Merge pull request #2688 from sigmabeta/android-tv-ingame-menu

Android TV: Replace toolbar on EmulationActivity with a full-screen menu
This commit is contained in:
Ryan Houdek 2015-07-21 12:52:21 -05:00
commit 3163602157
14 changed files with 774 additions and 76 deletions

View File

@ -1,5 +1,6 @@
package org.dolphinemu.dolphinemu.activities;
import android.app.Fragment;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
@ -13,8 +14,12 @@ import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewTreeObserver;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.widget.FrameLayout;
import android.widget.ImageView;
import android.widget.LinearLayout;
import com.squareup.picasso.Callback;
import com.squareup.picasso.Picasso;
@ -22,6 +27,9 @@ import com.squareup.picasso.Picasso;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.fragments.EmulationFragment;
import org.dolphinemu.dolphinemu.fragments.LoadStateFragment;
import org.dolphinemu.dolphinemu.fragments.MenuFragment;
import org.dolphinemu.dolphinemu.fragments.SaveStateFragment;
import java.util.List;
@ -29,14 +37,22 @@ public final class EmulationActivity extends AppCompatActivity
{
private View mDecorView;
private ImageView mImageView;
private FrameLayout mFrameEmulation;
private boolean mDeviceHasTouchScreen;
private boolean mSystemUiVisible;
private FrameLayout mFrameEmulation;
private LinearLayout mMenuLayout;
private String mSubmenuFragmentTag;
// So that MainActivity knows which view to invalidate before the return animation.
private int mPosition;
private boolean mDeviceHasTouchScreen;
private boolean mSystemUiVisible;
private boolean mMenuVisible;
private static Interpolator sDecelerator = new DecelerateInterpolator();
private static Interpolator sAccelerator = new AccelerateInterpolator();
/**
* Handlers are a way to pass a message to an Activity telling it to do something
* on the UI thread. This Handler responds to any message, even blank ones, by
@ -52,57 +68,70 @@ public final class EmulationActivity extends AppCompatActivity
};
private String mScreenPath;
private FrameLayout mFrameContent;
private String mSelectedTitle;
@Override
protected void onCreate(Bundle savedInstanceState)
{
mDeviceHasTouchScreen = getPackageManager().hasSystemFeature("android.hardware.touchscreen");
int themeId;
if (mDeviceHasTouchScreen)
{
themeId = R.style.DolphinEmulationGamecube;
// Get a handle to the Window containing the UI.
mDecorView = getWindow().getDecorView();
// Set these options now so that the SurfaceView the game renders into is the right size.
mDecorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
// Set the ActionBar to follow the navigation/status bar's visibility changes.
mDecorView.setOnSystemUiVisibilityChangeListener(
new View.OnSystemUiVisibilityChangeListener()
{
@Override
public void onSystemUiVisibilityChange(int flags)
{
mSystemUiVisible = (flags & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION) == 0;
if (mSystemUiVisible)
{
getSupportActionBar().show();
hideSystemUiAfterDelay();
}
else
{
getSupportActionBar().hide();
}
}
}
);
}
else
{
themeId = R.style.DolphinEmulationTvGamecube;
}
setTheme(themeId);
super.onCreate(savedInstanceState);
// Picasso will take a while to load these big-ass screenshots. So don't run
// the animation until we say so.
postponeEnterTransition();
mDeviceHasTouchScreen = getPackageManager().hasSystemFeature("android.hardware.touchscreen");
// Get a handle to the Window containing the UI.
mDecorView = getWindow().getDecorView();
// Set these options now so that the SurfaceView the game renders into is the right size.
mDecorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
// Set the ActionBar to follow the navigation/status bar's visibility changes.
mDecorView.setOnSystemUiVisibilityChangeListener(
new View.OnSystemUiVisibilityChangeListener()
{
@Override
public void onSystemUiVisibilityChange(int flags)
{
mSystemUiVisible = (flags & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION) == 0;
