Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.

Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s 2009-12-28 19:34:19 +00:00
parent bf6ed51b87
commit 3226d455e3
11 changed files with 269 additions and 302 deletions

View File

@ -79,72 +79,71 @@ class CPluginManager;
BEGIN_EVENT_TABLE(CCodeWindow, wxPanel)
// Menu bar
EVT_MENU(IDM_AUTOMATICSTART, CCodeWindow::OnCPUMode) // Options
EVT_MENU(IDM_BOOTTOPAUSE, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_FONTPICKER, CCodeWindow::OnChangeFont)
// Menu bar
EVT_MENU(IDM_AUTOMATICSTART, CCodeWindow::OnCPUMode) // Options
EVT_MENU(IDM_BOOTTOPAUSE, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_FONTPICKER, CCodeWindow::OnChangeFont)
EVT_MENU(IDM_INTERPRETER, CCodeWindow::OnCPUMode) // Jit
EVT_MENU(IDM_JITUNLIMITED, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLXZOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLWZOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLBZXOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSFOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITFPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITIOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITSROFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_CLEARCODECACHE, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_LOGINSTRUCTIONS, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_SEARCHINSTRUCTION, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_INTERPRETER, CCodeWindow::OnCPUMode) // Jit
EVT_MENU(IDM_JITUNLIMITED, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLXZOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLWZOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLBZXOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSFOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITFPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITIOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITSROFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_CLEARCODECACHE, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_LOGINSTRUCTIONS, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_SEARCHINSTRUCTION, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_REGISTERWINDOW, CCodeWindow::OnToggleWindow) // View
EVT_MENU(IDM_BREAKPOINTWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_MEMORYWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_JITWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_SOUNDWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_VIDEOWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_REGISTERWINDOW, CCodeWindow::OnToggleWindow) // View
EVT_MENU(IDM_BREAKPOINTWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_MEMORYWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_JITWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_SOUNDWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_VIDEOWINDOW, CCodeWindow::OnToggleWindow)
EVT_MENU(IDM_CLEARSYMBOLS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_LOADMAPFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_SCANFUNCTIONS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_SAVEMAPFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_SAVEMAPFILEWITHCODES, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_CREATESIGNATUREFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_USESIGNATUREFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_PATCHHLEFUNCTIONS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_RENAME_SYMBOLS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_CLEARSYMBOLS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_LOADMAPFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_SCANFUNCTIONS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_SAVEMAPFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_SAVEMAPFILEWITHCODES, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_CREATESIGNATUREFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_USESIGNATUREFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_PATCHHLEFUNCTIONS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_RENAME_SYMBOLS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_PROFILEBLOCKS, CCodeWindow::OnProfilerMenu)
EVT_MENU(IDM_WRITEPROFILE, CCodeWindow::OnProfilerMenu)
EVT_MENU(IDM_PROFILEBLOCKS, CCodeWindow::OnProfilerMenu)
EVT_MENU(IDM_WRITEPROFILE, CCodeWindow::OnProfilerMenu)
// Menu tooltips
//EVT_MENU_HIGHLIGHT_ALL( CCodeWindow::OnStatusBar)
// Do this to to avoid that the ToolTips get stuck when only the wxMenu is changed
// and not any wxMenuItem that is required by EVT_MENU_HIGHLIGHT_ALL
//EVT_UPDATE_UI(wxID_ANY, CCodeWindow::OnStatusBar_)
// Menu tooltips
//EVT_MENU_HIGHLIGHT_ALL( CCodeWindow::OnStatusBar)
// Do this to to avoid that the ToolTips get stuck when only the wxMenu is changed
// and not any wxMenuItem that is required by EVT_MENU_HIGHLIGHT_ALL
//EVT_UPDATE_UI(wxID_ANY, CCodeWindow::OnStatusBar_)
// Toolbar
EVT_MENU(IDM_DEBUG_GO, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_STEP, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_STEPOVER, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_SKIP, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_SETPC, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_GOTOPC, CCodeWindow::OnCodeStep)
EVT_TEXT(IDM_ADDRBOX, CCodeWindow::OnAddrBoxChange)
// Toolbar
EVT_MENU(IDM_STEP, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_STEPOVER, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_SKIP, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_SETPC, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_GOTOPC, CCodeWindow::OnCodeStep)
EVT_TEXT(IDM_ADDRBOX, CCodeWindow::OnAddrBoxChange)
// Other
EVT_LISTBOX(ID_SYMBOLLIST, CCodeWindow::OnSymbolListChange)
EVT_LISTBOX(ID_CALLSTACKLIST, CCodeWindow::OnCallstackListChange)
EVT_LISTBOX(ID_CALLERSLIST, CCodeWindow::OnCallersListChange)
EVT_LISTBOX(ID_CALLSLIST, CCodeWindow::OnCallsListChange)
// Other
EVT_LISTBOX(ID_SYMBOLLIST, CCodeWindow::OnSymbolListChange)
EVT_LISTBOX(ID_CALLSTACKLIST, CCodeWindow::OnCallstackListChange)
EVT_LISTBOX(ID_CALLERSLIST, CCodeWindow::OnCallersListChange)
EVT_LISTBOX(ID_CALLSLIST, CCodeWindow::OnCallsListChange)
EVT_HOST_COMMAND(wxID_ANY, CCodeWindow::OnHostMessage)
EVT_HOST_COMMAND(wxID_ANY, CCodeWindow::OnHostMessage)
//EVT_COMMAND(ID_CODEVIEW, wxEVT_CODEVIEW_CHANGE, CCodeWindow::OnCodeViewChange)
//EVT_COMMAND(ID_CODEVIEW, wxEVT_CODEVIEW_CHANGE, CCodeWindow::OnCodeViewChange)
END_EVENT_TABLE()
@ -202,11 +201,11 @@ void CCodeWindow::OnHostMessage(wxCommandEvent& event)
case IDM_NOTIFYMAPLOADED:
NotifyMapLoaded();
break;
/*
case IDM_UPDATELOGDISPLAY:
if (m_LogWindow) m_LogWindow->NotifyUpdate();
break;
*/
// Is this still necessary ?
//case IDM_UPDATELOGDISPLAY:
// if (m_LogWindow) m_LogWindow->NotifyUpdate();
// break;
case IDM_UPDATEDISASMDIALOG:
Update();
if (m_RegisterWindow) m_RegisterWindow->NotifyUpdate();
@ -235,24 +234,6 @@ void CCodeWindow::OnCodeStep(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_DEBUG_GO:
{
// [F|RES] prolly we should disable the other buttons in go mode too ...
if (CCPU::IsStepping())
{
CCPU::EnableStepping(false);
}
else
{
CCPU::EnableStepping(true); // Break
Host_UpdateLogDisplay();
}
wxThread::Sleep(20);
JumpToAddress(PC);
Update();
}
break;
case IDM_STEP:
SingleCPUStep();
break;
@ -647,7 +628,6 @@ void CCodeWindow::PopulateToolbar(wxAuiToolBar* toolBar)
h = m_Bitmaps[Toolbar_DebugGo].GetHeight();
toolBar->SetToolBitmapSize(wxSize(w, h));
toolBar->AddTool(IDM_DEBUG_GO, _T("Play"), m_Bitmaps[Toolbar_DebugGo]);
toolBar->AddTool(IDM_STEP, _T("Step"), m_Bitmaps[Toolbar_Step]);
toolBar->AddTool(IDM_STEPOVER, _T("Step Over"), m_Bitmaps[Toolbar_StepOver]);
toolBar->AddTool(IDM_SKIP, _T("Skip"), m_Bitmaps[Toolbar_Skip]);
@ -690,7 +670,6 @@ void CCodeWindow::UpdateButtonStates()
if (!Initialized)
{
ToolBar->EnableTool(IDM_DEBUG_GO, false);
ToolBar->EnableTool(IDM_STEPOVER, false);
ToolBar->EnableTool(IDM_SKIP, false);
}
@ -698,19 +677,11 @@ void CCodeWindow::UpdateButtonStates()
{
if (!Stepping)
{
ToolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Pause"));
ToolBar->SetToolLabel(IDM_DEBUG_GO, _("Pause"));
ToolBar->SetToolBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_DebugPause]);
ToolBar->EnableTool(IDM_DEBUG_GO, true);
ToolBar->EnableTool(IDM_STEPOVER, false);
ToolBar->EnableTool(IDM_SKIP, false);
}
else
{
ToolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Play"));
ToolBar->SetToolLabel(IDM_DEBUG_GO, _("Play"));
ToolBar->SetToolBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_DebugGo]);
ToolBar->EnableTool(IDM_DEBUG_GO, true);
ToolBar->EnableTool(IDM_STEPOVER, true);
ToolBar->EnableTool(IDM_SKIP, true);
}
@ -757,24 +728,6 @@ void CCodeWindow::UpdateButtonStates()
calls->SetFont(DebuggerFont);
}
void CCodeWindow::RecreateToolbar(wxAuiToolBar * toolBar)
{
/*
// delete and recreate the toolbar
wxToolBarBase* toolBar = GetToolBar();
delete toolBar;
SetToolBar(NULL);
long style = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
wxToolBar* theToolBar = CreateToolBar(style, ID_TOOLBAR_DEBUG);
PopulateToolbar(theToolBar);
SetToolBar(theToolBar);
*/
}
// Show Tool Tip for menu items
void CCodeWindow::DoTip(wxString text)

