Android: Run AssetCopyService only once.
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@ -5,8 +5,10 @@ import android.app.LoaderManager;
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import android.content.CursorLoader;
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import android.content.Intent;
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import android.content.Loader;
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import android.content.SharedPreferences;
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import android.database.Cursor;
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import android.os.Bundle;
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import android.preference.PreferenceManager;
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import android.support.v7.widget.GridLayoutManager;
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import android.support.v7.widget.RecyclerView;
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import android.util.Log;
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@ -78,12 +80,19 @@ public final class GameGridActivity extends Activity implements LoaderManager.Lo
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// Stuff in this block only happens when this activity is newly created (i.e. not a rotation)
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if (savedInstanceState == null)
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{
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SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(this);
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boolean assetsCopied = preferences.getBoolean("assetsCopied", false);
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// Only perform these extensive copy operations once.
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if (!assetsCopied)
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{
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// Copy assets into appropriate locations.
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Intent copyAssets = new Intent(this, AssetCopyService.class);
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startService(copyAssets);
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}
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}
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}
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/**
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* Callback from AddDirectoryActivity. Applies any changes necessary to the GameGridActivity.
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@ -8,6 +8,8 @@ package org.dolphinemu.dolphinemu.services;
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import android.app.IntentService;
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import android.content.Intent;
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import android.content.SharedPreferences;
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import android.preference.PreferenceManager;
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import android.util.Log;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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@ -63,6 +65,13 @@ public final class AssetCopyService extends IntentService
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// Load the configuration keys set in the Dolphin ini and gfx ini files
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// into the application's shared preferences.
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UserPreferences.LoadIniToPrefs(this);
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// Record the fact that we've done this before, so we don't do it on every launch.
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SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(this);
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SharedPreferences.Editor editor = preferences.edit();
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editor.putBoolean("assetsCopied", true);
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editor.commit();
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}
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private void copyAsset(String asset, String output)
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