Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs, we should have some way for users to disable them. This commit accomplishes that by adding a *_Disabled section corresponding to each *_Enabled section.
This commit is contained in:
parent
3328eb4523
commit
366cfd0f8c
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@ -26,7 +26,6 @@
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#include <iterator>
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#include <mutex>
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#include <string>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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@ -39,6 +38,7 @@
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#include "Common/MsgHandler.h"
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#include "Core/ARDecrypt.h"
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#include "Core/CheatCodes.h"
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#include "Core/ConfigManager.h"
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#include "Core/PowerPC/MMU.h"
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@ -120,7 +120,7 @@ void ApplyCodes(const std::vector<ARCode>& codes)
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s_disable_logging = false;
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s_active_codes.clear();
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std::copy_if(codes.begin(), codes.end(), std::back_inserter(s_active_codes),
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[](const ARCode& code) { return code.active; });
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[](const ARCode& code) { return code.enabled; });
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s_active_codes.shrink_to_fit();
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}
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@ -136,7 +136,7 @@ void UpdateSyncedCodes(const std::vector<ARCode>& codes)
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s_synced_codes.clear();
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s_synced_codes.reserve(codes.size());
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std::copy_if(codes.begin(), codes.end(), std::back_inserter(s_synced_codes),
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[](const ARCode& code) { return code.active; });
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[](const ARCode& code) { return code.enabled; });
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s_synced_codes.shrink_to_fit();
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}
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@ -148,7 +148,7 @@ std::vector<ARCode> ApplyAndReturnCodes(const std::vector<ARCode>& codes)
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s_disable_logging = false;
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s_active_codes.clear();
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std::copy_if(codes.begin(), codes.end(), std::back_inserter(s_active_codes),
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[](const ARCode& code) { return code.active; });
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[](const ARCode& code) { return code.enabled; });
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}
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s_active_codes.shrink_to_fit();
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@ -160,7 +160,7 @@ void AddCode(ARCode code)
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if (!SConfig::GetInstance().bEnableCheats)
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return;
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if (code.active)
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if (code.enabled)
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{
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std::lock_guard<std::mutex> guard(s_lock);
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s_disable_logging = false;
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@ -178,20 +178,6 @@ std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_in
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{
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std::vector<ARCode> codes;
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std::unordered_set<std::string> enabled_names;
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{
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std::vector<std::string> enabled_lines;
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local_ini.GetLines("ActionReplay_Enabled", &enabled_lines);
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for (const std::string& line : enabled_lines)
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{
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if (!line.empty() && line[0] == '$')
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{
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std::string name = line.substr(1, line.size() - 1);
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enabled_names.insert(name);
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}
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}
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}
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const IniFile* inis[2] = {&global_ini, &local_ini};
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for (const IniFile* ini : inis)
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{
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@ -225,7 +211,6 @@ std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_in
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}
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current_code.name = line.substr(1, line.size() - 1);
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current_code.active = enabled_names.find(current_code.name) != enabled_names.end();
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current_code.user_defined = (ini == &local_ini);
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}
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else
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@ -279,6 +264,8 @@ std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_in
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DecryptARCode(encrypted_lines, ¤t_code.ops);
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codes.push_back(current_code);
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}
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ReadEnabledAndDisabled(*ini, "ActionReplay", &codes);
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}
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return codes;
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@ -290,7 +277,7 @@ void SaveCodes(IniFile* local_ini, const std::vector<ARCode>& codes)
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std::vector<std::string> enabled_lines;
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for (const ActionReplay::ARCode& code : codes)
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{
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if (code.active)
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if (code.enabled)
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enabled_lines.emplace_back("$" + code.name);
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if (code.user_defined)
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@ -28,8 +28,8 @@ struct ARCode
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{
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std::string name;
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std::vector<AREntry> ops;
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bool active;
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bool user_defined;
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bool enabled = false;
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bool user_defined = false;
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};
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void RunAllActive();
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@ -7,6 +7,7 @@ add_library(core
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ARDecrypt.h
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BootManager.cpp
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BootManager.h
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CheatCodes.h
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CommonTitles.h
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ConfigManager.cpp
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ConfigManager.h
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@ -0,0 +1,38 @@
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// Copyright 2020 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/IniFile.h"
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template <typename T>
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void ReadEnabledOrDisabled(const IniFile& ini, const std::string& section, bool enabled,
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std::vector<T>* codes)
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{
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std::vector<std::string> lines;
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ini.GetLines(section, &lines, false);
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for (const std::string& line : lines)
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{
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if (line.empty() || line[0] != '$')
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continue;
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for (T& code : *codes)
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{
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// Exclude the initial '$' from the comparison.