View File

@ -110,12 +110,12 @@ std::string CVolumeWAD::GetName() const
u32 footer_size;
if (!Read(0x1C, 4, (u8*)&footer_size))
return "Unknown";
return false;
// Offset to the english title
char temp[84];
if (!Read(0xF1 + OpeningBnrOffset, 84, (u8*)&temp) || Common::swap32(footer_size) < 0xF1)
return "Unknown";
return false;
// Remove the null bytes due to 16bit char length
std::string out_temp;

View File

@ -52,11 +52,11 @@ class CFrame : public wxFrame
CFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = wxT("Dolphin"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
bool _UseDebugger = false,
bool ShowLogWindow = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
bool _UseDebugger = false,
bool ShowLogWindow = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
void* GetRenderHandle()
{
@ -146,12 +146,12 @@ class CFrame : public wxFrame
void DoRemovePage(wxWindow *, bool Hide = true);
void DoRemovePageId(wxWindowID Id, bool Hide = true, bool Destroy = false);
void DoRemovePageString(wxString, bool Hide = true, bool Destroy = false);
void HidePane();
void TogglePane();
void SetSimplePaneSize();
void SetPaneSize();
void ResetToolbarStyle();
void TogglePaneStyle(bool,int);
void ToggleNotebookStyle(long);
void TogglePaneStyle(bool On, int EventId);
void ToggleNotebookStyle(bool On, long Style);
void ResizeConsole();
// Float window
void DoUnfloatPage(int Id);
@ -344,3 +344,4 @@ class CFrame : public wxFrame
#endif // __FRAME_H_

