Merge pull request #7361 from BhaaLseN/jit-global
Jit64: get rid of global g_jit accesses
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commit
31b4461ff6
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@ -72,7 +72,7 @@ void Jit64::psq_stXX(UGeckoInstruction inst)
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else
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else
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{
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{
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// Stash PC in case asm_routine causes exception
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// Stash PC in case asm_routine causes exception
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MOV(32, PPCSTATE(pc), Imm32(g_jit->js.compilerPC));
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MOV(32, PPCSTATE(pc), Imm32(js.compilerPC));
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// We know what GQR is here, so we can load RSCRATCH2 and call into the store method directly
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// We know what GQR is here, so we can load RSCRATCH2 and call into the store method directly
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// with just the scale bits.
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// with just the scale bits.
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MOV(32, R(RSCRATCH2), Imm32(gqrValue & 0x3F00));
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MOV(32, R(RSCRATCH2), Imm32(gqrValue & 0x3F00));
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@ -86,7 +86,7 @@ void Jit64::psq_stXX(UGeckoInstruction inst)
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else
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else
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{
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{
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// Stash PC incase asm_routine causes exception
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// Stash PC incase asm_routine causes exception
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MOV(32, PPCSTATE(pc), Imm32(g_jit->js.compilerPC));
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MOV(32, PPCSTATE(pc), Imm32(js.compilerPC));
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// Some games (e.g. Dirt 2) incorrectly set the unused bits which breaks the lookup table code.
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// Some games (e.g. Dirt 2) incorrectly set the unused bits which breaks the lookup table code.
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// Hence, we need to mask out the unused bits. The layout of the GQR register is
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// Hence, we need to mask out the unused bits. The layout of the GQR register is
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// UU[SCALE]UUUUU[TYPE] where SCALE is 6 bits and TYPE is 3 bits, so we have to AND with
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// UU[SCALE]UUUUU[TYPE] where SCALE is 6 bits and TYPE is 3 bits, so we have to AND with
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@ -154,7 +154,7 @@ void Jit64::psq_lXX(UGeckoInstruction inst)
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else
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else
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{
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{
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// Stash PC in case asm_routine causes exception
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// Stash PC in case asm_routine causes exception
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MOV(32, PPCSTATE(pc), Imm32(g_jit->js.compilerPC));
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MOV(32, PPCSTATE(pc), Imm32(js.compilerPC));
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// Get the high part of the GQR register
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// Get the high part of the GQR register
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OpArg gqr = PPCSTATE(spr[SPR_GQR0 + i]);
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OpArg gqr = PPCSTATE(spr[SPR_GQR0 + i]);
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gqr.AddMemOffset(2);
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gqr.AddMemOffset(2);
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