Update sketchy.glsl
This commit is contained in:
parent
92d0af2d18
commit
349a7b59ea
|
@ -14,9 +14,11 @@ void main()
|
|||
tmp += c0 - texture(samp9, uv0 + float2(2.0, -2.0)*resolution.zw).rgba;
|
||||
tmp += c0 - texture(samp9, uv0 - float2(2.0, -2.0)*resolution.zw).rgba;
|
||||
float grey = ((0.222 * tmp.r) + (0.707 * tmp.g) + (0.071 * tmp.b));
|
||||
|
||||
// get rid of the bottom line, as it is incorrect.
|
||||
if (uv0.y*resolution.y < 163.0)
|
||||
tmp = float4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
c0 = c0 + 1.0 - grey * 7.0;
|
||||
ocol0 = float4(c0.r, c0.g, c0.b, 1.0);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue