Merge pull request #12773 from Tilka/zelda_filters
DSPHLE/Zelda: Add two missing filters
This commit is contained in:
commit
36414bdb55
|
@ -7,6 +7,7 @@
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
|
#include "Common/BitField.h"
|
||||||
#include "Common/ChunkFile.h"
|
#include "Common/ChunkFile.h"
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
#include "Common/Logging/Log.h"
|
#include "Common/Logging/Log.h"
|
||||||
|
@ -803,8 +804,13 @@ struct ZeldaAudioRenderer::VPB
|
||||||
// can be used for future linear interpolation.
|
// can be used for future linear interpolation.
|
||||||
s16 resample_buffer[4];
|
s16 resample_buffer[4];
|
||||||
|
|
||||||
// TODO: document and implement.
|
s16 variable_fir_history[20];
|
||||||
s16 prev_input_samples[0x18];
|
|
||||||
|
// Biquad filter history.
|
||||||
|
s16 biquad_xn1;
|
||||||
|
s16 biquad_xn2;
|
||||||
|
s16 biquad_yn1;
|
||||||
|
s16 biquad_yn2;
|
||||||
|
|
||||||
// Values from the last decoded AFC block. The last two values are
|
// Values from the last decoded AFC block. The last two values are
|
||||||
// especially important since AFC decoding - as a variant of ADPCM -
|
// especially important since AFC decoding - as a variant of ADPCM -
|
||||||
|
@ -813,7 +819,12 @@ struct ZeldaAudioRenderer::VPB
|
||||||
s16 afc_remaining_samples[0x10];
|
s16 afc_remaining_samples[0x10];
|
||||||
s16* AFCYN2() { return &afc_remaining_samples[0xE]; }
|
s16* AFCYN2() { return &afc_remaining_samples[0xE]; }
|
||||||
s16* AFCYN1() { return &afc_remaining_samples[0xF]; }
|
s16* AFCYN1() { return &afc_remaining_samples[0xF]; }
|
||||||
u16 unk_68_80[0x80 - 0x68];
|
|
||||||
|
// Low-pass filter history.
|
||||||
|
s16 low_pass_yn1;
|
||||||
|
s16 low_pass_xn1;
|
||||||
|
|
||||||
|
u16 unk_6A_80[0x80 - 0x6A];
|
||||||
|
|
||||||
enum SamplesSourceType
|
enum SamplesSourceType
|
||||||
{
|
{
|
||||||
|
@ -861,7 +872,11 @@ struct ZeldaAudioRenderer::VPB
|
||||||
s16 loop_yn1;
|
s16 loop_yn1;
|
||||||
s16 loop_yn2;
|
s16 loop_yn2;
|
||||||
|
|
||||||
u16 unk_84;
|
union
|
||||||
|
{
|
||||||
|
BitField<0, 5, u16> variable_fir_filter_size;
|
||||||
|
BitField<5, 1, u16> enable_biquad_filter;
|
||||||
|
};
|
||||||
|
|
||||||
// If true, ramp down quickly to a volume of zero, and end the voice (by
|
// If true, ramp down quickly to a volume of zero, and end the voice (by
|
||||||
// setting VPB[1] done) when it reaches zero.
|
// setting VPB[1] done) when it reaches zero.
|
||||||
|
@ -890,6 +905,20 @@ struct ZeldaAudioRenderer::VPB
|
||||||
u16 base_address_l;
|
u16 base_address_l;
|
||||||
DEFINE_32BIT_ACCESSOR(base_address, BaseAddress)
|
DEFINE_32BIT_ACCESSOR(base_address, BaseAddress)
|
||||||
|
|
||||||
|
u16 unk_8E;
|
||||||
|
u16 unk_8F;
|
||||||
|
|
||||||
|
u16 variable_fir_coeffs[20];
|
||||||
|
|
||||||
|
// Biquad filter coefficients.
|
||||||
|
s16 biquad_bn1;
|
||||||
|
s16 biquad_bn2;
|
||||||
|
s16 biquad_an1;
|
||||||
|
s16 biquad_an2;
|
||||||
|
|
||||||
|
// Low-pass filter coefficient.
|
||||||
|
u16 low_pass_coeff;
|
||||||
|
|
||||||
u16 padding[0xC0];
|
u16 padding[0xC0];
|
||||||
|
|
||||||
// These next two functions are terrible hacks used in order to support two
|
// These next two functions are terrible hacks used in order to support two
|
||||||
|
@ -1173,6 +1202,62 @@ ZeldaAudioRenderer::MixingBuffer* ZeldaAudioRenderer::BufferForID(u16 buffer_id)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ZeldaAudioRenderer::ApplyLowPassFilter(MixingBuffer* buf, VPB* vpb)
|
||||||
|
{
|
||||||
|
s32 yn1 = vpb->reset_vpb ? 0 : vpb->low_pass_yn1;
|
||||||
|
s32 xn1 = vpb->reset_vpb ? 0 : vpb->low_pass_xn1;
|
||||||
|
|
||||||
|
// 9.7 format I think.
