Vulkan: Clear decoding texture before usage
Fixes a validation layer warning.
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447aeb8f77
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357c55442f
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@ -782,8 +782,19 @@ bool TextureConverter::CreateDecodingTexture()
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m_decoding_texture = Texture2D::Create(
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DECODING_TEXTURE_WIDTH, DECODING_TEXTURE_HEIGHT, 1, 1, VK_FORMAT_R8G8B8A8_UNORM,
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VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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return static_cast<bool>(m_decoding_texture);
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VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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if (!m_decoding_texture)
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return false;
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VkClearColorValue clear_value = {{0.0f, 0.0f, 0.0f, 1.0f}};
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VkImageSubresourceRange clear_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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m_decoding_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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m_decoding_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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&clear_value, 1, &clear_range);
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return true;
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}
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bool TextureConverter::CompileYUYVConversionShaders()
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