InputCommon/DualShockUDPClient: Use an alias for the clock type
Makes code slightly less verbose without exposing the whole chrono header to the current source file.
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@ -39,6 +39,9 @@ const Config::ConfigInfo<int> SERVER_PORT{{Config::System::DualShockUDPClient, "
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DEFAULT_SERVER_PORT};
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} // namespace Settings
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// Clock type used for querying timeframes
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using SteadyClock = std::chrono::steady_clock;
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class Device : public Core::Device
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{
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private:
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@ -115,8 +118,7 @@ private:
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sf::UdpSocket m_socket;
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Common::DVec3 m_accel{};
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Common::DVec3 m_gyro{};
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std::chrono::steady_clock::time_point m_next_reregister =
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std::chrono::steady_clock::time_point::min();
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SteadyClock::time_point m_next_reregister = SteadyClock::time_point::min();
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Proto::MessageType::PadDataResponse m_pad_data{};
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Proto::Touch m_prev_touch{};
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bool m_prev_touch_valid = false;
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@ -134,7 +136,7 @@ static bool s_server_enabled;
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static std::string s_server_address;
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static u16 s_server_port;
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static u32 s_client_uid;
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static std::chrono::steady_clock::time_point s_next_listports;
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static SteadyClock::time_point s_next_listports;
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static std::thread s_hotplug_thread;
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static Common::Flag s_hotplug_thread_running;
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static std::mutex s_port_info_mutex;
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@ -168,7 +170,7 @@ static void HotplugThreadFunc()
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while (s_hotplug_thread_running.IsSet())
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{
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const auto now = std::chrono::steady_clock::now();
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const auto now = SteadyClock::now();
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if (now >= s_next_listports)
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{
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s_next_listports = now + SERVER_LISTPORTS_INTERVAL;
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@ -185,16 +187,17 @@ static void HotplugThreadFunc()
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}
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// Receive controller port info
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using namespace std::chrono;
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using namespace std::chrono_literals;
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Proto::Message<Proto::MessageType::FromServer> msg;
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const auto timeout = s_next_listports - std::chrono::steady_clock::now();
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const auto timeout = s_next_listports - SteadyClock::now();
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// ReceiveWithTimeout treats a timeout of zero as infinite timeout, which we don't want
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auto timeout_ms = std::chrono::duration_cast<std::chrono::milliseconds>(timeout).count();
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timeout_ms = std::max<decltype(timeout_ms)>(timeout_ms, 1);
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const auto timeout_ms = std::max(duration_cast<milliseconds>(timeout), 1ms);
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std::size_t received_bytes;
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sf::IpAddress sender;
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u16 port;
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if (ReceiveWithTimeout(s_socket, &msg, sizeof(msg), received_bytes, sender, port,
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sf::milliseconds(timeout_ms)) == sf::Socket::Status::Done)
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sf::milliseconds(timeout_ms.count())) == sf::Socket::Status::Done)
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{
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if (auto port_info = msg.CheckAndCastTo<Proto::MessageType::PortInfo>())
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{
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@ -379,7 +382,7 @@ std::string Device::GetSource() const
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void Device::UpdateInput()
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{
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// Regularly tell the UDP server to feed us controller data
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const auto now = std::chrono::steady_clock::now();
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const auto now = SteadyClock::now();
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if (now >= m_next_reregister)
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{
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m_next_reregister = now + SERVER_REREGISTER_INTERVAL;
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