GameConfigLoader: Empty INI to location map
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1e766ab490
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332747857e
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@ -44,141 +44,25 @@ static std::vector<std::string> GetGameIniFilenames(const std::string& id, u16 r
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return filenames;
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return filenames;
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}
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}
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static std::map<std::pair<std::string, std::string>, ConfigLocation> ini_to_location = {
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using INIToLocationMap = std::map<std::pair<std::string, std::string>, ConfigLocation>;
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// Core
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{{"Core", "CPUThread"}, {Config::System::Main, "Core", "CPUThread"}},
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{{"Core", "SkipIdle"}, {Config::System::Main, "Core", "SkipIdle"}},
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{{"Core", "SyncOnSkipIdle"}, {Config::System::Main, "Core", "SyncOnSkipIdle"}},
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{{"Core", "FPRF"}, {Config::System::Main, "Core", "FPRF"}},
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{{"Core", "AccurateNaNs"}, {Config::System::Main, "Core", "AccurateNaNs"}},
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{{"Core", "MMU"}, {Config::System::Main, "Core", "MMU"}},
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{{"Core", "DCBZ"}, {Config::System::Main, "Core", "DCBZ"}},
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{{"Core", "SyncGPU"}, {Config::System::Main, "Core", "SyncGPU"}},
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{{"Core", "FastDiscSpeed"}, {Config::System::Main, "Core", "FastDiscSpeed"}},
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{{"Core", "DSPHLE"}, {Config::System::Main, "Core", "DSPHLE"}},
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{{"Core", "GFXBackend"}, {Config::System::Main, "Core", "GFXBackend"}},
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{{"Core", "CPUCore"}, {Config::System::Main, "Core", "CPUCore"}},
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{{"Core", "HLE_BS2"}, {Config::System::Main, "Core", "HLE_BS2"}},
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{{"Core", "EmulationSpeed"}, {Config::System::Main, "Core", "EmulationSpeed"}},
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{{"Core", "GPUDeterminismMode"}, {Config::System::Main, "Core", "GPUDeterminismMode"}},
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{{"Core", "ProgressiveScan"}, {Config::System::Main, "Display", "ProgressiveScan"}},
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{{"Core", "PAL60"}, {Config::System::Main, "Display", "PAL60"}},
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// Action Replay cheats
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// This is a mapping from the legacy section-key pairs to ConfigLocations.
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{{"ActionReplay_Enabled", ""}, {Config::System::Main, "ActionReplay_Enabled", ""}},
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// New settings do not need to be added to this mapping.
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{{"ActionReplay", ""}, {Config::System::Main, "ActionReplay", ""}},
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// See also: MapINIToRealLocation and GetINILocationFromConfig.
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static const INIToLocationMap& GetINIToLocationMap()
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// Gecko cheats
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{
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{{"Gecko_Enabled", ""}, {Config::System::Main, "Gecko_Enabled", ""}},
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static const INIToLocationMap ini_to_location{};
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{{"Gecko", ""}, {Config::System::Main, "Gecko", ""}},
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return ini_to_location;
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}
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// OnLoad cheats
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{{"OnLoad", ""}, {Config::System::Main, "OnLoad", ""}},
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// OnFrame cheats
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{{"OnFrame_Enabled", ""}, {Config::System::Main, "OnFrame_Enabled", ""}},
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{{"OnFrame", ""}, {Config::System::Main, "OnFrame", ""}},
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// Speedhacks
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{{"Speedhacks", ""}, {Config::System::Main, "Speedhacks", ""}},
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// Debugger values
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{{"Watches", ""}, {Config::System::Debugger, "Watches", ""}},
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{{"BreakPoints", ""}, {Config::System::Debugger, "BreakPoints", ""}},
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{{"MemoryChecks", ""}, {Config::System::Debugger, "MemoryChecks", ""}},
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// DSP
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{{"DSP", "Volume"}, {Config::System::Main, "DSP", "Volume"}},
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{{"DSP", "EnableJIT"}, {Config::System::Main, "DSP", "EnableJIT"}},
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{{"DSP", "Backend"}, {Config::System::Main, "DSP", "Backend"}},
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// Controls
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{{"Controls", "PadType0"}, {Config::System::GCPad, "Core", "SIDevice0"}},
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{{"Controls", "PadType1"}, {Config::System::GCPad, "Core", "SIDevice1"}},
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{{"Controls", "PadType2"}, {Config::System::GCPad, "Core", "SIDevice2"}},
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{{"Controls", "PadType3"}, {Config::System::GCPad, "Core", "SIDevice3"}},