View File

@ -70,22 +70,26 @@ void CFrame::OnPaneClose(wxAuiManagerEvent& event)
wxAuiNotebook * nb = (wxAuiNotebook*)event.pane->window;
if (!nb) return;
if (! (nb->GetPageCount() == 0 || (nb->GetPageCount() == 1 && nb->GetPageText(0).IsSameAs(wxT("<>")))))
if ((nb->GetPageText(0).IsSameAs(wxT("Log")) || nb->GetPageText(0).IsSameAs(wxT("Console"))))
{
// Closing a pane containing the logwindow or a console closes both
GetMenuBar()->FindItem(IDM_CONSOLEWINDOW)->Check(false);
GetMenuBar()->FindItem(IDM_LOGWINDOW)->Check(false);
SConfig::GetInstance().m_InterfaceConsole = false;
SConfig::GetInstance().m_InterfaceLogWindow = false;
ToggleConsole(false);
ToggleLogWindow(false);
}
else if (nb->GetPageCount() != 0 && !nb->GetPageText(0).IsSameAs(wxT("<>")))
{
wxMessageBox(wxT("You can't close panes that have pages in them."), wxT("Notice"), wxOK, this);
}
else
{
/*
ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
Console->Log(LogTypes::LNOTICE, StringFromFormat("GetNotebookCount before: %i\n", GetNotebookCount()).c_str());
*/
// Detach and delete the empty notebook
event.pane->DestroyOnClose(true);
m_Mgr->ClosePane(*event.pane);
//Console->Log(LogTypes::LNOTICE, StringFromFormat("GetNotebookCount after: %i\n", GetNotebookCount()).c_str());
}
m_Mgr->Update();
@ -110,8 +114,9 @@ void CFrame::ToggleLogWindow(bool bShow, int i)
DoRemovePage(m_LogWindow);
}
// Hide pane
if (!g_pCodeWindow) HidePane();
// Hide or Show the pane
if (!g_pCodeWindow)
TogglePane();
}
// Enable and disable the console
@ -123,48 +128,47 @@ void CFrame::OnToggleConsole(wxCommandEvent& event)
void CFrame::ToggleConsole(bool bShow, int i)
{
// Can anyone check this code under Linux ? commenting the windows console Hide/show
// should be enough to make it work.
#ifdef _WIN32
ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
if (bShow)
{
//Console->Log(LogTypes::LNOTICE, StringFromFormat(" >>> Show\n").c_str());
if (GetNotebookCount() == 0) return;
if (i < 0 || i > GetNotebookCount()-1) i = 0;
wxWindow *Win = GetWxWindowHwnd(GetConsoleWindow());
if (Win && GetNotebookFromId(i)->GetPageIndex(Win) != wxNOT_FOUND) return;
{
if(!GetConsoleWindow()) Console->Open(); else ShowWindow(GetConsoleWindow(),SW_SHOW);
}
Win = GetWxWindowHwnd(GetConsoleWindow());
if (!Win) return;
// Create parent window
wxPanel * ConsoleParent = CreateEmptyPanel(IDM_CONSOLEWINDOW);
Win->Reparent(ConsoleParent);
if (!bFloatConsoleWindow)
GetNotebookFromId(i)->AddPage(ConsoleParent, wxT("Console"), true, aNormalFile);
// If the window and its page already exist, there's a bug :p
if (GetNotebookFromId(i)->GetPageIndex(GetWxWindowHwnd(GetConsoleWindow())) != wxNOT_FOUND)
return;
// If the console doesn't exist, we create it
if (!GetConsoleWindow())
Console->Open();
else
CreateParentFrame(WindowParentIdFromChildId(ConsoleParent->GetId()), WindowNameFromId(ConsoleParent->GetId()), ConsoleParent);
ShowWindow(GetConsoleWindow(), SW_SHOW); // WIN32
// We retrieve our wxWindow to access our console + its parent (which is the page)
wxWindow *ConsoleWin = GetWxWindowHwnd(GetConsoleWindow());
wxPanel *ConsoleParent = (wxPanel*)FindWindowById(IDM_CONSOLEWINDOW);
// Create the parent window if it doesn't exist, and put the console in it
if (!ConsoleParent) ConsoleParent = CreateEmptyPanel(IDM_CONSOLEWINDOW);
ConsoleWin->Reparent(ConsoleParent);
DoAddPage(ConsoleParent, i, wxT("Console"), bFloatConsoleWindow);
}
else // hide
else // Hide
{
//Console->Log(LogTypes::LNOTICE, StringFromFormat(" >>> Show\n").c_str());
if(GetConsoleWindow())
ShowWindow(GetConsoleWindow(), SW_HIDE); // WIN32
// Hide
if(GetConsoleWindow()) ShowWindow(GetConsoleWindow(),SW_HIDE);
// Release the console to Windows
::SetParent(GetConsoleWindow(), NULL);
// Destroy the empty parent of the console
if (FindWindowById(WindowParentIdFromChildId(IDM_CONSOLEWINDOW)))
FindWindowById(WindowParentIdFromChildId(IDM_CONSOLEWINDOW))->Destroy();
else
DoRemovePageId(IDM_CONSOLEWINDOW, true, true);
// Then close the page
DoRemovePageId(IDM_CONSOLEWINDOW, true, true);
}
// Hide pane
if (!g_pCodeWindow) HidePane();
// Hide or Show the pane
if (!g_pCodeWindow)
TogglePane();
#endif
}
@ -326,7 +330,7 @@ void CFrame::OnAllowNotebookDnD(wxAuiNotebookEvent& event)
event.Allow();
ResizeConsole();
}
void CFrame::HidePane()
void CFrame::TogglePane()
{
// Get the first notebook
wxAuiNotebook * NB = NULL;
@ -377,7 +381,6 @@ void CFrame::DoRemovePageString(wxString Str, bool /*_Hide*/, bool _Destroy)
{
NB->DeletePage(j);
}
//if (_Hide) Win->Hide();
break;
}
}
@ -450,19 +453,10 @@ void CFrame::DoAddPage(wxWindow * Win, int i, wxString Name, bool Float)
GetNotebookFromId(i)->AddPage(Win, Name, true, aNormalFile );
else
CreateParentFrame(WindowParentIdFromChildId(Win->GetId()), WindowNameFromId(Win->GetId()), Win);
//NOTICE_LOG(CONSOLE, "DoAddPage: %i", Win->GetId());
/*
ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
Console->Log(LogTypes::LNOTICE, StringFromFormat("Add: %s\n", Name.c_str()).c_str());
*/
}
void CFrame::DoUnfloatPage(int Id)
{
//NOTICE_LOG(CONSOLE, "DoUnfloatPage: %i", Id);
wxFrame * Win = (wxFrame*)this->FindWindowById(Id);
if (!Win) return;
@ -473,20 +467,16 @@ void CFrame::DoUnfloatPage(int Id)
}
void CFrame::OnFloatingPageClosed(wxCloseEvent& event)
{
//NOTICE_LOG(CONSOLE, "OnFloatingPageClosed: %i", event.GetId());
DoUnfloatPage(event.GetId());
}
void CFrame::OnFloatingPageSize(wxSizeEvent& event)
{
event.Skip();
//NOTICE_LOG(CONSOLE, "OnFloatingPageClosed: %i", event.GetId());
ResizeConsole();
}
void CFrame::DoFloatNotebookPage(wxWindowID Id)
{
//NOTICE_LOG(CONSOLE, "DoFloatNotebookPage: %i %s", Win->GetId(), WindowNameFromId(Win->GetId()).mb_str());
wxFrame * Win = (wxFrame*)this->FindWindowById(Id);
if (!Win) return;
@ -631,7 +621,6 @@ void CFrame::OnDropDownToolbarSelect(wxCommandEvent& event)
else
DlgOk = true;
}
//wxID_CANCEL
SPerspectives Tmp;
Tmp.Name = dlg.GetValue().mb_str();
@ -639,8 +628,8 @@ void CFrame::OnDropDownToolbarSelect(wxCommandEvent& event)
}
break;
case IDM_TAB_SPLIT:
m_bTabSplit = event.IsChecked();
ToggleNotebookStyle(wxAUI_NB_TAB_SPLIT);
m_bTabSplit = event.IsChecked();
ToggleNotebookStyle(m_bTabSplit, wxAUI_NB_TAB_SPLIT);
break;
case IDM_NO_DOCKING:
m_bNoDocking = event.IsChecked();
@ -693,11 +682,6 @@ void CFrame::TogglePaneStyle(bool On, int EventId)
Pane.Floatable(On);
Pane.Dockable(On);
break;
/*
case IDM_NO_DOCKING:
Pane.Dockable(!On);
break;
*/
}
Pane.Dockable(!m_bNoDocking);
}
@ -705,7 +689,7 @@ void CFrame::TogglePaneStyle(bool On, int EventId)
m_Mgr->Update();
}
void CFrame::ToggleNotebookStyle(long Style)
void CFrame::ToggleNotebookStyle(bool On, long Style)
{
wxAuiPaneInfoArray& AllPanes = m_Mgr->GetAllPanes();
for (int i = 0, Count = (int)AllPanes.GetCount(); i < Count; ++i)
@ -714,7 +698,12 @@ void CFrame::ToggleNotebookStyle(long Style)
if (Pane.window->IsKindOf(CLASSINFO(wxAuiNotebook)))
{
wxAuiNotebook* NB = (wxAuiNotebook*)Pane.window;
NB->SetWindowStyleFlag(NB->GetWindowStyleFlag() ^ Style);
if (On)
NB->SetWindowStyleFlag(NB->GetWindowStyleFlag() | Style);
else
NB->SetWindowStyleFlag(NB->GetWindowStyleFlag() &~ Style);
NB->Refresh();
}
}
@ -838,10 +827,6 @@ void CFrame::ReloadPanes()
// Keep settings
bool bConsole = SConfig::GetInstance().m_InterfaceConsole;
//ListChildren();
//ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
//Console->Log(LogTypes::LNOTICE, StringFromFormat("ReloadPanes begin: Sound %i\n", FindWindowByName(wxT("Sound"))).c_str());
if (ActivePerspective >= Perspectives.size()) ActivePerspective = 0;
// Check that there is a perspective
@ -903,13 +888,6 @@ void CFrame::DoLoadPerspective()
SetPaneSize();
// Show
ShowAllNotebooks(true);
/*
ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
Console->Log(LogTypes::LNOTICE, StringFromFormat(
"Loaded: %s (%i panes, %i NBs)\n",
Perspectives.at(ActivePerspective).Name.c_str(), m_Mgr->GetAllPanes().GetCount(), GetNotebookCount()).c_str());
*/
}
// Update the local perspectives array
@ -1009,12 +987,6 @@ void CFrame::Save()
// Update the local vector
SaveLocal();
/*
ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
Console->Log(LogTypes::LNOTICE, StringFromFormat(
"Saved: %s (%s, %i panes, %i NBs)\n",
Perspectives.at(ActivePerspective).Name.c_str(), STmp.c_str(), m_Mgr->GetAllPanes().GetCount(), GetNotebookCount()).c_str());
*/
TogglePaneStyle(m_bEdit, IDM_EDIT_PERSPECTIVES);
}
@ -1207,14 +1179,9 @@ void CFrame::CloseAllNotebooks()
//m_Mgr->DetachPane(m_Mgr->GetAllPanes().Item(i).window);
i = 0;
//Console->Log(LogTypes::LNOTICE, StringFromFormat(" %i Pane\n", i).c_str());
}
else
{
i++;
//Console->Log(LogTypes::LNOTICE, StringFromFormat(" %i No pane\n", i).c_str());
}
}
}
int CFrame::GetNotebookCount()