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if (line.compare(1, std::string::npos, code.name) == 0)
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code.enabled = enabled;
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}
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}
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}
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template <typename T>
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void ReadEnabledAndDisabled(const IniFile& ini, const std::string& section, std::vector<T>* codes)
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{
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ReadEnabledOrDisabled(ini, section + "_Enabled", true, codes);
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ReadEnabledOrDisabled(ini, section + "_Disabled", false, codes);
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}
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@ -384,6 +384,7 @@
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<ClInclude Include="Boot\DolReader.h" />
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<ClInclude Include="Boot\ElfReader.h" />
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<ClInclude Include="Boot\ElfTypes.h" />
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<ClInclude Include="CheatCodes.h" />
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<ClInclude Include="Config\GraphicsSettings.h" />
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<ClInclude Include="Config\MainSettings.h" />
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<ClInclude Include="Config\NetplaySettings.h" />
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@ -1765,6 +1765,7 @@
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<Filter>HW %28Flipper/Hollywood%29\EXI - Expansion Interface\BBA</Filter>
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</ClInclude>
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<ClInclude Include="SyncIdentifier.h" />
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<ClInclude Include="CheatCodes.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -13,6 +13,7 @@
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#include "Common/IniFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Core/CheatCodes.h"
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namespace Gecko
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{
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@ -190,24 +191,7 @@ std::vector<GeckoCode> LoadCodes(const IniFile& globalIni, const IniFile& localI
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gcodes.push_back(gcode);
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}
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ini->GetLines("Gecko_Enabled", &lines, false);
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for (const std::string& line : lines)
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{
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if (line.empty() || line[0] != '$')
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{
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continue;
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}
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for (GeckoCode& ogcode : gcodes)
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{
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// Exclude the initial '$' from the comparison.
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if (line.compare(1, std::string::npos, ogcode.name) == 0)
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{
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ogcode.enabled = true;
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}
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}
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}
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ReadEnabledAndDisabled(*ini, "Gecko", &gcodes);
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}
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return gcodes;
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@ -1158,7 +1158,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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arcode = ActionReplay::ARCode();
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// Initialize arcode
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arcode.name = "Synced Codes";
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arcode.active = true;
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arcode.enabled = true;
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// Receive code contents from packet
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for (int i = 0; i < m_sync_ar_codes_count; i++)
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@ -12,7 +12,6 @@
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#include <array>
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#include <iterator>
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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@ -21,6 +20,7 @@
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#include "Common/StringUtil.h"
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#include "Core/ActionReplay.h"
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#include "Core/CheatCodes.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/GeckoCode.h"
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@ -47,20 +47,6 @@ const char* PatchTypeAsString(PatchType type)
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void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, IniFile& globalIni,
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IniFile& localIni)
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{
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// Load the name of all enabled patches
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std::string enabledSectionName = section + "_Enabled";
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std::vector<std::string> enabledLines;
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std::set<std::string> enabledNames;
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localIni.GetLines(enabledSectionName, &enabledLines);
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for (const std::string& line : enabledLines)
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{
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if (!line.empty() && line[0] == '$')
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{
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std::string name = line.substr(1, line.size() - 1);
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enabledNames.insert(name);
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}
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}
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const IniFile* inis[2] = {&globalIni, &localIni};
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for (const IniFile* ini : inis)
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@ -83,9 +69,8 @@ void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, I
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}
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currentPatch.entries.clear();
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// Set active and name
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// Set name and whether the patch is user defined
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currentPatch.name = line.substr(1, line.size() - 1);
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currentPatch.active = enabledNames.find(currentPatch.name) != enabledNames.end();
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currentPatch.user_defined = (ini == &localIni);
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}
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else
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@ -123,6 +108,8 @@ void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, I
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{
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patches.push_back(currentPatch);
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}
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ReadEnabledAndDisabled(*ini, section, &patches);
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}
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}
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@ -185,7 +172,7 @@ static void ApplyPatches(const std::vector<Patch>& patches)
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{
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for (const Patch& patch : patches)
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{
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if (patch.active)
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if (patch.enabled)
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{
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for (const PatchEntry& entry : patch.entries)
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{
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@ -33,7 +33,7 @@ struct Patch
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{
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std::string name;
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std::vector<PatchEntry> entries;
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bool active = false;
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bool enabled = false;
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bool user_defined = false; // False if this code is shipped with Dolphin.
