Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
fffc2b6a77
commit
34a4fee1c5
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@ -508,25 +508,32 @@ void Update()
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VerticalBeamPos = 1;
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}
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if(VerticalBeamPos == NextXFBRender)
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if (VerticalBeamPos == NextXFBRender)
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{
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u8* xfbPtr = 0;
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int yOffset = 0;
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if(NextXFBRender == 1)
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if (NextXFBRender == 1)
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{
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NextXFBRender = LinesPerField;
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xfbPtr = Memory::GetPointer(VideoInterface::m_FrameBufferTop.Hex);
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// The & mask is a hack for mario kart
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u32 addr = (VideoInterface::m_FrameBufferTop.Hex & 0xFFFFFFF) | 0x80000000;
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if (addr >= 0x80000000 &&
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addr <= (0x81800000-640*480*2))
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xfbPtr = Memory::GetPointer(addr);
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}
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else
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{
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NextXFBRender = 1;
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xfbPtr = Memory::GetPointer(VideoInterface::m_FrameBufferBottom.Hex);
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u32 addr = (VideoInterface::m_FrameBufferBottom.Hex & 0xFFFFFFF) | 0x80000000;
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if (addr >= 0x80000000 &&
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addr <= (0x81800000-640*480*2))
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xfbPtr = Memory::GetPointer(addr);
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yOffset = -1;
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}
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if(xfbPtr && PluginVideo::IsLoaded())
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if (xfbPtr && PluginVideo::IsLoaded())
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{
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int fbWidth = m_VIHorizontalStepping.FieldSteps * 16;
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int fbHeight = (m_VIHorizontalStepping.FbSteps / m_VIHorizontalStepping.FieldSteps) * m_VIVerticalTimingRegister.ACV;
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@ -347,7 +347,7 @@ void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
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wxEmptyString, wxEmptyString, wxEmptyString,
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wxString::Format
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(
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_T("All GC/Wii files (elf, dol, gcm, iso)|*.elf;*.dol;*.gcm;*.iso|All files (%s)|%s"),
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_T("All GC/Wii files (elf, dol, gcm, iso)|*.elf;*.dol;*.gcm;*.iso;*.gcz|All files (%s)|%s"),
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wxFileSelectorDefaultWildcardStr,
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wxFileSelectorDefaultWildcardStr
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),
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@ -607,6 +607,9 @@ void CFrame::OnToggleStatusbar(wxCommandEvent& event)
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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event.Skip();
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return;
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if (((event.GetKeyCode() == WXK_RETURN) && (event.GetModifiers() == wxMOD_ALT)) ||
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(event.GetKeyCode() == WXK_ESCAPE))
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{
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@ -15,26 +15,39 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#if _WIN32
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#include <intrin.h>
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#endif
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#include <xmmintrin.h>
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#include "XFBConvert.h"
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#include "Common.h"
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// TODO: Convert this thing into wicked fast SSE2.
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namespace {
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int bound(int i)
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u8 bound_table[3*256];
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int y[256];
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int v1[256];
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int v2[256];
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int u1[256];
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int u2[256];
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u8 *bound_lut = bound_table + 256;
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inline int bound(int i)
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{
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return (i>255)?255:((i<0)?0:i);
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return bound_lut[i];
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}
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void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
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inline void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
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{
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b = bound((76283*(y - 16) + 132252*(u - 128))>>16);
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g = bound((76283*(y - 16) - 53281 *(v - 128) - 25624*(u - 128))>>16); //last one u?
