diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 6a4d384ba6..a36bd50a6d 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -823,6 +823,10 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType } WRITE(p, "depth = zCoord;\n"); + // mark all NaNs. Intel yield NaNs because of UBO driver bug. This here is a hack to blame the driver + WRITE (p, "\tif(isnan(prev.x) || isinf(prev.x) || isnan(prev.y) || isinf(prev.y) || isnan(prev.z) || isinf(prev.z) || isnan(prev.w) || isinf(prev.w))\n"); // TODO: on intel/mesa, here will be a division by zero + WRITE (p, "\t\tprev = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); + if (dstAlphaMode == DSTALPHA_ALPHA_PASS) WRITE(p, "\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n"); else @@ -1304,8 +1308,6 @@ static void WriteFog(char *&p) // perspective // ze = A/(B - (Zs >> B_SHF) WRITE (p, "\tfloat ze = " I_FOG"[1].x / (" I_FOG"[1].y - (zCoord / " I_FOG"[1].w));\n"); - WRITE (p, "\tif(isnan(ze))\n"); // TODO: on intel/mesa, here will be a division by zero - WRITE (p, "\t\tze = 0.0f;\n"); } else {