Vulkan: Remove unnecessary command buffer execution

When resizing the game window there is a chance that the swapchain state
is bad. This will result in a deadlock on Linux + Nvidia's proprietary
driver. This code can be removed and the next command buffer execution
will simply occur when the swapchain has been recreated.

The root issue may be a Linux Nvidia driver implementation problem. I
wasn't able to reproduce the original problem on Windows, nor on my
Steam Deck. I tested this change on Fedora 40+Nvidia & SteamOS+AMD.

Fixes https://bugs.dolphin-emu.org/issues/13523
This commit is contained in:
Ali Homafar 2024-08-28 13:28:55 -04:00
parent 22ed1dddca
commit 345767115e
1 changed files with 0 additions and 3 deletions

View File

@ -260,9 +260,6 @@ void VKGfx::BindBackbuffer(const ClearColor& clear_color)
if (res != VK_SUCCESS)
{
// Execute cmdbuffer before resizing, as the last frame could still be presenting.
ExecuteCommandBuffer(false, true);
// Was this a lost exclusive fullscreen?
if (res == VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT)
{