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r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
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int gray = 76283*(y - 16);
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b = bound((gray + 132252*(u - 128))>>16);
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g = bound((gray - 53281 *(v - 128) - 25624*(u - 128))>>16);
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r = bound((gray + 104595*(v - 128))>>16);
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}
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void rgb2yuv(int r, int g, int b, int &y, int &u, int &v)
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inline void rgb2yuv(int r, int g, int b, int &y, int &u, int &v)
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{
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y = (((16843 * r) + (33030 * g) + (6423 * b)) >> 16) + 16;
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v = (((28770 * r) - (24117 * g) - (4653 * b)) >> 16) + 128;
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@ -43,24 +56,61 @@ void rgb2yuv(int r, int g, int b, int &y, int &u, int &v)
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} // namespace
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//const __m128i _bias1 = _mm_set_epi32(16 << 16, 128/2 << 16, 0, 128/2 << 16);
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//const __m128i _bias2 = _mm_set_epi32(0, 128/2 << 16, 16 << 16, 128/2 << 16);
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const __m128i _bias1 = _mm_set_epi32(128/2 << 16, 0, 128/2 << 16, 16 << 16);
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const __m128i _bias2 = _mm_set_epi32(128/2 << 16, 16 << 16, 128/2 << 16, 0);
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__m128i _r1[256];
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__m128i _r2[256];
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__m128i _g1[256];
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__m128i _g2[256];
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__m128i _b1[256];
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__m128i _b2[256];
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void InitXFBConvTables()
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{
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for (int i = 0; i < 256; i++)
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{
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bound_table[i] = 0;
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bound_table[256 + i] = i;
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bound_table[512 + i] = 255;
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y[i] = 76283*(i - 16);
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u1[i] = 132252 * (i - 128);
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u2[i] = -25624 * (i - 128);
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v1[i] = -53281 * (i - 128);
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v2[i] = 104595 * (i - 128);
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_r1[i] = _mm_set_epi32( 28770 * i / 2, 0, -9699 * i / 2, 16843 * i);
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_g1[i] = _mm_set_epi32(-24117 * i / 2, 0, -19071 * i / 2, 33030 * i);
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_b1[i] = _mm_set_epi32( -4653 * i / 2, 0, 28770 * i / 2, 6423 * i);
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_r2[i] = _mm_set_epi32( 28770 * i / 2, 16843 * i, -9699 * i / 2, 0);
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_g2[i] = _mm_set_epi32(-24117 * i / 2, 33030 * i, -19071 * i / 2, 0);
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_b2[i] = _mm_set_epi32( -4653 * i / 2, 6423 * i, 28770 * i / 2, 0);
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}
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}
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height)
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{
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const unsigned char *src = _pXFB;
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u32 numBlocks = (width * height) / 2;
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for (u32 i = 0; i < numBlocks; i++, src += 4)
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{
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int Y1 = src[0];
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int Y1 = y[src[0]];
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int Y2 = y[src[2]];
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int U = src[1];
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int Y2 = src[2];
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int V = src[3];
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int r, g, b;
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yuv2rgb(Y1,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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int b1 = bound((Y1 + u1[U]) >> 16);
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int g1 = bound((Y1 + v1[V] + u2[U])>>16);
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int r1 = bound((Y1 + v2[V]) >> 16);
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int b2 = bound((Y2 + u1[U]) >> 16);
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int g2 = bound((Y2 + v1[V] + u2[U]) >> 16);
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int r2 = bound((Y2 + v2[V]) >> 16);
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*dst++ = 0xFF000000 | (r1<<16) | (g1<<8) | (b1);
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*dst++ = 0xFF000000 | (r2<<16) | (g2<<8) | (b2);
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}
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}
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const unsigned char *src = _pEFB;
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u32 numBlocks = (width * height) / 2;
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for (u32 i = 0; i < numBlocks; i++)
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#if 1
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__m128i zero = _mm_setzero_si128();
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for (int i = 0; i < numBlocks / 4; i++)
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{
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__m128i yuyv[4];
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for (int j = 0; j < 4; j++) {
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yuyv[j] = _mm_srai_epi32(
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_mm_add_epi32(
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_mm_add_epi32(
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_mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])), _bias1),
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_mm_add_epi32(
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_mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]])), _bias2)
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), 16);
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src += 8;
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}
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__m128i four_dest = _mm_packus_epi16(_mm_packs_epi32(yuyv[0], yuyv[1]), _mm_packs_epi32(yuyv[2], yuyv[3]));