View File

@ -60,6 +60,8 @@ Core::GetWindowHandle().
#include "ConfigManager.h" // Core
#include "Core.h"
#include "OnFrame.h"
#include "HW/CPU.h"
#include "PowerPC/PowerPC.h"
#include "HW/DVDInterface.h"
#include "HW/ProcessorInterface.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
@ -293,6 +295,7 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
// the changes
ToolBar->Realize();
}
void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
@ -319,6 +322,7 @@ void CFrame::RecreateToolbar()
}
m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbar(m_ToolBar);
m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
@ -353,7 +357,7 @@ void CFrame::InitBitmaps()
int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme;
// Save memory by only having one set of bitmaps loaded at any time. I mean, they are still
// in the exe, which is in memory, but at least we wont make another copy of all of them. */
// in the exe, which is in memory, but at least we wont make another copy of all of them.
switch (Theme)
{
case BOOMY:
@ -458,19 +462,9 @@ void CFrame::InitBitmaps()
// Start the game or change the disc
void CFrame::BootGame()
{
// Rerecording
#ifdef RERECORDING
Core::RerecordingStart();
#endif
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
else
Core::SetState(Core::CORE_RUN);
UpdateGUI();
}
return;
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
else if (m_GameListCtrl->GetSelectedISO() != NULL)
@ -606,6 +600,30 @@ void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (UseDebugger)
{
if (CCPU::IsStepping())
CCPU::EnableStepping(false);
else
CCPU::EnableStepping(true); // Break
wxThread::Sleep(20);
g_pCodeWindow->JumpToAddress(PC);
g_pCodeWindow->Update();
}
else
{
if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
else
Core::SetState(Core::CORE_RUN);
}
UpdateGUI();
}
BootGame();
}

