swap() by blitting

This commit is contained in:
degasus 2013-01-03 12:33:18 +01:00
parent ecedf56eb4
commit 363ffd3a5f
2 changed files with 46 additions and 38 deletions

View File

@ -57,7 +57,7 @@ void OpenGL_ReportARBProgramError();
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
#if defined(_DEBUG) || defined(DEBUGFAST) || 1
#if defined(_DEBUG) || defined(DEBUGFAST)
#define GL_REPORT_ERROR() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__)

View File

@ -1254,6 +1254,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
else
{
TargetRectangle targetRc = ConvertEFBRectangle(rc);
if(applyShader) {
GLuint read_texture = FramebufferManager::ResolveAndGetRenderTarget(rc);
// Render to the real buffer now.
glBindFramebuffer(GL_FRAMEBUFFER, 0); // switch to the window backbuffer
@ -1292,13 +1293,20 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if(applyShader)
PixelShaderCache::DisableShader();
}
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
OGL::TextureCache::DisableStage(0);
} else {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBindFramebuffer(GL_READ_FRAMEBUFFER, FramebufferManager::GetEFBFramebuffer());
glBlitFramebuffer(targetRc.left, targetRc.bottom, targetRc.right, targetRc.top,
flipped_trc.left, flipped_trc.bottom, flipped_trc.right, flipped_trc.top,
GL_COLOR_BUFFER_BIT, GL_LINEAR);
}
}
// Save screenshot
if (s_bScreenshot)
{