16 value) override;
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void BBoxFlushImpl() override;
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void BeginUtilityDrawing() override;
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void EndUtilityDrawing() override;
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