if (mSystemUiVisible)
{
getSupportActionBar().show();
hideSystemUiAfterDelay();
}
else
{
getSupportActionBar().hide();
}
}
}
);
setContentView(R.layout.activity_emulation);
mImageView = (ImageView) findViewById(R.id.image_screenshot);
mFrameContent = (FrameLayout) findViewById(R.id.frame_content);
mFrameEmulation = (FrameLayout) findViewById(R.id.frame_emulation_fragment);
mMenuLayout = (LinearLayout) findViewById(R.id.layout_ingame_menu);
Intent gameToEmulate = getIntent();
String path = gameToEmulate.getStringExtra("SelectedGame");
String title = gameToEmulate.getStringExtra("SelectedTitle");
mSelectedTitle = gameToEmulate.getStringExtra("SelectedTitle");
mScreenPath = gameToEmulate.getStringExtra("ScreenPath");
mPosition = gameToEmulate.getIntExtra("GridPosition", -1);
@ -148,8 +177,6 @@ public final class EmulationActivity extends AppCompatActivity
}
});
setTitle(title);
// Instantiate an EmulationFragment.
EmulationFragment emulationFragment = EmulationFragment.newInstance(path);
@ -157,6 +184,21 @@ public final class EmulationActivity extends AppCompatActivity
getFragmentManager().beginTransaction()
.add(R.id.frame_emulation_fragment, emulationFragment, EmulationFragment.FRAGMENT_TAG)
.commit();
if (mDeviceHasTouchScreen)
{
setTitle(mSelectedTitle);
}
else
{
MenuFragment menuFragment = (MenuFragment) getFragmentManager()
.findFragmentById(R.id.fragment_menu);
if (menuFragment != null)
{
menuFragment.setTitleText(mSelectedTitle);
}
}
}
@Override
@ -181,8 +223,11 @@ public final class EmulationActivity extends AppCompatActivity
{
super.onPostCreate(savedInstanceState);
// Give the user a few seconds to see what the controls look like, then hide them.
hideSystemUiAfterDelay();
if (mDeviceHasTouchScreen)
{
// Give the user a few seconds to see what the controls look like, then hide them.
hideSystemUiAfterDelay();
}
}
@Override
@ -190,36 +235,91 @@ public final class EmulationActivity extends AppCompatActivity
{
super.onWindowFocusChanged(hasFocus);
if (hasFocus)
if (mDeviceHasTouchScreen)
{
hideSystemUiAfterDelay();
}
else
{
// If the window loses focus (i.e. a dialog box, or a popup menu is on screen
// stop hiding the UI.
mSystemUiHider.removeMessages(0);
if (hasFocus)
{
hideSystemUiAfterDelay();
}
else
{
// If the window loses focus (i.e. a dialog box, or a popup menu is on screen
// stop hiding the UI.
mSystemUiHider.removeMessages(0);
}
}
}
@Override
public void onBackPressed()
{
if (!mDeviceHasTouchScreen && !mSystemUiVisible)
if (!mDeviceHasTouchScreen)
{
showSystemUI();
if (mSubmenuFragmentTag != null)
{
removeMenu();
}
else
{
toggleMenu();
}
}
else
{
// Let the system handle it; i.e. quit the activity TODO or show "are you sure?" dialog.
EmulationFragment fragment = (EmulationFragment) getFragmentManager()
.findFragmentByTag(EmulationFragment.FRAGMENT_TAG);
fragment.notifyEmulationStopped();
NativeLibrary.StopEmulation();
stopEmulation();
}
}
private void toggleMenu()
{
if (mMenuVisible)
{
mMenuVisible = false;
mMenuLayout.animate()
.withLayer()
.setDuration(200)
.setInterpolator(sAccelerator)
.alpha(0.0f)
.translationX(-400.0f)
.withEndAction(new Runnable()
{
@Override
public void run()
{
if (mMenuVisible)
{
mMenuLayout.setVisibility(View.GONE);
}
}
});
}
else
{
mMenuVisible = true;
mMenuLayout.setVisibility(View.VISIBLE);
// mMenuLayout.setTranslationX(-400.0f);
mMenuLayout.setAlpha(0.0f);
mMenuLayout.animate()
.withLayer()
.setDuration(300)
.setInterpolator(sDecelerator)
.alpha(1.0f)
.translationX(0.0f);
}
}
private void stopEmulation()
{
EmulationFragment fragment = (EmulationFragment) getFragmentManager()
.findFragmentByTag(EmulationFragment.FRAGMENT_TAG);
fragment.notifyEmulationStopped();
NativeLibrary.StopEmulation();
}
public void exitWithAnimation()
{
runOnUiThread(new Runnable()
@ -257,7 +357,7 @@ public final class EmulationActivity extends AppCompatActivity
mImageView.setVisibility(View.VISIBLE);
mImageView.animate()
.withLayer()
.setDuration(500)
.setDuration(100)
.alpha(1.0f)
