Allow input displays to work without an active movie.
This commit is contained in:
parent
e85438cba0
commit
330ea74d19
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@ -141,6 +141,8 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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if(!Movie::IsUsingWiimote(0))
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if(!Movie::IsUsingWiimote(0))
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Movie::InputUpdate();
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Movie::InputUpdate();
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}
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}
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else
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Movie::CheckPadStatus(&PadStatus, ISIDevice::m_iDeviceNumber);
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// Thankfully changing mode does not change the high bits ;)
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// Thankfully changing mode does not change the high bits ;)
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_Hi = (u32)((u8)PadStatus.stickY);
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_Hi = (u32)((u8)PadStatus.stickY);
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@ -762,9 +762,9 @@ void Wiimote::Update()
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}
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}
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}
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}
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}
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}
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if (Movie::IsRecordingInput())
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if (!Movie::IsPlayingInput())
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{
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{
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Movie::RecordWiimote(m_index, data, rptf, m_reg_ir.mode);
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Movie::CheckWiimoteStatus(m_index, data, rptf, m_reg_ir.mode);
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}
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}
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// don't send a data report if auto reporting is off
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// don't send a data report if auto reporting is off
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@ -104,6 +104,17 @@ void EnsureTmpInputSize(size_t bound)
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std::string GetInputDisplay()
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std::string GetInputDisplay()
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{
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{
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if (!IsPlayingInput() && !IsRecordingInput())
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{
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g_numPads = 0;
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for (int i = 0; i < 4; i++)
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{
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if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER)
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g_numPads |= (1 << i);
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if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
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g_numPads |= (1 << (i + 4));
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}
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}
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std::string inputDisplay = "";
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std::string inputDisplay = "";
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for (int i = 0; i < 8; ++i)
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for (int i = 0; i < 8; ++i)
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if ((g_numPads & (1 << i)) != 0)
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if ((g_numPads & (1 << i)) != 0)
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@ -181,7 +192,6 @@ void Init()
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{
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{
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g_bRecordingFromSaveState = false;
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g_bRecordingFromSaveState = false;
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g_rerecords = 0;
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g_rerecords = 0;
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g_numPads = 0;
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g_currentByte = 0;
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g_currentByte = 0;
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g_currentFrame = 0;
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g_currentFrame = 0;
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g_currentLagCount = 0;
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g_currentLagCount = 0;
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@ -576,57 +586,69 @@ void SetWiiInputDisplayString(int remoteID, u8* const coreData, u8* const accelD
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g_InputDisplay[controllerID].append("\n");
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g_InputDisplay[controllerID].append("\n");
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}
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}
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void RecordInput(SPADStatus *PadStatus, int controllerID)
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void CheckPadStatus(SPADStatus *PadStatus, int controllerID)
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{
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{
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if(!IsRecordingInput() || !IsUsingPad(controllerID))
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return;
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g_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
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g_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
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g_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
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g_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
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g_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
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g_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
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g_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
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g_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
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g_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
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g_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
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g_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
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g_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
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g_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
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g_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
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g_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
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g_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
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g_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
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g_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
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g_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
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g_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
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g_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
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g_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
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g_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
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g_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
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g_padState.TriggerL = PadStatus->triggerLeft;
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g_padState.TriggerL = PadStatus->triggerLeft;
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g_padState.TriggerR = PadStatus->triggerRight;
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g_padState.TriggerR = PadStatus->triggerRight;
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g_padState.disc = g_bDiscChange;
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g_padState.AnalogStickX = PadStatus->stickX;
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g_padState.AnalogStickX = PadStatus->stickX;
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g_padState.AnalogStickY = PadStatus->stickY;
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g_padState.AnalogStickY = PadStatus->stickY;