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{{"Controls", "WiimoteSource0"}, {Config::System::WiiPad, "Wiimote1", "Source"}},
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{{"Controls", "WiimoteSource1"}, {Config::System::WiiPad, "Wiimote2", "Source"}},
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{{"Controls", "WiimoteSource2"}, {Config::System::WiiPad, "Wiimote3", "Source"}},
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{{"Controls", "WiimoteSource3"}, {Config::System::WiiPad, "Wiimote4", "Source"}},
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{{"Controls", "WiimoteSourceBB"}, {Config::System::WiiPad, "BalanceBoard", "Source"}},
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// Controller profiles
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{{"Controls", "PadProfile1"}, {Config::System::GCPad, "Controls", "PadProfile1"}},
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{{"Controls", "PadProfile2"}, {Config::System::GCPad, "Controls", "PadProfile2"}},
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{{"Controls", "PadProfile3"}, {Config::System::GCPad, "Controls", "PadProfile3"}},
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{{"Controls", "PadProfile4"}, {Config::System::GCPad, "Controls", "PadProfile4"}},
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{{"Controls", "WiimoteProfile1"}, {Config::System::WiiPad, "Controls", "WiimoteProfile1"}},
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{{"Controls", "WiimoteProfile2"}, {Config::System::WiiPad, "Controls", "WiimoteProfile2"}},
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{{"Controls", "WiimoteProfile3"}, {Config::System::WiiPad, "Controls", "WiimoteProfile3"}},
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{{"Controls", "WiimoteProfile4"}, {Config::System::WiiPad, "Controls", "WiimoteProfile4"}},
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// Video
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{{"Video_Hardware", "VSync"}, {Config::System::GFX, "Hardware", "VSync"}},
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{{"Video_Settings", "wideScreenHack"}, {Config::System::GFX, "Settings", "wideScreenHack"}},
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{{"Video_Settings", "AspectRatio"}, {Config::System::GFX, "Settings", "AspectRatio"}},
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{{"Video_Settings", "Crop"}, {Config::System::GFX, "Settings", "Crop"}},
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{{"Video_Settings", "UseXFB"}, {Config::System::GFX, "Settings", "UseXFB"}},
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{{"Video_Settings", "UseRealXFB"}, {Config::System::GFX, "Settings", "UseRealXFB"}},
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{{"Video_Settings", "SafeTextureCacheColorSamples"},
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{Config::System::GFX, "Settings", "SafeTextureCacheColorSamples"}},
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{{"Video_Settings", "HiresTextures"}, {Config::System::GFX, "Settings", "HiresTextures"}},
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{{"Video_Settings", "ConvertHiresTextures"},
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{Config::System::GFX, "Settings", "ConvertHiresTextures"}},
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{{"Video_Settings", "CacheHiresTextures"},
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{Config::System::GFX, "Settings", "CacheHiresTextures"}},
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{{"Video_Settings", "EnablePixelLighting"},
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{Config::System::GFX, "Settings", "EnablePixelLighting"}},
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{{"Video_Settings", "ForcedSlowDepth"}, {Config::System::GFX, "Settings", "ForcedSlowDepth"}},
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{{"Video_Settings", "MSAA"}, {Config::System::GFX, "Settings", "MSAA"}},
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{{"Video_Settings", "SSAA"}, {Config::System::GFX, "Settings", "SSAA"}},
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{{"Video_Settings", "EFBScale"}, {Config::System::GFX, "Settings", "EFBScale"}},
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{{"Video_Settings", "DisableFog"}, {Config::System::GFX, "Settings", "DisableFog"}},
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{{"Video_Enhancements", "ForceFiltering"},
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{Config::System::GFX, "Enhancements", "ForceFiltering"}},
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{{"Video_Enhancements", "MaxAnisotropy"},
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{Config::System::GFX, "Enhancements", "MaxAnisotropy"}},
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{{"Video_Enhancements", "PostProcessingShader"},
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{Config::System::GFX, "Enhancements", "PostProcessingShader"}},
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{{"Video_Stereoscopy", "StereoMode"}, {Config::System::GFX, "Stereoscopy", "StereoMode"}},
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{{"Video_Stereoscopy", "StereoDepth"}, {Config::System::GFX, "Stereoscopy", "StereoDepth"}},
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{{"Video_Stereoscopy", "StereoSwapEyes"},
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{Config::System::GFX, "Stereoscopy", "StereoSwapEyes"}},
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{{"Video_Hacks", "EFBAccessEnable"}, {Config::System::GFX, "Hacks", "EFBAccessEnable"}},
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{{"Video_Hacks", "BBoxEnable"}, {Config::System::GFX, "Hacks", "BBoxEnable"}},
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{{"Video_Hacks", "ForceProgressive"}, {Config::System::GFX, "Hacks", "ForceProgressive"}},
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{{"Video_Hacks", "EFBToTextureEnable"}, {Config::System::GFX, "Hacks", "EFBToTextureEnable"}},
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{{"Video_Hacks", "EFBScaledCopy"}, {Config::System::GFX, "Hacks", "EFBScaledCopy"}},
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{{"Video_Hacks", "EFBEmulateFormatChanges"},
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{Config::System::GFX, "Hacks", "EFBEmulateFormatChanges"}},