.withEndAction(afterShowingScreenshot);
}
@ -284,7 +384,13 @@ public final class EmulationActivity extends AppCompatActivity
@Override
public boolean onOptionsItemSelected(MenuItem item)
{
switch (item.getItemId())
onMenuItemClicked(item.getItemId());
return true;
}
public void onMenuItemClicked(int id)
{
switch (id)
{
// Enable/Disable input overlay.
case R.id.menu_emulation_input_overlay:
@ -294,67 +400,78 @@ public final class EmulationActivity extends AppCompatActivity
emulationFragment.toggleInputOverlayVisibility();
return true;
return;
}
// Screenshot capturing
case R.id.menu_emulation_screenshot:
NativeLibrary.SaveScreenShot();
return true;
return;
// Quicksave / Load
case R.id.menu_quicksave:
NativeLibrary.SaveState(9);
return true;
return;
case R.id.menu_quickload:
NativeLibrary.LoadState(9);
return true;
return;
// TV Menu only
case R.id.menu_emulation_save_root:
showMenu(SaveStateFragment.FRAGMENT_ID);
return;
case R.id.menu_emulation_load_root:
showMenu(LoadStateFragment.FRAGMENT_ID);
return;
// Save state slots
case R.id.menu_emulation_save_1:
NativeLibrary.SaveState(0);
return true;
return;
case R.id.menu_emulation_save_2:
NativeLibrary.SaveState(1);
return true;
return;
case R.id.menu_emulation_save_3:
NativeLibrary.SaveState(2);
return true;
return;
case R.id.menu_emulation_save_4:
NativeLibrary.SaveState(3);
return true;
return;
case R.id.menu_emulation_save_5:
NativeLibrary.SaveState(4);
return true;
return;
// Load state slots
case R.id.menu_emulation_load_1:
NativeLibrary.LoadState(0);
return true;
return;
case R.id.menu_emulation_load_2:
NativeLibrary.LoadState(1);
return true;
return;
case R.id.menu_emulation_load_3:
NativeLibrary.LoadState(2);
return true;
return;
case R.id.menu_emulation_load_4:
NativeLibrary.LoadState(3);
return true;
return;
case R.id.menu_emulation_load_5:
NativeLibrary.LoadState(4);
return true;
return;
default:
return super.onOptionsItemSelected(item);
case R.id.menu_exit:
toggleMenu();
stopEmulation();
return;
}
}
@ -362,6 +479,11 @@ public final class EmulationActivity extends AppCompatActivity
@Override
public boolean dispatchKeyEvent(KeyEvent event)
{
if (mMenuVisible)
{
return super.dispatchKeyEvent(event);
}
int action = 0;
switch (event.getAction())
@ -391,6 +513,11 @@ public final class EmulationActivity extends AppCompatActivity
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event)
{
if (mMenuVisible)
{
return false;
}
if (((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0))
{
return super.dispatchGenericMotionEvent(event);
@ -458,4 +585,78 @@ public final class EmulationActivity extends AppCompatActivity
}
});
}
private void showMenu(int menuId)
{
Fragment fragment;
switch (menuId)
{
case SaveStateFragment.FRAGMENT_ID:
fragment = SaveStateFragment.newInstance();
mSubmenuFragmentTag = SaveStateFragment.FRAGMENT_TAG;
break;
case LoadStateFragment.FRAGMENT_ID:
fragment = LoadStateFragment.newInstance();
mSubmenuFragmentTag = LoadStateFragment.FRAGMENT_TAG;
break;
default:
return;
}
getFragmentManager().beginTransaction()
.setCustomAnimations(R.animator.menu_slide_in, R.animator.menu_slide_out)
.replace(R.id.frame_submenu, fragment, mSubmenuFragmentTag)
.commit();
}
private void removeMenu()
{
if (mSubmenuFragmentTag != null)
{
final Fragment fragment = getFragmentManager().findFragmentByTag(mSubmenuFragmentTag);
if (fragment != null)
{
// When removing a fragment without replacement, its aniimation must be done
// manually beforehand.
fragment.getView().animate()
.withLayer()
.setDuration(200)
.setInterpolator(sAccelerator)
.alpha(0.0f)
.translationX(600.0f)
.withEndAction(new Runnable()
{
@Override
public void run()
{
if (mMenuVisible)
{
getFragmentManager().beginTransaction()
.remove(fragment)
.commit();
}
}
});
}
else
{
Log.e("DolphinEmu", "[EmulationActivity] Fragment not found, can't remove.");
}
mSubmenuFragmentTag = null;
}
else
{
Log.e("DolphinEmu", "[EmulationActivity] Fragment Tag empty.");
}
}
public String getSelectedTitle()
{
return mSelectedTitle;
}
}

