NetPlayServer: const correctness
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025eac9062
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@ -342,7 +342,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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}
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// called from ---NETPLAY--- thread
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unsigned int NetPlayServer::OnDisconnect(Client& player)
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unsigned int NetPlayServer::OnDisconnect(const Client& player)
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{
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PlayerId pid = player.pid;
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@ -823,7 +823,7 @@ bool NetPlayServer::StartGame()
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}
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// called from multiple threads
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void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
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void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_pid)
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{
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for (auto& p : m_players)
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{
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@ -834,7 +834,7 @@ void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
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}
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}
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void NetPlayServer::Send(ENetPeer* socket, sf::Packet& packet)
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void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet)
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{
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ENetPacket* epac =
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enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
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@ -853,7 +853,7 @@ void NetPlayServer::KickPlayer(PlayerId player)
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}
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}
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u16 NetPlayServer::GetPort()
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u16 NetPlayServer::GetPort() const
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{
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return m_server->address.port;
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}
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@ -864,7 +864,7 @@ void NetPlayServer::SetNetPlayUI(NetPlayUI* dialog)
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}
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// called from ---GUI--- thread
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std::unordered_set<std::string> NetPlayServer::GetInterfaceSet()
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std::unordered_set<std::string> NetPlayServer::GetInterfaceSet() const
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{
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std::unordered_set<std::string> result;
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auto lst = GetInterfaceListInternal();
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@ -874,7 +874,7 @@ std::unordered_set<std::string> NetPlayServer::GetInterfaceSet()
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}
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// called from ---GUI--- thread
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std::string NetPlayServer::GetInterfaceHost(const std::string& inter)
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std::string NetPlayServer::GetInterfaceHost(const std::string& inter) const
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{
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char buf[16];
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sprintf(buf, ":%d", GetPort());
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@ -890,7 +890,7 @@ std::string NetPlayServer::GetInterfaceHost(const std::string& inter)
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}
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// called from ---GUI--- thread
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std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceListInternal()
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std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceListInternal() const
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{
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std::vector<std::pair<std::string, std::string>> result;
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#if defined(_WIN32)
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@ -50,11 +50,11 @@ public:
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void KickPlayer(PlayerId player);
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u16 GetPort();
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u16 GetPort() const;
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void SetNetPlayUI(NetPlayUI* dialog);
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std::unordered_set<std::string> GetInterfaceSet();
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std::string GetInterfaceHost(const std::string& inter);
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std::unordered_set<std::string> GetInterfaceSet() const;
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std::string GetInterfaceHost(const std::string& inter) const;
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bool is_connected = false;
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@ -78,10 +78,10 @@ private:
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bool operator==(const Client& other) const { return this == &other; }
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};
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void SendToClients(sf::Packet& packet, const PlayerId skip_pid = 0);
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void Send(ENetPeer* socket, sf::Packet& packet);
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void SendToClients(const sf::Packet& packet, const PlayerId skip_pid = 0);
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void Send(ENetPeer* socket, const sf::Packet& packet);
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unsigned int OnConnect(ENetPeer* socket);
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unsigned int OnDisconnect(Client& player);
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unsigned int OnDisconnect(const Client& player);
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unsigned int OnData(sf::Packet& packet, Client& player);
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void OnTraversalStateChanged() override;
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@ -89,7 +89,7 @@ private:
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void OnConnectFailed(u8) override {}
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void UpdatePadMapping();
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void UpdateWiimoteMapping();
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std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal();
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std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal() const;
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NetSettings m_settings;
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