IndexGenerator cleanup.

This commit is contained in:
Jordan Woyak 2013-02-21 19:10:00 -06:00
parent 677c6229ad
commit 368c78dd5c
4 changed files with 193 additions and 289 deletions

View File

@ -15,6 +15,8 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <cstddef>
#include "IndexGenerator.h"
/*
@ -33,18 +35,12 @@ u16 *IndexGenerator::Lptr = 0;
u16 *IndexGenerator::BASELptr = 0;
u16 *IndexGenerator::Pptr = 0;
u16 *IndexGenerator::BASEPptr = 0;
int IndexGenerator::numT = 0;
int IndexGenerator::numL = 0;
int IndexGenerator::numP = 0;
int IndexGenerator::index = 0;
int IndexGenerator::Tadds = 0;
int IndexGenerator::Ladds = 0;
int IndexGenerator::Padds = 0;
IndexGenerator::IndexPrimitiveType IndexGenerator::LastTPrimitive = Prim_None;
IndexGenerator::IndexPrimitiveType IndexGenerator::LastLPrimitive = Prim_None;
bool IndexGenerator::used = false;
u32 IndexGenerator::numT = 0;
u32 IndexGenerator::numL = 0;
u32 IndexGenerator::numP = 0;
u32 IndexGenerator::index = 0;
void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr)
void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
{
Tptr = Triangleptr;
Lptr = Lineptr;
@ -56,288 +52,220 @@ void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr)
numT = 0;
numL = 0;
numP = 0;
Tadds = 0;
Ladds = 0;
Padds = 0;
LastTPrimitive = Prim_None;
LastLPrimitive = Prim_None;
}
// Triangles
void IndexGenerator::AddList(int numVerts)
void IndexGenerator::AddIndices(int primitive, u32 numVerts)
{
//if we have no vertices return
if(numVerts <= 0) return;
int numTris = numVerts / 3;
//switch (primitive)
//{
//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
//}
static void (*const primitive_table[])(u32) =
{
IndexGenerator::AddQuads,
NULL,
IndexGenerator::AddList,
IndexGenerator::AddStrip,
IndexGenerator::AddFan,
IndexGenerator::AddLineList,
IndexGenerator::AddLineStrip,
IndexGenerator::AddPoints,
};
primitive_table[primitive](numVerts);
index += numVerts;
}
// Triangles
void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
{
*Tptr++ = index1;
*Tptr++ = index2;
*Tptr++ = index3;
++numT;
}
void IndexGenerator::AddList(u32 const numVerts)
{
auto const numTris = numVerts / 3;
if (!numTris)
{
//if we have less than 3 verts
if(numVerts == 1)
if (2 == numVerts)
{
// discard
index++;
return;
}
else
{
//we have two verts render a degenerated triangle
numTris = 1;
*Tptr++ = index;
*Tptr++ = index+1;
*Tptr++ = index;
// We have two verts. Render a degenerated triangle.
WriteTriangle(index, index + 1, index);
}
}
else
{
for (int i = 0; i < numTris; i++)
for (u32 i = 0; i != numTris; ++i)
{
*Tptr++ = index+i*3;
*Tptr++ = index+i*3+1;
*Tptr++ = index+i*3+2;
WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
}
int baseRemainingverts = numVerts - numVerts % 3;
auto const base_remaining_verts = numTris * 3;
switch (numVerts % 3)
{
case 2:
//whe have 2 remaining verts use strip method
*Tptr++ = index + baseRemainingverts - 1;
*Tptr++ = index + baseRemainingverts;
*Tptr++ = index + baseRemainingverts + 1;
numTris++;
// We have 2 remaining verts. Use strip method
WriteTriangle(
index + base_remaining_verts - 1,
index + base_remaining_verts,
index + base_remaining_verts + 1);
break;
case 1:
//whe have 1 remaining verts use strip method this is only a conjeture
*Tptr++ = index + baseRemainingverts - 2;
*Tptr++ = index + baseRemainingverts - 1;
*Tptr++ = index + baseRemainingverts;
numTris++;
// We have 1 remaining vert. Use strip method this is only a conjeture
WriteTriangle(
index + base_remaining_verts - 2,
index + base_remaining_verts - 1,
index + base_remaining_verts);
break;
default:
break;
};
}
index += numVerts;
numT += numTris;
Tadds++;
LastTPrimitive = Prim_List;
}
void IndexGenerator::AddStrip(int numVerts)
void IndexGenerator::AddStrip(u32 const numVerts)
{
if(numVerts <= 0) return;
int numTris = numVerts - 2;
if (numTris < 1)
if (numVerts < 3)
{
//if we have less than 3 verts
if(numVerts == 1)
if (2 == numVerts)
{
// discard
index++;
return;
}
else
{
//we have two verts render a degenerated triangle
numTris = 1;
*Tptr++ = index;
*Tptr++ = index+1;
*Tptr++ = index;
// We have two verts. Render a degenerated triangle.
WriteTriangle(index, index + 1, index);
}
}
else
{
bool wind = false;
for (int i = 0; i < numTris; i++)
for (u32 i = 2; i < numVerts; ++i)
{
*Tptr++ = index+i;
*Tptr++ = index+i+(wind?2:1);
*Tptr++ = index+i+(wind?1:2);
wind = !wind;
WriteTriangle(
index + i - 2,
index + i - !wind,
index + i - wind);
wind ^= true;
}
}
index += numVerts;
numT += numTris;
Tadds++;
LastTPrimitive = Prim_Strip;
}
