VideoBackends:Metal: Log file on failed pipeline compile
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@ -17,6 +17,7 @@
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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MRCOwned<id<MTLDevice>> Metal::g_device;
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@ -445,10 +446,66 @@ public:
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error:&err];
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if (err)
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{
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PanicAlertFmt("Failed to compile pipeline for {} and {}: {}",
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static int counter;
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std::string filename = VideoBackendBase::BadShaderFilename("pipeline", counter++);
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FILE* file = fopen(filename.c_str(), "w");
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if (file)
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{
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fmt::println(file, "=============== Error ===============");
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fmt::println(file, "{}", [[err localizedDescription] UTF8String]);
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fmt::println(file, "============== Pipeline =============");
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fmt::println(file, "VS: {}", [[[desc vertexFunction] label] UTF8String]);
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fmt::println(file, "PS: {}", [[[desc fragmentFunction] label] UTF8String]);
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fmt::println(file, "Color Format: {}", static_cast<u32>(fs.color_texture_format.Value()));
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fmt::println(file, "Depth Format: {}", static_cast<u32>(fs.depth_texture_format.Value()));
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fmt::println(file, "Sample Count: {}", fs.samples);
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if (u32 cnt = fs.additional_color_attachment_count)
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fmt::println(file, "Additional Color Attachments: {}", cnt);
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if (bs.colorupdate && bs.alphaupdate)
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fmt::println(file, "Write Color, Alpha");
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else if (bs.colorupdate)
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fmt::println(file, "Write Color");
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else if (bs.alphaupdate)
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fmt::println(file, "Write Alpha");
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else
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fmt::println(file, "Write None");
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if (bs.blendenable)
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{
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auto print_blend = [file](const char* name, SrcBlendFactor src, DstBlendFactor dst,
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bool subtract) {
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if (subtract)
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fmt::println(file, "{}: dst * {} - src * {}", name, dst, src);
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else
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fmt::println(file, "{}: src * {} + dst * {}", name, src, dst);
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};
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print_blend("Color Blend", bs.srcfactor, bs.dstfactor, bs.subtract);
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print_blend("Alpha Blend", bs.srcfactoralpha, bs.dstfactoralpha, bs.subtractAlpha);
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fmt::println(file, "Blend Dual Source: {}", bs.usedualsrc ? "true" : "false");
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}
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else
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{
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fmt::println(file, "Blend Disabled");
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}
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if (const Shader* vs = static_cast<const Shader*>(config.vertex_shader))
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{
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fmt::println(file, "========= Vertex Shader MSL =========");
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fmt::println(file, "{}", vs->GetMSL());
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}
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if (const Shader* ps = static_cast<const Shader*>(config.pixel_shader))
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{
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fmt::println(file, "========== Pixel Shader MSL =========");
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fmt::println(file, "{}", ps->GetMSL());
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}
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fclose(file);
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}
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std::string file_msg = file ? fmt::format("Details were written to {}", filename) :
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"Failed to write detailed info";
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PanicAlertFmt("Failed to compile pipeline for {} and {}: {}\n{}",
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[[[desc vertexFunction] label] UTF8String],
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[[[desc fragmentFunction] label] UTF8String],
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[[err localizedDescription] UTF8String]);
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[[err localizedDescription] UTF8String], file_msg);
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return std::make_pair(nullptr, PipelineReflection());
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}
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@ -19,6 +19,7 @@ public:
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~Shader();
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id<MTLFunction> GetShader() const { return m_shader; }
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const std::string& GetMSL() const { return m_msl; }
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BinaryData GetBinary() const override;
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private:
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