|
||||||
|
s32 coeff = vpb->low_pass_coeff;
|
||||||
|
|
||||||
|
for (int i = 0; i < 0x50; ++i)
|
||||||
|
{
|
||||||
|
s32 xn0 = (*buf)[i];
|
||||||
|
s64 tmp = xn0 - xn1;
|
||||||
|
tmp *= coeff;
|
||||||
|
tmp >>= 7;
|
||||||
|
tmp += yn1;
|
||||||
|
s16 yn0 = std::clamp<s64>(tmp, -0x8000, 0x7FFF);
|
||||||
|
(*buf)[i] = yn0;
|
||||||
|
|
||||||
|
yn1 = yn0;
|
||||||
|
xn1 = xn0;
|
||||||
|
}
|
||||||
|
|
||||||
|
vpb->low_pass_yn1 = yn1;
|
||||||
|
vpb->low_pass_xn1 = xn1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ZeldaAudioRenderer::ApplyBiquadFilter(MixingBuffer* buf, VPB* vpb)
|
||||||
|
{
|
||||||
|
s32 xn1 = vpb->biquad_xn1;
|
||||||
|
s32 xn2 = vpb->biquad_xn2;
|
||||||
|
s32 yn1 = vpb->biquad_yn1;
|
||||||
|
s32 yn2 = vpb->biquad_yn2;
|
||||||
|
|
||||||
|
for (int i = 0; i < 0x50; ++i)
|
||||||
|
{
|
||||||
|
s32 xn0 = (*buf)[i];
|
||||||
|
s64 tmp = 0;
|
||||||
|
tmp += vpb->biquad_bn1 * xn1;
|
||||||
|
tmp += vpb->biquad_bn2 * xn2;
|
||||||
|
tmp += vpb->biquad_an1 * yn1;
|
||||||
|
tmp += vpb->biquad_an2 * yn2;
|
||||||
|
s16 yn0 = std::clamp<s64>(tmp >> 15, -0x8000, 0x7FFF);
|
||||||
|
(*buf)[i] = yn0;
|
||||||
|
|
||||||
|
xn2 = xn1;
|
||||||
|
xn1 = xn0;
|
||||||
|
yn2 = yn1;
|
||||||
|
yn1 = yn0;
|
||||||
|
}
|
||||||
|
|
||||||
|
vpb->biquad_xn1 = xn1;
|
||||||
|
vpb->biquad_xn2 = xn2;
|
||||||
|
vpb->biquad_yn1 = yn1;
|
||||||
|
vpb->biquad_yn2 = yn2;
|
||||||
|
}
|
||||||
|
|
||||||
void ZeldaAudioRenderer::AddVoice(u16 voice_id)
|
void ZeldaAudioRenderer::AddVoice(u16 voice_id)
|
||||||
{
|
{
|
||||||
VPB vpb;
|
VPB vpb;
|
||||||
|
@ -1184,9 +1269,23 @@ void ZeldaAudioRenderer::AddVoice(u16 voice_id)
|
||||||
MixingBuffer input_samples;
|
MixingBuffer input_samples;
|
||||||
LoadInputSamples(&input_samples, &vpb);
|
LoadInputSamples(&input_samples, &vpb);
|
||||||
|
|
||||||
// TODO: In place effects.
|
if (vpb.low_pass_coeff != 0)
|
||||||
|
{
|
||||||
|
ApplyLowPassFilter(&input_samples, &vpb);
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: IIR filter.
|
#ifdef STRICT_ZELDA_HLE
|
||||||
|
if (vpb.variable_fir_filter_size != 0)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(DSPHLE, "TODO: variable FIR filter of size {}", vpb.variable_fir_filter_size);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (vpb.enable_biquad_filter && (vpb.biquad_an2 != 0 || vpb.biquad_an1 != 0 ||
|
||||||
|
vpb.biquad_bn2 != 0 || vpb.biquad_bn1 != 0x7FFF))
|
||||||
|
{
|
||||||
|
ApplyBiquadFilter(&input_samples, &vpb);
|
||||||
|
}
|
||||||
|
|
||||||
if (vpb.use_dolby_volume)
|
if (vpb.use_dolby_volume)
|
||||||
{
|
{
|
||||||
|
|
|
@ -185,6 +185,9 @@ private:
|
||||||
// behavior.
|
// behavior.
|
||||||
void DownloadRawSamplesFromMRAM(s16* dst, VPB* vpb, u16 requested_samples_count);
|
void DownloadRawSamplesFromMRAM(s16* dst, VPB* vpb, u16 requested_samples_count);
|
||||||
|
|
||||||
|
void ApplyLowPassFilter(MixingBuffer* buf, VPB* vpb);
|
||||||
|
void ApplyBiquadFilter(MixingBuffer* buf, VPB* vpb);
|
||||||
|
|
||||||
// Applies the reverb effect to Dolby mixed voices based on a set of
|
// Applies the reverb effect to Dolby mixed voices based on a set of
|
||||||
// per-buffer parameters. Is called twice: once before frame rendering and
|
// per-buffer parameters. Is called twice: once before frame rendering and
|
||||||
// once after.
|
// once after.
|
||||||
|
|
Loading…
Reference in New Issue