void IndexGenerator::AddFan(int numVerts)
{
if(numVerts <= 0) return;
int numTris = numVerts - 2;
if (numTris < 1)
{
//if we have less than 3 verts
if(numVerts == 1)
{
//Discard
index++;
return;
}
else
{
//we have two verts render a degenerated triangle
numTris = 1;
*Tptr++ = index;
*Tptr++ = index+1;
*Tptr++ = index;
}
}
else
{
for (int i = 0; i < numTris; i++)
{
*Tptr++ = index;
*Tptr++ = index+i+1;
*Tptr++ = index+i+2;
}
}
index += numVerts;
numT += numTris;
Tadds++;
LastTPrimitive = Prim_Fan;
}
void IndexGenerator::AddQuads(int numVerts)
void IndexGenerator::AddFan(u32 numVerts)
{
if(numVerts <= 0) return;
int numTris = (numVerts/4)*2;
if (numTris == 0)
if (numVerts < 3)
{
//if we have less than 3 verts
if(numVerts == 1)
if (2 == numVerts)
{
//discard
index++;
return;
}
else
{
if(numVerts == 2)
{
//we have two verts render a degenerated triangle
numTris = 1;
*Tptr++ = index;
*Tptr++ = index + 1;
*Tptr++ = index;
}
else
{
//we have 3 verts render a full triangle
numTris = 1;
*Tptr++ = index;
*Tptr++ = index + 1;
*Tptr++ = index + 2;
}
// We have two verts. Render a degenerated triangle.
WriteTriangle(index, index + 1, index);
}
}
else
{
for (int i = 0; i < numTris / 2; i++)
for (u32 i = 2; i < numVerts; ++i)
{
*Tptr++ = index+i*4;
*Tptr++ = index+i*4+1;
*Tptr++ = index+i*4+2;
*Tptr++ = index+i*4;
*Tptr++ = index+i*4+2;
*Tptr++ = index+i*4+3;
WriteTriangle(index, index + i - 1, index + i);
}
int baseRemainingverts = numVerts - numVerts % 4;
}
}
void IndexGenerator::AddQuads(u32 numVerts)
{
auto const numQuads = numVerts / 4;
if (!numQuads)
{
if (2 == numVerts)
{
// We have two verts. Render a degenerated triangle.
WriteTriangle(index, index + 1, index);
}
else if (3 == numVerts);
{
// We have 3 verts. Render a full triangle.
WriteTriangle(index, index + 1, index + 2);
}
}
else
{
for (u32 i = 0; i != numQuads; ++i)
{
WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
}
auto const base_remaining_verts = numQuads * 4;
switch (numVerts % 4)
{
case 3:
//whe have 3 remaining verts use strip method
*Tptr++ = index + baseRemainingverts;
*Tptr++ = index + baseRemainingverts + 1;
*Tptr++ = index + baseRemainingverts + 2;
numTris++;
// We have 3 remaining verts. Use strip method.
WriteTriangle(
index + base_remaining_verts,
index + base_remaining_verts + 1,
index + base_remaining_verts + 2);
break;
case 2:
//whe have 2 remaining verts use strip method
*Tptr++ = index + baseRemainingverts - 1;
*Tptr++ = index + baseRemainingverts;
*Tptr++ = index + baseRemainingverts + 1;
numTris++;
// We have 3 remaining verts. Use strip method.
WriteTriangle(
index + base_remaining_verts - 1,
index + base_remaining_verts,
index + base_remaining_verts + 1);
break;
case 1:
//whe have 1 remaining verts use strip method this is only a conjeture
*Tptr++ = index + baseRemainingverts - 2;
*Tptr++ = index + baseRemainingverts - 1;
*Tptr++ = index + baseRemainingverts;
numTris++;
// We have 1 remaining verts use strip method. This is only a conjeture.
WriteTriangle(
base_remaining_verts - 2,
index + base_remaining_verts - 1,
index + base_remaining_verts);
break;
default:
break;
};
}
index += numVerts;
numT += numTris;
Tadds++;
LastTPrimitive = Prim_List;
}
//Lines
void IndexGenerator::AddLineList(int numVerts)
// Lines
void IndexGenerator::AddLineList(u32 numVerts)
{
if(numVerts <= 0) return;
int numLines = numVerts / 2;
if (!numLines)
auto const numLines = numVerts / 2;
for (u32 i = 0; i != numLines; ++i)
{
//Discard
index++;
return;
*Lptr++ = index + i * 2;
*Lptr++ = index + i * 2 + 1;
++numL;
}
else
{
for (int i = 0; i < numLines; i++)
{
*Lptr++ = index+i*2;
*Lptr++ = index+i*2+1;
}
if((numVerts & 1) != 0)
{
//use line strip for remaining vert
*Lptr++ = index + numLines * 2 - 1;
*Lptr++ = index + numLines * 2;
}
}
index += numVerts;
numL += numLines;
Ladds++;
LastLPrimitive = Prim_List;
}
void IndexGenerator::AddLineStrip(int numVerts)
void IndexGenerator::AddLineStrip(u32 numVerts)
{
int numLines = numVerts - 1;
if (numLines <= 0)
for (u32 i = 1; i < numVerts; ++i)
{
if(numVerts == 1)
{
index++;
*Lptr++ = index + i - 1;
*Lptr++ = index + i;
++numL;
}
return;
}
for (int i = 0; i < numLines; i++)
{
*Lptr++ = index+i;
*Lptr++ = index+i+1;
}
index += numVerts;
numL += numLines;
Ladds++;
LastLPrimitive = Prim_Strip;
}
//Points
void IndexGenerator::AddPoints(int numVerts)
// Points
void IndexGenerator::AddPoints(u32 numVerts)
{
for (int i = 0; i < numVerts; i++)
for (u32 i = 0; i != numVerts; ++i)
{
*Pptr++ = index+i;
*Pptr++ = index + i;
++numP;
}
index += numVerts;
numP += numVerts;
Padds++;
}

