TextureConversionShader: Don't use the float specifier in shader code.

This commit is contained in:
Jules Blok 2016-08-24 11:44:57 +02:00
parent 6c82469662
commit 35a270d2a8
1 changed files with 1 additions and 1 deletions

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@ -158,7 +158,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest,
// Handle D3D depth inversion. // Handle D3D depth inversion.
if (depth) if (depth)
WRITE(p, " %s = 1.0f - %s;\n", dest, dest); WRITE(p, " %s = 1.0 - %s;\n", dest, dest);
} }
} }