Disable render to main when using batch mode
https://bugs.dolphin-emu.org/issues/11888 This also includes another change: DolphinQt will now exit with an error if you use --batch without specifying a game using any method (unlike in the past where --batch would be ignored if you didn't specify a game using --exec, even if you had used --nand-title). The main reason why I did this was because coding the alternative (ignoring --batch) would be annoying with render to main involved.
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@ -138,7 +138,7 @@ int main(int argc, char* argv[])
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UICommon::CreateDirectories();
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UICommon::Init();
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Resources::Init();
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Settings::Instance().SetBatchModeEnabled(options.is_set("batch") && options.is_set("exec"));
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Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));
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// Hook up alerts from core
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Common::RegisterMsgAlertHandler(QtMsgAlertHandler);
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@ -152,12 +152,14 @@ int main(int argc, char* argv[])
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&app, &Core::HostDispatchJobs);
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std::unique_ptr<BootParameters> boot;
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bool game_specified = false;
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if (options.is_set("exec"))
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{
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const std::list<std::string> paths_list = options.all("exec");
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const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
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std::make_move_iterator(std::end(paths_list))};
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boot = BootParameters::GenerateFromFile(paths);
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game_specified = true;
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}
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else if (options.is_set("nand_title"))
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{
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@ -171,14 +173,30 @@ int main(int argc, char* argv[])
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{
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ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
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}
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game_specified = true;
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}
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else if (!args.empty())
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{
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boot = BootParameters::GenerateFromFile(args.front());
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game_specified = true;
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}
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int retval;
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if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
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{
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ModalMessageBox::critical(
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nullptr, QObject::tr("Error"),
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QObject::tr("Batch mode cannot be used without specifying a game to launch."));
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retval = 1;
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}
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else if (Settings::Instance().IsBatchModeEnabled() && !boot)
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{
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// A game to launch was specified, but it was invalid.
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// An error has already been shown by code above, so exit without showing another error.
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retval = 1;
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}
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else
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{
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DolphinAnalytics::Instance().ReportDolphinStart("qt");
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@ -22,7 +22,7 @@ class CommandLineConfigLayerLoader final : public Config::ConfigLayerLoader
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{
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public:
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CommandLineConfigLayerLoader(const std::list<std::string>& args, const std::string& video_backend,
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const std::string& audio_backend)
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const std::string& audio_backend, bool batch)
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: ConfigLayerLoader(Config::LayerType::CommandLine)
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{
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if (!video_backend.empty())
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@ -31,6 +31,11 @@ public:
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if (!audio_backend.empty())
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m_values.emplace_back(Config::MAIN_DSP_HLE.location, ValueToString(audio_backend == "HLE"));
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// Batch mode hides the main window, and render to main hides the render window. To avoid a
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// situation where we would have no window at all, disable render to main when using batch mode.
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if (batch)
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m_values.emplace_back(Config::MAIN_RENDER_TO_MAIN.location, ValueToString(false));
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// Arguments are in the format of <System>.<Section>.<Key>=Value
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for (const auto& arg : args)
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{
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@ -98,7 +103,7 @@ std::unique_ptr<optparse::OptionParser> CreateParser(ParserOptions options)
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parser->add_option("-l", "--logger").action("store_true").help("Open the logger");
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parser->add_option("-b", "--batch")
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.action("store_true")
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.help("Run Dolphin without the user interface (Requires --exec)");
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.help("Run Dolphin without the user interface (Requires --exec or --nand-title)");
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parser->add_option("-c", "--confirm").action("store_true").help("Set Confirm on Stop");
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}
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@ -120,7 +125,8 @@ static void AddConfigLayer(const optparse::Values& options)
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Config::AddLayer(std::make_unique<CommandLineConfigLayerLoader>(
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std::move(config_args), static_cast<const char*>(options.get("video_backend")),
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static_cast<const char*>(options.get("audio_emulation"))));
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static_cast<const char*>(options.get("audio_emulation")),
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static_cast<bool>(options.get("batch"))));
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}
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optparse::Values& ParseArguments(optparse::OptionParser* parser, int argc, char** argv)
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