View File

@ -81,9 +81,12 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
mSurfaceView.getHolder().addCallback(this);
// If the input overlay was previously disabled, then don't show it.
if (!mPreferences.getBoolean("showInputOverlay", true))
if (mInputOverlay != null)
{
mInputOverlay.setVisibility(View.GONE);
if (!mPreferences.getBoolean("showInputOverlay", true))
{
mInputOverlay.setVisibility(View.GONE);
}
}

View File

@ -0,0 +1,55 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.Fragment;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.GridLayout;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
public final class LoadStateFragment extends Fragment implements View.OnClickListener
{
public static final String FRAGMENT_TAG = BuildConfig.APPLICATION_ID + ".load_state";
public static final int FRAGMENT_ID = R.layout.fragment_state_load;
public static LoadStateFragment newInstance()
{
LoadStateFragment fragment = new LoadStateFragment();
// TODO Add any appropriate arguments to this fragment.
return fragment;
}
@Nullable
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
View rootView = inflater.inflate(FRAGMENT_ID, container, false);
GridLayout grid = (GridLayout) rootView.findViewById(R.id.grid_state_slots);
for (int childIndex = 0; childIndex < grid.getChildCount(); childIndex++)
{
Button button = (Button) grid.getChildAt(childIndex);
button.setOnClickListener(this);
}
// So that item clicked to start this Fragment is no longer the focused item.
grid.requestFocus();
return rootView;
}
@Override
public void onClick(View button)
{
((EmulationActivity) getActivity()).onMenuItemClicked(button.getId());
}
}

View File

@ -0,0 +1,52 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.Fragment;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TextView;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
public final class MenuFragment extends Fragment implements View.OnClickListener
{
public static final String FRAGMENT_TAG = BuildConfig.APPLICATION_ID + ".ingame_menu";
public static final int FRAGMENT_ID = R.layout.fragment_ingame_menu;
private TextView mTitleText;
@Nullable
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
View rootView = inflater.inflate(FRAGMENT_ID, container, false);
LinearLayout options = (LinearLayout) rootView.findViewById(R.id.layout_options);
for (int childIndex = 0; childIndex < options.getChildCount(); childIndex++)
{
Button button = (Button) options.getChildAt(childIndex);
button.setOnClickListener(this);
}
mTitleText = (TextView) rootView.findViewById(R.id.text_game_title);
return rootView;
}
@Override
public void onClick(View button)
{
((EmulationActivity) getActivity()).onMenuItemClicked(button.getId());
}
public void setTitleText(String title)
{
mTitleText.setText(title);
}
}

View File

@ -0,0 +1,55 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.Fragment;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.GridLayout;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
public final class SaveStateFragment extends Fragment implements View.OnClickListener
{
public static final String FRAGMENT_TAG = BuildConfig.APPLICATION_ID + ".save_state";
public static final int FRAGMENT_ID = R.layout.fragment_state_save;
public static SaveStateFragment newInstance()
{
SaveStateFragment fragment = new SaveStateFragment();
// TODO Add any appropriate arguments to this fragment.
return fragment;
}
@Nullable
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
View rootView = inflater.inflate(FRAGMENT_ID, container, false);
GridLayout grid = (GridLayout) rootView.findViewById(R.id.grid_state_slots);
for (int childIndex = 0; childIndex < grid.getChildCount(); childIndex++)
{
Button button = (Button) grid.getChildAt(childIndex);
button.setOnClickListener(this);
}
// So that item clicked to start this Fragment is no longer the focused item.
grid.requestFocus();
return rootView;
}
@Override
public void onClick(View button)
{
((EmulationActivity) getActivity()).onMenuItemClicked(button.getId());
}
}

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:propertyName="translationX"
android:valueType="floatType"
android:valueFrom="1280"
android:valueTo="0"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="300"/>
<objectAnimator
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="0"
android:valueTo="1"
android:interpolator="@android:interpolator/accelerate_quad"
android:duration="300"/>
</set>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- This animation is used ONLY when a submenu is replaced. -->
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="translationX"
android:valueType="floatType"
android:valueFrom="0"
android:valueTo="1280"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="300"/>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="1"
android:valueTo="0"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="300"/>
</set>

View File

@ -0,0 +1,44 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/frame_content">
<FrameLayout
android:id="@+id/frame_emulation_fragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:visibility="invisible"/>
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/image_screenshot"
android:transitionName="image_game_screenshot"/>
<LinearLayout
android:id="@+id/layout_ingame_menu"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal"
android:visibility="gone"
tools:visibility="visible"
android:baselineAligned="false">
<fragment
android:id="@+id/fragment_menu"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:name="org.dolphinemu.dolphinemu.fragments.MenuFragment"
tools:layout="@layout/fragment_ingame_menu"/>
<FrameLayout
android:id="@+id/frame_submenu"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="3"/>
</LinearLayout>
</FrameLayout>