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_mm_storeu_si128((__m128i *)dst, four_dest);
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dst += 4;
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}
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#else
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for (int i = 0; i < numBlocks; i++)
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{
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int y1 = (((16843 * src[0]) + (33030 * src[1]) + (6423 * src[2])) >> 16) + 16;
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int u1 = ((-(9699 * src[0]) - (19071 * src[1]) + (28770 * src[2])) >> 16) + 128;
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int v1 = (((28770 * src[0]) - (24117 * src[1]) - (4653 * src[2])) >> 16) + 128;
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src += 4;
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int u2 = ((-(9699 * src[0]) - (19071 * src[1]) + (28770 * src[2])) >> 16) + 128;
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int y2 = (((16843 * src[0]) + (33030 * src[1]) + (6423 * src[2])) >> 16) + 16;
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int v2 = (((28770 * src[0]) - (24117 * src[1]) - (4653 * src[2])) >> 16) + 128;
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src += 4;
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*dst++ = (v2 << 24) | (y2 << 16) | (u1 << 8) | (y1);
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int u = bound_lut[(u1 + u2) / 2];
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int v = bound_lut[(v1 + v2) / 2];
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*dst++ = (v << 24) | (y2 << 16) | (u << 8) | (y1);
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}
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#endif
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}
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@ -20,6 +20,8 @@
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#include "Common.h"
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void InitXFBConvTables();
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
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// converts 32-bit RGBA data to 16-bit 4:2:2 YUV data
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@ -173,10 +173,15 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="../../Core/Common/Src;../../PluginSpecs"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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EnableEnhancedInstructionSet="2"
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FloatingPointModel="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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WarnAsError="false"
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@ -236,6 +241,10 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="false"
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AdditionalIncludeDirectories="../../Core/Common/Src;../../PluginSpecs"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="0"
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@ -473,6 +482,14 @@
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<File
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RelativePath=".\Src\XFBConvert.cpp"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AssemblerOutput="4"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\XFBConvert.h"
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@ -38,6 +38,7 @@
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#include "W32Util/Misc.h"
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#include "EmuWindow.h"
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#include "VideoState.h"
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#include "XFBConvert.h"
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#include "Utils.h"
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@ -125,7 +126,7 @@ bool Init()
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return false;
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}
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InitLUTs();
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InitXFBConvTables();
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}
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initCount++;
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@ -126,6 +126,8 @@ namespace EmuWindow
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break;
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case WM_CLOSE:
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ExitProcess(0);
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//Core::SetState(Core::CORE_UNINITIALIZED);
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return 0;
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@ -27,7 +27,9 @@
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enum {
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XFB_WIDTH = 640,
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XFB_HEIGHT = 480,
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XFB_HEIGHT = 480, //480,
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XFB_BUF_HEIGHT = 538, //480,
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// TODO: figure out what to do with PAL
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};
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static GLuint xfb_texture;
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@ -39,8 +41,8 @@ static GLuint s_xfbRenderBuffer = 0;
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void XFB_Init()
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{
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// used to render XFB
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xfb_buffer = new u8[XFB_WIDTH * XFB_HEIGHT * 4];
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memset(xfb_buffer, 0, XFB_WIDTH * XFB_HEIGHT * 4);
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xfb_buffer = new u8[XFB_WIDTH * XFB_BUF_HEIGHT * 4];
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memset(xfb_buffer, 0, XFB_WIDTH * XFB_BUF_HEIGHT * 4);
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glGenTextures(1, &xfb_texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
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@ -37,6 +37,7 @@
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "XFB.h"
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#include "XFBConvert.h"
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#include "VideoState.h"
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#include "Debugger/Debugger.h" // for the CDebugger class
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@ -182,6 +183,7 @@ void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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frameCount = 0;
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g_VideoInitialize = *_pVideoInitialize;
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InitLUTs();
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InitXFBConvTables();
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g_Config.Load();
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if (!OpenGL_Create(g_VideoInitialize, 640, 480)) { //640x480 will be the default if all else fails//
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Loading…
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