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@ -25,53 +25,58 @@
class IndexGenerator
{
public:
//Init
// Init
static void Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr);
//Triangles
static void AddList(int numVerts);
static void AddStrip(int numVerts);
static void AddFan(int numVerts);
static void AddQuads(int numVerts);
//Lines
static void AddLineList(int numVerts);
static void AddLineStrip(int numVerts);
//Points
static void AddPoints(int numVerts);
//Interface
static int GetNumTriangles() {used = true; return numT;}
static int GetNumLines() {used = true;return numL;}
static int GetNumPoints() {used = true;return numP;}
static int GetNumVerts() {return index;} //returns numprimitives
static int GetNumAdds() {return Tadds + Ladds + Padds;}
static int GetTriangleindexLen() {return (int)(Tptr - BASETptr);}
static int GetLineindexLen() {return (int)(Lptr - BASELptr);}
static int GetPointindexLen() {return (int)(Pptr - BASEPptr);}
static void AddIndices(int primitive, u32 numVertices);
// Interface
static u32 GetNumTriangles() {return numT;}
static u32 GetNumLines() {return numL;}
static u32 GetNumPoints() {return numP;}
// returns numprimitives
static u32 GetNumVerts() {return index;}
static u32 GetTriangleindexLen() {return (u32)(Tptr - BASETptr);}
static u32 GetLineindexLen() {return (u32)(Lptr - BASELptr);}
static u32 GetPointindexLen() {return (u32)(Pptr - BASEPptr);}
/*
enum IndexPrimitiveType
{
Prim_None = 0,
Prim_List,
Prim_Strip,
Prim_Fan
} ;
};
*/
private:
// Triangles
static void AddList(u32 numVerts);
static void AddStrip(u32 numVerts);
static void AddFan(u32 numVerts);
static void AddQuads(u32 numVerts);
static void WriteTriangle(u32 index1, u32 index2, u32 index3);
// Lines
static void AddLineList(u32 numVerts);
static void AddLineStrip(u32 numVerts);
// Points
static void AddPoints(u32 numVerts);
static u16 *Tptr;
static u16 *BASETptr;
static u16 *Lptr;
static u16 *BASELptr;
static u16 *Pptr;
static u16 *BASEPptr;
static int numT;
static int numL;
static int numP;
static int index;
static int Tadds;
static int Ladds;
static int Padds;
static IndexPrimitiveType LastTPrimitive;
static IndexPrimitiveType LastLPrimitive;
static bool used;
// TODO: redundant variables
static u32 numT;
static u32 numL;
static u32 numP;
static u32 index;
};
#endif // _INDEXGENERATOR_H