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// GameINI specific video settings
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{{"Video", "ProjectionHack"}, {Config::System::GFX, "Video", "ProjectionHack"}},
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{{"Video", "PH_SZNear"}, {Config::System::GFX, "Video", "PH_SZNear"}},
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{{"Video", "PH_SZFar"}, {Config::System::GFX, "Video", "PH_SZFar"}},
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{{"Video", "PH_ZNear"}, {Config::System::GFX, "Video", "PH_ZNear"}},
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{{"Video", "PH_ZFar"}, {Config::System::GFX, "Video", "PH_ZFar"}},
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{{"Video", "PH_ExtraParam"}, {Config::System::GFX, "Video", "PH_ExtraParam"}},
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{{"Video", "PerfQueriesEnable"}, {Config::System::GFX, "Video", "PerfQueriesEnable"}},
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{{"Video_Stereoscopy", "StereoConvergence"},
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{Config::System::GFX, "Stereoscopy", "StereoConvergence"}},
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{{"Video_Stereoscopy", "StereoEFBMonoDepth"},
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{Config::System::GFX, "Stereoscopy", "StereoEFBMonoDepth"}},
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{{"Video_Stereoscopy", "StereoDepthPercentage"},
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{Config::System::GFX, "Stereoscopy", "StereoDepthPercentage"}},
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// UI
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{{"EmuState", "EmulationStateId"}, {Config::System::UI, "EmuState", "EmulationStateId"}},
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{{"EmuState", "EmulationIssues"}, {Config::System::UI, "EmuState", "EmulationIssues"}},
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{{"EmuState", "Title"}, {Config::System::UI, "EmuState", "Title"}},
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};
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// Converts from a legacy GameINI section-key tuple to a ConfigLocation.
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// Also supports the following format:
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// [System.Section]
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// Key = Value
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static ConfigLocation MapINIToRealLocation(const std::string& section, const std::string& key)
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static ConfigLocation MapINIToRealLocation(const std::string& section, const std::string& key)
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{
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{
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static const INIToLocationMap& ini_to_location = GetINIToLocationMap();
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auto it = ini_to_location.find({section, key});
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auto it = ini_to_location.find({section, key});
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if (it == ini_to_location.end())
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if (it == ini_to_location.end())
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{
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{
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@ -206,11 +90,13 @@ static ConfigLocation MapINIToRealLocation(const std::string& section, const std
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return {Config::System::Main, "", ""};
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return {Config::System::Main, "", ""};
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}
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}
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return ini_to_location[{section, key}];
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return ini_to_location.at({section, key});
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}
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}
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static std::pair<std::string, std::string> GetINILocationFromConfig(const ConfigLocation& location)
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static std::pair<std::string, std::string> GetINILocationFromConfig(const ConfigLocation& location)
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{
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{
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static const INIToLocationMap& ini_to_location = GetINIToLocationMap();
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auto it = std::find_if(ini_to_location.begin(), ini_to_location.end(),
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auto it = std::find_if(ini_to_location.begin(), ini_to_location.end(),
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[&location](const auto& entry) { return entry.second == location; });
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[&location](const auto& entry) { return entry.second == location; });
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@ -226,8 +112,7 @@ static std::pair<std::string, std::string> GetINILocationFromConfig(const Config
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if (it != ini_to_location.end())
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if (it != ini_to_location.end())
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return {it->first.first, location.key};
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return {it->first.first, location.key};
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WARN_LOG(CORE, "Unknown option: %s.%s", location.section.c_str(), location.key.c_str());
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return {Config::GetSystemName(location.system) + "." + location.section, location.key};
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return {"", ""};
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}
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}
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// INI Game layer configuration loader
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// INI Game layer configuration loader
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