Linux compile fix for billard's changes.
(Had to do it myself since glen is now a windows person :P) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5356 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -54,6 +54,7 @@ include_paths = [
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basedir + 'Externals/WiiUseSrc/Src',
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basedir + 'Source/Core/VideoCommon/Src',
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basedir + 'Source/Core/InputCommon/Src',
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basedir + 'Source/Core/InputPluginCommon/Src',
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basedir + 'Source/Core/AudioCommon/Src',
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basedir + 'Source/Core/DebuggerUICommon/Src',
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basedir + 'Source/Core/DSPCore/Src',
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@ -82,6 +83,8 @@ dirs = [
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'Source/Core/DolphinWX/Src',
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'Source/Core/DebuggerWX/Src',
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'Source/UnitTests/',
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'Source/Core/InputPluginCommon/Src/',
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'Source/Plugins/Plugin_WiimoteNew/Src/',
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]
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builders = {}
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@ -40,7 +40,7 @@ void ControllerInterface::Init()
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ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
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#endif
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#ifdef CIFACE_USE_XLIB
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ciface::XLIB::Init( m_devices, m_hwnd );
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ciface::Xlib::Init( m_devices, m_hwnd );
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#endif
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#ifdef CIFACE_USE_OSX
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ciface::OSX::Init( m_devices, m_hwnd );
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@ -1,12 +1,14 @@
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# -*- python -*-
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import sys
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Import('env')
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icenv = env.Clone()
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files = [
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'Configuration.cpp',
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'EventHandler.cpp',
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'InputCommon.cpp',
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'SDL_Util.cpp',
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'ControllerInterface/ControllerInterface.cpp',
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]
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if env['HAVE_X11']:
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@ -19,6 +21,16 @@ if env['HAVE_WX']:
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"WXInputBase.cpp",
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]
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env_inputcommon = env.Clone()
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env_inputcommon.Append(CXXFLAGS = [ '-fPIC' ])
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env_inputcommon.StaticLibrary(env['local_libs'] + "inputcommon", files)
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if icenv['HAVE_SDL']:
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files += [ 'ControllerInterface/SDL/SDL.cpp' ]
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if sys.platform == 'darwin':
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files += [ 'ControllerInterface/OSX/OSX.cpp',
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'ControllerInterface/OSX/OSXPrivate.mm' ]
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if sys.platform == 'linux2':
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files += [ 'ControllerInterface/Xlib/Xlib.cpp' ]
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icenv.Append(CXXFLAGS = [ '-fPIC' ])
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icenv.StaticLibrary(env['local_libs'] + "inputcommon", files)
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@ -0,0 +1,15 @@
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# -*- python -*-
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Import('env')
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files = [
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'Config.cpp',
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'ConfigDiagBitmaps.cpp',
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'ConfigDiag.cpp',
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'ControllerEmu.cpp',
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'IniFile.cpp',
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]
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env_inputpc = env.Clone()
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env_inputpc.Append(CXXFLAGS = [ '-fPIC' ])
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env_inputpc.StaticLibrary(env['local_libs'] + "inputplugincommon", files)
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@ -7,29 +7,12 @@ name = "Plugin_GCPadNew"
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padenv = env.Clone()
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files = [
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'Config.cpp',
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'ControllerEmu.cpp',
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'ControllerEmu/GCPad/GCPad.cpp',
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'GCPadNew.cpp',
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'ControllerInterface/ControllerInterface.cpp',
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'IniFile.cpp'
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'GCPadEmu.cpp',
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]
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if padenv['HAVE_SDL']:
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files += [ 'ControllerInterface/SDL/SDL.cpp' ]
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if sys.platform == 'darwin':
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files += [ 'ControllerInterface/OSX/OSX.cpp', 'ControllerInterface/OSX/OSXPrivate.mm' ]
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if sys.platform == 'linux2':
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files += [ 'ControllerInterface/Xlib/Xlib.cpp' ]
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if padenv['HAVE_WX']:
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files += [
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'ConfigDiag.cpp',
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'ConfigDiagBitmaps.cpp',
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]
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padenv.Append(
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LIBS = [ 'inputcommon', 'common' ],
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LIBS = [ 'inputplugincommon', 'inputcommon', 'common' ],
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)
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if sys.platform == 'darwin':
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@ -0,0 +1,26 @@
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# -*- python -*-
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Import('env')
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import sys
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name = "Plugin_WiimoteNew"
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wiinewenv = env.Clone()
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files = [
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'WiimoteEmu/WiimoteEmu.cpp',
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'WiimoteEmu/Attachment/Classic.cpp',
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'WiimoteEmu/Attachment/Attachment.cpp',
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'WiimoteEmu/Attachment/Nunchuk.cpp',
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'WiimoteEmu/EmuSubroutines.cpp',
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'WiimoteEmu/Encryption.cpp',
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'WiimoteNew.cpp',
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]
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wiinewenv.Append(
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LIBS = [ 'inputplugincommon', 'inputcommon', 'common' ],
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)
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if sys.platform == 'darwin':
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wiinewenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'Cocoa' ]
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wiinewenv.SharedLibrary(env['plugin_dir']+name, files)
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@ -42,7 +42,7 @@ static const u8 eeprom_data_16D0[] = {
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};
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// array of accel data to emulate shaking
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static const u8 shake_data[8] = { 0x80, 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0 };
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const u8 shake_data[8] = { 0x80, 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0 };
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const u16 button_bitmasks[] =
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{
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