View File

@ -77,8 +77,13 @@ bool operator < (const GameListItem &one, const GameListItem &other)
switch(currentColumn)
{
case CGameListCtrl::COLUMN_TITLE: return strcasecmp(one.GetName(indexOne).c_str(), other.GetName(indexOther).c_str()) < 0;
case CGameListCtrl::COLUMN_COMPANY: return strcasecmp(one.GetCompany().c_str(), other.GetCompany().c_str()) < 0;
case CGameListCtrl::COLUMN_NOTES: return strcasecmp(one.GetDescription(indexOne).c_str(), other.GetDescription(indexOther).c_str()) < 0;
case CGameListCtrl::COLUMN_NOTES:
{
// On Gamecube we show the company string, while it's empty on other platforms, so we show the description instead
std::string cmp1 = (one.GetPlatform() == GameListItem::GAMECUBE_DISC) ? one.GetCompany() : one.GetDescription(indexOne);
std::string cmp2 = (other.GetPlatform() == GameListItem::GAMECUBE_DISC) ? other.GetCompany() : other.GetDescription(indexOther);
return strcasecmp(cmp1.c_str(), cmp2.c_str()) < 0;
}
case CGameListCtrl::COLUMN_COUNTRY: return (one.GetCountry() < other.GetCountry());
case CGameListCtrl::COLUMN_SIZE: return (one.GetFileSize() < other.GetFileSize());
case CGameListCtrl::COLUMN_PLATFORM: return (one.GetPlatform() < other.GetPlatform());
@ -227,8 +232,10 @@ void CGameListCtrl::Update()
InsertColumn(COLUMN_PLATFORM, _(""));
InsertColumn(COLUMN_BANNER, _("Banner"));
InsertColumn(COLUMN_TITLE, _("Title"));
InsertColumn(COLUMN_COMPANY, _("Company"));
InsertColumn(COLUMN_NOTES, _("Notes"));
// Instead of showing the notes + the company, which is unknown with wii titles
// We show in the same column : company for GC games and description for wii/wad games
InsertColumn(COLUMN_NOTES, _(" "));
InsertColumn(COLUMN_COUNTRY, _(""));
InsertColumn(COLUMN_SIZE, _("Size"));
InsertColumn(COLUMN_EMULATION_STATE, _("State"));
@ -238,8 +245,7 @@ void CGameListCtrl::Update()
SetColumnWidth(COLUMN_PLATFORM, 35);
SetColumnWidth(COLUMN_BANNER, 96);
SetColumnWidth(COLUMN_TITLE, 150);
SetColumnWidth(COLUMN_COMPANY, 130);
SetColumnWidth(COLUMN_NOTES, 150);
SetColumnWidth(COLUMN_NOTES, 130);
SetColumnWidth(COLUMN_COUNTRY, 32);
SetColumnWidth(COLUMN_EMULATION_STATE, 50);
@ -325,66 +331,72 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
// title: 0xFF0000
// company: 0x007030
wxString name, description;
GameListItem& rISOFile = m_ISOFiles[_Index];
m_gamePath.append(std::string(rISOFile.GetFileName()) + '\n');
int ImageIndex = -1;
if (rISOFile.GetImage().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetImage());
wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
GameListItem& rISOFile = m_ISOFiles[_Index];
// Insert a row with the platform image, that will be used as the Index
long ItemIndex = InsertItem(_Index, wxEmptyString, m_PlatformImageIndex[rISOFile.GetPlatform()]);
if (rISOFile.GetImage().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetImage());
// Set the game's banner in the second column
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
switch (rISOFile.GetCountry())
if (rISOFile.GetPlatform() != GameListItem::WII_WAD)
{
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_JAPAN:
// keep these codes, when we move to wx unicode...
//wxCSConv convFrom(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
//wxCSConv convTo(wxFontMapper::GetEncodingName(wxFONTENCODING_DEFAULT));
//SetItem(_Index, COLUMN_TITLE, wxString(wxString(rISOFile.GetName()).wc_str(convFrom) , convTo), -1);
//SetItem(_Index, COLUMN_NOTES, wxString(wxString(rISOFile.GetDescription()).wc_str(convFrom) , convTo), -1);
std::string company;
m_gamePath.append(rISOFile.GetFileName() + '\n');
if (WxUtils::CopySJISToString(name, rISOFile.GetName(0).c_str()))
SetItem(_Index, COLUMN_TITLE, name, -1);
if (WxUtils::CopySJISToString(description, rISOFile.GetDescription(0).c_str()))
SetItem(_Index, COLUMN_NOTES, description, -1);
m_gameList.append(StringFromFormat("%s (J)\n", (const char*)name.mb_str(wxConvUTF8)));
break;
case DiscIO::IVolume::COUNTRY_USA:
if (WxUtils::CopySJISToString(name, rISOFile.GetName(0).c_str()))
SetItem(_Index, COLUMN_TITLE, name, -1);
if (WxUtils::CopySJISToString(description, rISOFile.GetDescription(0).c_str()))
SetItem(_Index, COLUMN_NOTES, description, -1);
m_gameList.append(StringFromFormat("%s (U)\n", (const char*)name.mb_str(wxConvUTF8)));
