From bbf3efb17dd70942a9e6590f57ab3eaf0507eaa8 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Mon, 29 May 2023 23:08:35 -0500 Subject: [PATCH] VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target --- .../Runtime/GraphicsModManager.cpp | 28 +++++++++++-------- 1 file changed, 16 insertions(+), 12 deletions(-) diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp index a100801e8b..1b25f8476b 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp @@ -212,16 +212,7 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config) const auto internal_group = fmt::format("{}.{}", mod.m_title, feature.m_group); - const auto add_target = [&](const GraphicsTargetConfig& target, - GraphicsModConfig mod_config) { - auto action = create_action(feature.m_action, feature.m_action_data, std::move(mod_config)); - if (action == nullptr) - { - WARN_LOG_FMT(VIDEO, "Failed to create action '{}' for group '{}'.", feature.m_action, - feature.m_group); - return; - } - m_actions.push_back(std::move(action)); + const auto add_target = [&](const GraphicsTargetConfig& target) { std::visit( overloaded{ [&](const DrawStartedTextureTarget& the_target) { @@ -264,21 +255,34 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config) target); }; + const auto add_action = [&](GraphicsModConfig mod_config) { + auto action = create_action(feature.m_action, feature.m_action_data, std::move(mod_config)); + if (action == nullptr) + { + WARN_LOG_FMT(VIDEO, "Failed to create action '{}' for group '{}'.", feature.m_action, + feature.m_group); + return; + } + m_actions.push_back(std::move(action)); + }; + // Prefer groups in the pack over groups from another pack if (const auto local_it = group_to_targets.find(internal_group); local_it != group_to_targets.end()) { + add_action(mod); for (const GraphicsTargetConfig& target : local_it->second) { - add_target(target, mod); + add_target(target); } } else if (const auto global_it = group_to_targets.find(feature.m_group); global_it != group_to_targets.end()) { + add_action(mod); for (const GraphicsTargetConfig& target : global_it->second) { - add_target(target, mod); + add_target(target); } } else