Get display name and score from client
Delete m_display_name and m_player_score fields and retrieve those values directly from the client's user information.
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3bf8b5fb90
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355b892621
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@ -413,15 +413,16 @@ void AchievementManager::FetchBadges()
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}
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m_image_queue.Cancel();
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if (m_player_badge.name != m_display_name)
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auto* user = rc_client_get_user_info(m_client);
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if (m_player_badge.name.compare(user->display_name) != 0)
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{
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m_image_queue.EmplaceItem([this] {
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m_image_queue.EmplaceItem([this, user] {
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std::string name_to_fetch;
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{
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std::lock_guard lg{m_lock};
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if (m_display_name == m_player_badge.name)
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if (m_player_badge.name.compare(user->display_name) == 0)
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return;
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name_to_fetch = m_display_name;
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name_to_fetch.assign(user->display_name);
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}
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rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
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.image_type = RC_IMAGE_TYPE_USER};
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@ -430,10 +431,10 @@ void AchievementManager::FetchBadges()
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded player badge id {}.", name_to_fetch);
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std::lock_guard lg{m_lock};
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if (name_to_fetch != m_display_name)
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if (name_to_fetch.compare(user->display_name) != 0)
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Requested outdated badge id {} for player id {}.",
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name_to_fetch, m_display_name);
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name_to_fetch, user->display_name);
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return;
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}
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m_player_badge.badge = std::move(fetched_badge);
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@ -766,14 +767,24 @@ bool AchievementManager::IsHardcoreModeActive() const
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return (m_runtime.trigger_count + m_runtime.lboard_count > 0);
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}
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std::string AchievementManager::GetPlayerDisplayName() const
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std::string_view AchievementManager::GetPlayerDisplayName() const
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{
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return HasAPIToken() ? m_display_name : "";
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if (!HasAPIToken())
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return "";
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auto* user = rc_client_get_user_info(m_client);
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if (!user)
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return "";
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return std::string_view(user->display_name);
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}
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u32 AchievementManager::GetPlayerScore() const
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{
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return HasAPIToken() ? m_player_score : 0;
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if (!HasAPIToken())
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return 0;
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auto* user = rc_client_get_user_info(m_client);
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if (!user)
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return 0;
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return user->score;
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}
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const AchievementManager::BadgeStatus& AchievementManager::GetPlayerBadge() const
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@ -1477,13 +1488,14 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_
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nullptr);
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if (m_game_data.achievements[game_data_index].category == RC_ACHIEVEMENT_CATEGORY_CORE)
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{
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auto* user = rc_client_get_user_info(m_client);
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m_queue.EmplaceItem([this, event_id] { AwardAchievement(event_id); });
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PointSpread spread = TallyScore();
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if (spread.hard_points == spread.total_points &&
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it->second.remote_unlock_status != UnlockStatus::UnlockType::HARDCORE)
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{
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OSD::AddMessage(
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fmt::format("Congratulations! {} has mastered {}", m_display_name, m_game_data.title),
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fmt::format("Congratulations! {} has mastered {}", user->display_name, m_game_data.title),
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OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
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(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
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nullptr);
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@ -1491,10 +1503,11 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_
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else if (spread.hard_points + spread.soft_points == spread.total_points &&
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it->second.remote_unlock_status == UnlockStatus::UnlockType::LOCKED)
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{
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OSD::AddMessage(
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fmt::format("Congratulations! {} has completed {}", m_display_name, m_game_data.title),
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OSD::AddMessage(fmt::format("Congratulations! {} has completed {}", user->display_name,
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m_game_data.title),
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OSD::Duration::VERY_LONG, OSD::Color::CYAN,
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(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
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(Config::Get(Config::RA_BADGES_ENABLED)) ?
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DecodeBadgeToOSDIcon(m_game_badge.badge) :
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nullptr);
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}
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}
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@ -135,7 +135,7 @@ public:
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std::recursive_mutex& GetLock();
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bool IsHardcoreModeActive() const;
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std::string GetPlayerDisplayName() const;
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std::string_view GetPlayerDisplayName() const;
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u32 GetPlayerScore() const;
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const BadgeStatus& GetPlayerBadge() const;
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std::string GetGameDisplayName() const;
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@ -216,8 +216,6 @@ private:
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UpdateCallback m_update_callback = [] {};
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std::unique_ptr<DiscIO::Volume> m_loading_volume;
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bool m_disabled = false;
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std::string m_display_name;
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u32 m_player_score = 0;
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BadgeStatus m_player_badge;
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Hash m_game_hash{};
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u32 m_game_id = 0;
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@ -15,6 +15,7 @@
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Core.h"
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#include "DolphinQt/QtUtils/FromStdString.h"
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#include "DolphinQt/Settings.h"
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AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
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@ -76,7 +77,7 @@ void AchievementHeaderWidget::UpdateData()
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}
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AchievementManager::PointSpread point_spread = instance.TallyScore();
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QString user_name = QString::fromStdString(instance.GetPlayerDisplayName());
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QString user_name = QtUtils::FromStdString(instance.GetPlayerDisplayName());
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QString game_name = QString::fromStdString(instance.GetGameDisplayName());
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AchievementManager::BadgeStatus player_badge = instance.GetPlayerBadge();
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AchievementManager::BadgeStatus game_badge = instance.GetGameBadge();
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