Qt: Add Vulkan to graphics backend description

This commit is contained in:
8times9 2018-06-18 11:32:24 -05:00
parent 29d51ff692
commit 33691d2992
1 changed files with 6 additions and 6 deletions

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@ -231,12 +231,12 @@ void GeneralWidget::AddDescriptions()
{ {
// We need QObject::tr // We need QObject::tr
#if defined(_WIN32) #if defined(_WIN32)
static const char TR_BACKEND_DESCRIPTION[] = static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely " "Selects which graphics API to use internally.\n\nThe software renderer is extremely "
"slow and only useful for debugging, so you'll want to use either Direct3D or " "slow and only useful for debugging, so you will want to use either OpenGL, Direct3D, "
"OpenGL. Different games and different GPUs will behave differently on each " "or Vulkan. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it's recommended to try both and " "backend, so for the best emulation experience it is recommended to try each and "
"choose the one that's less problematic.\n\nIf unsure, select OpenGL."); "select the backend that is least problematic.\n\nIf unsure, select OpenGL.");
#else #else
static const char TR_BACKEND_DESCRIPTION[] = static const char TR_BACKEND_DESCRIPTION[] =
QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely " QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "