EfbInterface: Change out parameters on getters to return by value

This commit is contained in:
Lioncash 2016-09-21 18:53:13 -04:00
parent 023eb34247
commit 33288c4569
4 changed files with 50 additions and 57 deletions

View File

@ -2,13 +2,17 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/Software/DebugUtil.h"
#include <cstring>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/FileUtil.h" #include "Common/FileUtil.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWRenderer.h" #include "VideoBackends/Software/SWRenderer.h"
#include "VideoBackends/Software/TextureSampler.h" #include "VideoBackends/Software/TextureSampler.h"
@ -133,18 +137,16 @@ static void DumpEfb(const std::string& filename)
{ {
u8* data = new u8[EFB_WIDTH * EFB_HEIGHT * 4]; u8* data = new u8[EFB_WIDTH * EFB_HEIGHT * 4];
u8* writePtr = data; u8* writePtr = data;
u8 sample[4];
for (int y = 0; y < EFB_HEIGHT; y++) for (int y = 0; y < EFB_HEIGHT; y++)
{ {
for (int x = 0; x < EFB_WIDTH; x++) for (int x = 0; x < EFB_WIDTH; x++)
{ {
EfbInterface::GetColor(x, y, sample);
// ABGR to RGBA // ABGR to RGBA
*(writePtr++) = sample[3]; const u32 sample = Common::swap32(EfbInterface::GetColor(x, y));
*(writePtr++) = sample[2];
*(writePtr++) = sample[1]; std::memcpy(writePtr, &sample, sizeof(u32));
*(writePtr++) = sample[0]; writePtr += sizeof(u32);
} }
} }

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@ -2,12 +2,15 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/Software/EfbInterface.h"
#include <algorithm> #include <algorithm>
#include <cstddef>
#include <cstring>
#include "Common/CommonFuncs.h" #include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoCommon/BPMemory.h" #include "VideoCommon/BPMemory.h"
#include "VideoCommon/LookUpTables.h" #include "VideoCommon/LookUpTables.h"
#include "VideoCommon/PerfQueryBase.h" #include "VideoCommon/PerfQueryBase.h"
@ -132,39 +135,30 @@ static void SetPixelAlphaColor(u32 offset, u8* color)
} }
} }
static void GetPixelColor(u32 offset, u8* color) static u32 GetPixelColor(u32 offset)
{ {
u32 src;
std::memcpy(&src, &efb[offset], sizeof(u32));
switch (bpmem.zcontrol.pixel_format) switch (bpmem.zcontrol.pixel_format)
{ {
case PEControl::RGB8_Z24: case PEControl::RGB8_Z24:
case PEControl::Z24: case PEControl::Z24:
{ return 0xff | ((src & 0x00ffffff) << 8);
u32 src = *(u32*)&efb[offset];
u32* dst = (u32*)color;
u32 val = 0xff | ((src & 0x00ffffff) << 8);
*dst = val;
}
break;
case PEControl::RGBA6_Z24: case PEControl::RGBA6_Z24:
{ return Convert6To8(src & 0x3f) | // Alpha
u32 src = *(u32*)&efb[offset]; Convert6To8((src >> 6) & 0x3f) << 8 | // Blue
color[ALP_C] = Convert6To8(src & 0x3f); Convert6To8((src >> 12) & 0x3f) << 16 | // Green
color[BLU_C] = Convert6To8((src >> 6) & 0x3f); Convert6To8((src >> 18) & 0x3f) << 24; // Red
color[GRN_C] = Convert6To8((src >> 12) & 0x3f);
color[RED_C] = Convert6To8((src >> 18) & 0x3f);
}
break;
case PEControl::RGB565_Z16: case PEControl::RGB565_Z16:
{
INFO_LOG(VIDEO, "RGB565_Z16 is not supported correctly yet"); INFO_LOG(VIDEO, "RGB565_Z16 is not supported correctly yet");
u32 src = *(u32*)&efb[offset]; return 0xff | ((src & 0x00ffffff) << 8);
u32* dst = (u32*)color;
u32 val = 0xff | ((src & 0x00ffffff) << 8);
*dst = val;
}
break;
default: default:
ERROR_LOG(VIDEO, "Unsupported pixel format: %i", static_cast<int>(bpmem.zcontrol.pixel_format)); ERROR_LOG(VIDEO, "Unsupported pixel format: %i", static_cast<int>(bpmem.zcontrol.pixel_format));
return 0;
} }
} }
@ -406,13 +400,11 @@ static void Dither(u16 x, u16 y, u8* color)
void BlendTev(u16 x, u16 y, u8* color) void BlendTev(u16 x, u16 y, u8* color)
{ {
u32 dstClr; const u32 offset = GetColorOffset(x, y);
u32 offset = GetColorOffset(x, y); u32 dstClr = GetPixelColor(offset);
u8* dstClrPtr = (u8*)&dstClr; u8* dstClrPtr = (u8*)&dstClr;
GetPixelColor(offset, dstClrPtr);
if (bpmem.blendmode.blendenable) if (bpmem.blendmode.blendenable)
{ {
if (bpmem.blendmode.subtract) if (bpmem.blendmode.subtract)
@ -468,23 +460,25 @@ void SetDepth(u16 x, u16 y, u32 depth)
SetPixelDepth(GetDepthOffset(x, y), depth); SetPixelDepth(GetDepthOffset(x, y), depth);
} }
void GetColor(u16 x, u16 y, u8* color) u32 GetColor(u16 x, u16 y)
{ {
u32 offset = GetColorOffset(x, y); u32 offset = GetColorOffset(x, y);
GetPixelColor(offset, color); return GetPixelColor(offset);
} }
// For internal used only, return a non-normalized value, which saves work later. // For internal used only, return a non-normalized value, which saves work later.
void GetColorYUV(u16 x, u16 y, yuv444* out) yuv444 GetColorYUV(u16 x, u16 y)
{ {
u8 color[4]; const u32 color = GetColor(x, y);
GetColor(x, y, color); const u8 red = static_cast<u8>(color >> 24);
const u8 green = static_cast<u8>(color >> 16);
const u8 blue = static_cast<u8>(color >> 8);
// GameCube/Wii uses the BT.601 standard algorithm for converting to YCbCr; see // GameCube/Wii uses the BT.601 standard algorithm for converting to YCbCr; see
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
out->Y = (u8)(0.257f * color[RED_C] + 0.504f * color[GRN_C] + 0.098f * color[BLU_C]); return {static_cast<u8>(0.257f * red + 0.504f * green + 0.098f * blue),
out->U = (u8)(-0.148f * color[RED_C] + -0.291f * color[GRN_C] + 0.439f * color[BLU_C]); static_cast<s8>(-0.148f * red + -0.291f * green + 0.439f * blue),
out->V = (u8)(0.439f * color[RED_C] + -0.368f * color[GRN_C] + -0.071f * color[BLU_C]); static_cast<s8>(0.439f * red + -0.368f * green + -0.071f * blue)};
} }
u32 GetDepth(u16 x, u16 y) u32 GetDepth(u16 x, u16 y)
@ -540,7 +534,7 @@ void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRe
for (int i = 1, x = left; x < right; i++, x++) for (int i = 1, x = left; x < right; i++, x++)
{ {
GetColorYUV(x, y, &scanline[i]); scanline[i] = GetColorYUV(x, y);
} }
// And Downsample them to 4:2:2 // And Downsample them to 4:2:2
@ -573,20 +567,18 @@ void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourc
return; return;
} }
u32 color; size_t textureAddress = 0;
u8* colorPtr = (u8*)&color; const int left = sourceRc.left;
u32* texturePtr = (u32*)texture; const int right = sourceRc.right;
u32 textureAddress = 0;
int left = sourceRc.left;
int right = sourceRc.right;
for (u16 y = sourceRc.top; y < sourceRc.bottom; y++) for (u16 y = sourceRc.top; y < sourceRc.bottom; y++)
{ {
for (u16 x = left; x < right; x++) for (u16 x = left; x < right; x++)
{ {
GetColor(x, y, colorPtr); const u32 color = Common::swap32(GetColor(x, y) | 0xFF);
texturePtr[textureAddress++] = Common::swap32(color | 0xFF);
std::memcpy(&texture[textureAddress], &color, sizeof(u32));
textureAddress += sizeof(u32);
} }
} }
} }

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@ -51,8 +51,8 @@ bool ZCompare(u16 x, u16 y, u32 z);
void SetColor(u16 x, u16 y, u8* color); void SetColor(u16 x, u16 y, u8* color);
void SetDepth(u16 x, u16 y, u32 depth); void SetDepth(u16 x, u16 y, u32 depth);
void GetColor(u16 x, u16 y, u8* color); u32 GetColor(u16 x, u16 y);
void GetColorYUV(u16 x, u16 y, yuv444* color); yuv444 GetColorYUV(u16 x, u16 y);
u32 GetDepth(u16 x, u16 y); u32 GetDepth(u16 x, u16 y);
u8* GetPixelPointer(u16 x, u16 y, bool depth); u8* GetPixelPointer(u16 x, u16 y, bool depth);

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@ -176,8 +176,7 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
} }
case PEEK_COLOR: case PEEK_COLOR:
{ {
u32 color = 0; const u32 color = EfbInterface::GetColor(x, y);
EfbInterface::GetColor(x, y, (u8*)&color);
// rgba to argb // rgba to argb
value = (color >> 8) | (color & 0xff) << 24; value = (color >> 8) | (color & 0xff) << 24;