break;
default:
m_gameList.append(StringFromFormat("%s (E)\n", rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()));
SetItem(_Index, COLUMN_TITLE,
wxString::From8BitData(rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()), -1);
SetItem(_Index, COLUMN_NOTES,
wxString::From8BitData(rISOFile.GetDescription((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()), -1);
break;
// We show the company string on Gamecube only
// On Wii we show the description instead as the company string is empty
if (rISOFile.GetPlatform() == GameListItem::GAMECUBE_DISC)
company = rISOFile.GetCompany().c_str();
switch (rISOFile.GetCountry())
{
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_JAPAN:
{
wxString name = wxString(rISOFile.GetName(0).c_str(), SJISConv);
m_gameList.append(StringFromFormat("%s (J)\n", (const char*)name.mb_str()));
SetItem(_Index, COLUMN_TITLE, name, -1);
SetItem(_Index, COLUMN_NOTES, wxString(company.size() ? company.c_str() : rISOFile.GetDescription(0).c_str(), SJISConv), -1);
}
break;
case DiscIO::IVolume::COUNTRY_USA:
m_gameList.append(StringFromFormat("%s (U)\n", rISOFile.GetName(0).c_str()));
SetItem(_Index, COLUMN_TITLE,
wxString::From8BitData(rISOFile.GetName(0).c_str()), -1);
SetItem(_Index, COLUMN_NOTES,
wxString::From8BitData(company.size() ? company.c_str() : rISOFile.GetDescription(0).c_str()), -1);
break;
default:
m_gameList.append(StringFromFormat("%s (E)\n", rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()));
SetItem(_Index, COLUMN_TITLE,
wxString::From8BitData(rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()), -1);
SetItem(_Index, COLUMN_NOTES, wxString::From8BitData(
company.size() ? company.c_str() : rISOFile.GetDescription((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()), -1);
break;
}
}
else // It's a Wad file
{
SetItem(_Index, COLUMN_TITLE, wxString(rISOFile.GetName(0).c_str(), SJISConv), -1);
SetItem(_Index, COLUMN_NOTES, wxString(rISOFile.GetDescription(0).c_str(), SJISConv), -1);
}
SetItem(_Index, COLUMN_COMPANY, wxString::From8BitData(rISOFile.GetCompany().c_str()), -1);
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
// Load the INI file for columns that read from it
IniFile ini;
std::string GameIni = FULL_GAMECONFIG_DIR + (rISOFile.GetUniqueID()) + ".ini";
ini.Load(GameIni.c_str());
ini.Load(std::string(FULL_GAMECONFIG_DIR + (rISOFile.GetUniqueID()) + ".ini").c_str());
// Emulation status
int nState;
ini.Get("EmuState", "EmulationStateId", &nState);
// Emulation state
// File size + Emulation state
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[nState]);
// Country
@ -557,8 +569,7 @@ void CGameListCtrl::ScanForISOs()
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
{
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_COMPANY
&& event.GetColumn() != COLUMN_NOTES)
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_NOTES)
event.Veto();
}
@ -605,10 +616,12 @@ int wxCALLBACK wxListCompare(long item1, long item2, long sortData)
{
case CGameListCtrl::COLUMN_TITLE:
return strcasecmp(iso1->GetName(indexOne).c_str(),iso2->GetName(indexOther).c_str()) *t;
case CGameListCtrl::COLUMN_COMPANY:
return strcasecmp(iso1->GetCompany().c_str(),iso2->GetCompany().c_str()) *t;
case CGameListCtrl::COLUMN_NOTES:
return strcasecmp(iso1->GetDescription(indexOne).c_str(),iso2->GetDescription(indexOther).c_str()) *t;
{
std::string cmp1 = (iso1->GetPlatform() == GameListItem::GAMECUBE_DISC) ? iso1->GetCompany() : iso1->GetDescription(indexOne);
std::string cmp2 = (iso2->GetPlatform() == GameListItem::GAMECUBE_DISC) ? iso2->GetCompany() : iso2->GetDescription(indexOther);
return strcasecmp(cmp1.c_str(), cmp2.c_str()) *t;
}
case CGameListCtrl::COLUMN_COUNTRY:
if(iso1->GetCountry() > iso2->GetCountry()) return 1 *t;
if(iso1->GetCountry() < iso2->GetCountry()) return -1 *t;
@ -1144,16 +1157,13 @@ void CGameListCtrl::AutomaticColumnWidth()
if (0.66*resizable > 200)
{
SetColumnWidth(COLUMN_TITLE, 0.66*resizable);
SetColumnWidth(COLUMN_COMPANY, 0.34*resizable);
SetColumnWidth(COLUMN_NOTES, 0.34*resizable);
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
SetColumnWidth(COLUMN_COMPANY, 0);
SetColumnWidth(COLUMN_NOTES, 0);
}
// We currently always hide the notes column
SetColumnWidth(COLUMN_NOTES, 0);
}
}