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};
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@ -292,7 +292,7 @@ void CheatsManager::GenerateARCode()
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int index = item->data(INDEX_ROLE).toInt();
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ActionReplay::ARCode ar_code;
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ar_code.active = true;
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ar_code.enabled = true;
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ar_code.user_defined = true;
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ar_code.name = tr("Generated by search (Address %1)")
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.arg(m_watch[index].address, 8, 16, QLatin1Char('0'))
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@ -89,7 +89,7 @@ void ARCodeWidget::ConnectWidgets()
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void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
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{
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m_ar_codes[m_code_list->row(item)].active = (item->checkState() == Qt::Checked);
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m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);
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if (!m_restart_required)
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ActionReplay::ApplyCodes(m_ar_codes);
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@ -159,7 +159,7 @@ void ARCodeWidget::UpdateList()
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item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |
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Qt::ItemIsDragEnabled);
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item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked);
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item->setCheckState(ar.enabled ? Qt::Checked : Qt::Unchecked);
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item->setData(Qt::UserRole, static_cast<int>(i));
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m_code_list->addItem(item);
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@ -190,7 +190,7 @@ void ARCodeWidget::AddCode(ActionReplay::ARCode code)
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void ARCodeWidget::OnCodeAddClicked()
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{
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ActionReplay::ARCode ar;
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ar.active = true;
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ar.enabled = true;
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CheatCodeEditor ed(this);
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ed.SetARCode(&ar);
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@ -34,7 +34,7 @@ NewPatchDialog::NewPatchDialog(QWidget* parent, PatchEngine::Patch& patch)
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if (m_patch.entries.empty())
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{
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AddEntry();
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m_patch.active = true;
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m_patch.enabled = true;
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}
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}
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@ -65,7 +65,7 @@ void PatchesWidget::ConnectWidgets()
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void PatchesWidget::OnItemChanged(QListWidgetItem* item)
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{
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m_patches[m_list->row(item)].active = (item->checkState() == Qt::Checked);
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m_patches[m_list->row(item)].enabled = (item->checkState() == Qt::Checked);
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SavePatches();
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}
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@ -132,7 +132,7 @@ void PatchesWidget::SavePatches()
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for (const auto& patch : m_patches)
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{
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if (patch.active)
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if (patch.enabled)
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lines_enabled.push_back("$" + patch.name);
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if (!patch.user_defined)
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@ -164,7 +164,7 @@ void PatchesWidget::Update()
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{
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auto* item = new QListWidgetItem(QString::fromStdString(patch.name));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(patch.active ? Qt::Checked : Qt::Unchecked);
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item->setCheckState(patch.enabled ? Qt::Checked : Qt::Unchecked);
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item->setData(Qt::UserRole, patch.user_defined);
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m_list->addItem(item);
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