View File

@ -59,34 +59,6 @@ VertexManager::~VertexManager()
ResetBuffer();
}
void VertexManager::AddIndices(int primitive, int numVertices)
{
//switch (primitive)
//{
//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
//}
static void (*const primitive_table[])(int) =
{
IndexGenerator::AddQuads,
NULL,
IndexGenerator::AddList,
IndexGenerator::AddStrip,
IndexGenerator::AddFan,
IndexGenerator::AddLineList,
IndexGenerator::AddLineStrip,
IndexGenerator::AddPoints,
};
primitive_table[primitive](numVertices);
}
int VertexManager::GetRemainingSize()
{
return (int)(s_pEndBufferPointer - s_pCurBufferPointer);
@ -119,7 +91,7 @@ int VertexManager::GetRemainingVertices(int primitive)
}
}
void VertexManager::AddVertices(int primitive, int numVertices)
void VertexManager::AddVertices(int primitive, u32 numVertices)
{
if (numVertices <= 0)
return;
@ -132,7 +104,7 @@ void VertexManager::AddVertices(int primitive, int numVertices)
ADDSTAT(stats.thisFrame.numPrims, numVertices);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
AddIndices(primitive, numVertices);
IndexGenerator::AddIndices(primitive, numVertices);
}
void VertexManager::Flush()

View File

@ -27,7 +27,7 @@ public:
VertexManager();
virtual ~VertexManager(); // needs to be virtual for DX11's dtor
static void AddVertices(int _primitive, int _numVertices);
static void AddVertices(int _primitive, u32 _numVertices);
// TODO: protected?
static u8 *s_pBaseBufferPointer;
@ -63,7 +63,6 @@ protected:
void DoStateShared(PointerWrap& p);
private:
static void AddIndices(int primitive, int numVertices);
//virtual void Draw(u32 stride, bool alphapass) = 0;
// temp
virtual void vFlush() = 0;