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g_padState.CStickX = PadStatus->substickX;
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g_padState.CStickX = PadStatus->substickX;
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g_padState.CStickY = PadStatus->substickY;
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g_padState.CStickY = PadStatus->substickY;
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SetInputDisplayString(g_padState, controllerID);
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}
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void RecordInput(SPADStatus *PadStatus, int controllerID)
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{
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if (!IsRecordingInput() || !IsUsingPad(controllerID))
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return;
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CheckPadStatus(PadStatus, controllerID);
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if (g_bDiscChange)
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{
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g_padState.disc = g_bDiscChange;
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g_bDiscChange = false;
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}
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EnsureTmpInputSize(g_currentByte + 8);
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EnsureTmpInputSize(g_currentByte + 8);
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memcpy(&(tmpInput[g_currentByte]), &g_padState, 8);
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memcpy(&(tmpInput[g_currentByte]), &g_padState, 8);
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g_currentByte += 8;
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g_currentByte += 8;
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g_totalBytes = g_currentByte;
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g_totalBytes = g_currentByte;
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SetInputDisplayString(g_padState, controllerID);
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if (g_bDiscChange)
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{
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g_bDiscChange = false;
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}
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}
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}
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void RecordWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode)
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void CheckWiimoteStatus(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode)
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{
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{
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if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
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return;
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u8* const coreData = rptf.core?(data+rptf.core):NULL;
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u8* const coreData = rptf.core?(data+rptf.core):NULL;
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u8* const accelData = rptf.accel?(data+rptf.accel):NULL;
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u8* const accelData = rptf.accel?(data+rptf.accel):NULL;
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u8* const irData = rptf.ir?(data+rptf.ir):NULL;
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u8* const irData = rptf.ir?(data+rptf.ir):NULL;
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u8 size = rptf.size;
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u8 size = rptf.size;
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SetWiiInputDisplayString(wiimote, coreData, accelData, irData);
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if (IsRecordingInput())
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RecordWiimote(wiimote, data, size);
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}
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void RecordWiimote(int wiimote, u8 *data, u8 size)
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{
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if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
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return;
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InputUpdate();
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InputUpdate();
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EnsureTmpInputSize(g_currentByte + size + 1);
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EnsureTmpInputSize(g_currentByte + size + 1);
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@ -634,7 +656,6 @@ void RecordWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf
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memcpy(&(tmpInput[g_currentByte]), data, size);
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memcpy(&(tmpInput[g_currentByte]), data, size);
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g_currentByte += size;
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g_currentByte += size;
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g_totalBytes = g_currentByte;
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g_totalBytes = g_currentByte;
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SetWiiInputDisplayString(wiimote, coreData, accelData, irData);
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}
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}
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void ReadHeader()
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void ReadHeader()
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@ -991,7 +1012,6 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
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}
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}
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SetInputDisplayString(g_padState, controllerID);
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SetInputDisplayString(g_padState, controllerID);
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CheckInputEnd();
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CheckInputEnd();
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}
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}
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@ -1050,7 +1070,7 @@ void EndPlayInput(bool cont)
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}
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}
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else if(g_playMode != MODE_NONE)
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else if(g_playMode != MODE_NONE)
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{
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{
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g_numPads = g_rerecords = 0;
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g_rerecords = 0;
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g_currentByte = 0;
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g_currentByte = 0;
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g_playMode = MODE_NONE;
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g_playMode = MODE_NONE;
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Core::DisplayMessage("Movie End.", 2000);
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Core::DisplayMessage("Movie End.", 2000);
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@ -166,7 +166,7 @@ void FrameSkipping();
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bool BeginRecordingInput(int controllers);
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bool BeginRecordingInput(int controllers);
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void RecordInput(SPADStatus *PadStatus, int controllerID);
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void RecordInput(SPADStatus *PadStatus, int controllerID);
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void RecordWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
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void RecordWiimote(int wiimote, u8 *data, u8 size);
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bool PlayInput(const char *filename);
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bool PlayInput(const char *filename);
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void LoadInput(const char *filename);
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void LoadInput(const char *filename);
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@ -179,6 +179,8 @@ void DoState(PointerWrap &p);
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void CheckMD5();
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void CheckMD5();
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void GetMD5();
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void GetMD5();
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void Shutdown();
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void Shutdown();
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void CheckPadStatus(SPADStatus *PadStatus, int controllerID);
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void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
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std::string GetInputDisplay();
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std::string GetInputDisplay();
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