Merge pull request #6695 from Ebola16/UbershadersDecrip
Update Ubershader descriptions
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commit
31efec623a
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@ -275,17 +275,18 @@ void GeneralWidget::AddDescriptions()
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QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
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"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
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"unsure, select this mode.");
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static const char* TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION =
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QT_TR_NOOP("Ubershaders will always be used. Provides a near stutter-free experience at the "
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"cost of high GPU requirements. Only recommended for high-end systems.");
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static const char* TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION = QT_TR_NOOP(
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"Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
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"high GPU performance requirements. Only recommended for high-end systems.");
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static const char* TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION =
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QT_TR_NOOP("Ubershaders will be used to prevent stuttering during shader compilation, but "
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"specialized shaders will be used when they will not cause stuttering.");
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static const char* TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION =
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QT_TR_NOOP("Instead of using ubershaders during shader compilation, objects which use these "
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"shaders will be not be rendered. This can further reduce stuttering and "
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"performance requirements, compared to ubershaders, at the cost of introducing "
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"visual glitches and broken effects. Not recommended.");
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"specialized shaders will be used when they will not cause stuttering. In the "
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"best case it eliminates shader compilation stuttering while having minimal "
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"performance impact, but results depend on video driver behavior.");
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static const char* TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION = QT_TR_NOOP(
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"Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
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"scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
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"effects. Not recommended, only use if the other options give poor results on your system.");
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static const char* TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION =
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QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this "
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"option may reduce stuttering or hitching for a short time after the game is "
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@ -307,17 +307,18 @@ static wxString shader_compile_sync_desc =
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wxTRANSLATE("Ubershaders are never used. Stuttering will occur during shader "
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"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
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"unsure, select this mode.");
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static wxString shader_compile_uber_only_desc =
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wxTRANSLATE("Ubershaders will always be used. Provides a near stutter-free experience at the "
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"cost of high GPU requirements. Only recommended for high-end systems.");
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static wxString shader_compile_uber_only_desc = wxTRANSLATE(
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"Ubershaders will always be used. Provides a near stutter-free experience at the cost of high "
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"GPU performance requirements. Only recommended for high-end systems.");
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static wxString shader_compile_async_uber_desc =
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wxTRANSLATE("Ubershaders will be used to prevent stuttering during shader compilation, but "
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"specialized shaders will be used when they will not cause stuttering.");
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static wxString shader_compile_async_skip_desc =
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wxTRANSLATE("Instead of using ubershaders during shader compilation, objects which use these "
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"shaders will be not be rendered. This can further reduce stuttering and "
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"performance requirements, compared to ubershaders, at the cost of introducing "
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"visual glitches and broken effects. Not recommended.");
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"specialized shaders will be used when they will not cause stuttering. In the best "
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"case it eliminates shader compilation stuttering while having minimal performance "
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"impact, but results depend on video driver behavior.");
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static wxString shader_compile_async_skip_desc = wxTRANSLATE(
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"Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
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"scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
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"effects. Not recommended, only use if the other options give poor results on your system.");
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static wxString shader_compile_before_start_desc =
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wxTRANSLATE("Waits for all shaders to finish compiling before starting a game. Enabling this "
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"option may reduce stuttering or hitching for a short time after the game is "
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