View File

@ -59,7 +59,6 @@ public:
COLUMN_PLATFORM = 0,
COLUMN_BANNER,
COLUMN_TITLE,
COLUMN_COMPANY,
COLUMN_NOTES,
COLUMN_COUNTRY,
COLUMN_SIZE,

View File

@ -174,7 +174,6 @@ enum
// Debugger Toolbar
// --------------------
ID_TOOLBAR_DEBUG,
IDM_DEBUG_GO,
IDM_STEP,
IDM_STEPOVER,
IDM_SKIP,

View File

@ -74,7 +74,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be that many partitions...
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
WiiPartition temp;
if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL)
@ -140,15 +140,21 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(wxT("USA"));
m_Lang->SetSelection(0);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
m_Country->SetValue(wxT("JAPAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_KOREA:
m_Country->SetValue(wxT("KOREA"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
m_Country->SetValue(wxT("TAIWAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_SDK:
m_Country->SetValue(wxT("No Country (SDK)"));
@ -157,13 +163,12 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
m_Country->SetValue(wxT("UNKNOWN"));
break;
}
wxString temp;
temp = _T("0x") + wxString::FromAscii(OpenISO->GetMakerID().c_str());
wxString temp = _T("0x") + wxString::FromAscii(OpenISO->GetMakerID().c_str());
m_MakerID->SetValue(temp);
m_Date->SetValue(wxString::FromAscii(OpenISO->GetApploaderDate().c_str()));
m_FST->SetValue(wxString::Format(_T("%u"), OpenISO->GetFSTSize()));
// Banner
// Here we set all the info to be shown (be it SJIS or Ascii) + we set the window title
ChangeBannerDetails((int)SConfig::GetInstance().m_InterfaceLanguage);
m_Banner->SetBitmap(OpenGameListItem->GetImage());
m_Banner->Connect(wxID_ANY, wxEVT_RIGHT_DOWN,
@ -190,17 +195,6 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
}
}
m_Treectrl->Expand(RootId);
std::string filename, extension;
SplitPath(fileName, 0, &filename, &extension);
// hyperiris: temp fix, need real work
wxString name;
WxUtils::CopySJISToString(name, OpenGameListItem->GetName(0).c_str());
SetTitle(wxString::Format(wxT("%s%s"),
wxString::FromAscii(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str()).c_str(),
name.c_str()).c_str());
}
CISOProperties::~CISOProperties()
@ -1139,13 +1133,39 @@ void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
void CISOProperties::ChangeBannerDetails(int lang)
{
wxString name,
description;
if (OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN
|| OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_TAIWAN
|| OpenGameListItem->GetPlatform() == GameListItem::WII_WAD)
{
wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
wxString name = wxString(OpenGameListItem->GetName(0).c_str(), SJISConv);
WxUtils::CopySJISToString(name, OpenGameListItem->GetName(lang).c_str());
WxUtils::CopySJISToString(description, OpenGameListItem->GetDescription(lang).c_str());
// Updates the informations shown in the window
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString(OpenGameListItem->GetDescription(0).c_str(), SJISConv));
m_Maker->SetValue(wxString::FromAscii(OpenGameListItem->GetCompany().c_str()));//dev too
m_ShortName->SetValue(name);
m_Maker->SetValue(wxString::FromAscii(OpenGameListItem->GetCompany().c_str()));//dev too
m_Comment->SetValue(description);
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
// Also sets the window's title
SetTitle(wxString::Format(wxT("%s%s"),
wxString::FromAscii(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str()).c_str(),
name.c_str()));
}
else // Do the same for PAL/US Games using Ascii
{
wxString name = wxString::FromAscii(OpenGameListItem->GetName(lang).c_str());
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString::FromAscii(OpenGameListItem->GetDescription(lang).c_str()));
m_Maker->SetValue(wxString::FromAscii(OpenGameListItem->GetCompany().c_str()));//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
SetTitle(wxString::Format(wxT("%s%s"),
wxString::FromAscii(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str()).c_str(),
name.c_str()));
}
}

View File

@ -23,11 +23,11 @@
#include <wx/filepicker.h>
#include <wx/statbmp.h>
#include <wx/imaglist.h>
#include <wx/fontmap.h>
#include <wx/treectrl.h>
#include <wx/gbsizer.h>
#include <wx/notebook.h>
#include <wx/mimetype.h>
#include "WxUtils.h"
#include <string>
#include "ISOFile.h"

View File

@ -44,7 +44,7 @@ BEGIN_EVENT_TABLE(CLogWindow, wxPanel)
EVT_TIMER(IDTM_UPDATELOG, CLogWindow::OnLogTimer)
END_EVENT_TABLE()
CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxString &, const wxPoint &position, const wxSize& size, long style)
: wxPanel(parent, id, position, size, style)
, Parent(parent), m_LogSection(1), m_Log(NULL), m_cmdline(NULL), m_FontChoice(NULL)
, m_LogAccess(true)