DSPCore: Move PRECISE_BACKLOG define to the interpreter code
The only usages of this define are within this source file.
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@ -25,10 +25,6 @@
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namespace DSP
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namespace DSP
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{
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{
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// not needed for game ucodes (it slows down interpreter/dspjit32 + easier to compare int VS
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// dspjit64 without it)
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//#define PRECISE_BACKLOG
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// Returns false if the hash fails and the user hits "Yes"
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// Returns false if the hash fails and the user hits "Yes"
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static bool VerifyRoms(const SDSP& dsp)
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static bool VerifyRoms(const SDSP& dsp)
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{
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{
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@ -16,6 +16,10 @@
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namespace DSP::Interpreter
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namespace DSP::Interpreter
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{
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{
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// Not needed for game ucodes (it slows down interpreter + easier to compare int VS
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// dspjit64 without it)
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//#define PRECISE_BACKLOG
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Interpreter::Interpreter(DSPCore& dsp) : m_dsp_core{dsp}
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Interpreter::Interpreter(DSPCore& dsp) : m_dsp_core{dsp}
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{
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{
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InitInstructionTables();
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InitInstructionTables();
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