View File

@ -0,0 +1,14 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="org.dolphinemu.dolphinemu.fragments.EmulationFragment">
<!-- This is what everything is rendered to during emulation -->
<SurfaceView
android:id="@+id/surface_emulation"
android:layout_height="match_parent"
android:layout_width="match_parent"
android:focusable="false"
android:focusableInTouchMode="false"/>
</FrameLayout>

View File

@ -0,0 +1,69 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/dolphin_blue_dark"
tools:layout_width="250dp"
>
<TextView
android:id="@+id/text_game_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
tools:text="The Legend of Zelda: The Wind Waker"
android:textColor="@android:color/white"
android:textSize="20sp"
android:layout_margin="32dp"/>
<ScrollView
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
>
<LinearLayout
android:id="@+id/layout_options"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<Button
android:id="@+id/menu_take_screenshot"
android:text="@string/overlay_screenshot"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_quicksave"
android:text="@string/emulation_quicksave"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_quickload"
android:text="@string/emulation_quickload"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_emulation_save_root"
android:text="@string/overlay_savestate"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_emulation_load_root"
android:text="@string/overlay_loadstate"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_ingame_settings"
android:text="@string/settings"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_exit"
android:text="@string/overlay_exit_emulation"
style="@style/InGameMenuOption"/>
</LinearLayout>
</ScrollView>
</LinearLayout>

View File

@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#af000000"
android:orientation="vertical"
>
<GridLayout
android:id="@+id/grid_state_slots"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:columnCount="3"
android:rowCount="2"
android:layout_gravity="center">
<Button
android:id="@+id/menu_emulation_load_1"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot1"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_2"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot2"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_3"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot3"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_4"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot4"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_5"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot5"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_6"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot6"
style="@style/InGameMenuOption"
/>
</GridLayout>
</FrameLayout>

View File

@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#af000000"
android:orientation="vertical"
>
<GridLayout
android:id="@+id/grid_state_slots"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:columnCount="3"
android:rowCount="2"
android:layout_gravity="center">
<Button
android:id="@+id/menu_emulation_save_1"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot1"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_2"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot2"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_3"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot3"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_4"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot4"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_5"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot5"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_6"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot6"
style="@style/InGameMenuOption"
/>
</GridLayout>
</FrameLayout>

View File

@ -66,6 +66,7 @@
<string name="overlay_slot3">Slot 3</string>
<string name="overlay_slot4">Slot 4</string>
<string name="overlay_slot5">Slot 5</string>
<string name="overlay_slot6">Slot 6</string>
<!-- Input Config Fragment -->
<string name="input_settings">Input</string>

View File

@ -95,9 +95,48 @@
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<style name="DolphinEmulationTvBase" parent="Theme.AppCompat.NoActionBar">
<item name="colorPrimary">@color/dolphin_blue</item>
<item name="colorPrimaryDark">@color/dolphin_blue_dark</item>
<item name="android:windowTranslucentNavigation">true</item>
<item name="android:windowBackground">@android:color/black</item>
<!--enable window content transitions-->
<item name="android:windowContentTransitions">true</item>
<item name="android:windowAllowEnterTransitionOverlap">true</item>
<item name="android:windowAllowReturnTransitionOverlap">true</item>
</style>
<!-- Inherit from the Base Dolphin Emulation Theme-->
<style name="DolphinEmulationTvWii" parent="DolphinEmulationTvBase">
<item name="colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinEmulationTvGamecube" parent="DolphinEmulationTvBase">
<item name="colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinEmulationTvWiiware" parent="DolphinEmulationTvBase">
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<!-- Hax to make Tablayout render icons -->
<style name="MyCustomTextAppearance" parent="TextAppearance.Design.Tab">
<item name="textAllCaps">false</item>
</style>
<style name="InGameMenuOption" parent="Widget.AppCompat.Button.Borderless">
<item name="android:textSize">16sp</item>
<item name="android:fontFamily">sans-serif-condensed</item>
<item name="android:textColor">@android:color/white</item>
<item name="android:textAllCaps">false</item>
<item name="android:layout_width">match_parent</item>
<item name="android:layout_height">48dp</item>
<item name="android:gravity">center_vertical|left</item>
<item name="android:paddingLeft">32dp</item>
<item name="android:paddingRight">32dp</item>
<item name="android:layout_margin">0dp</item>
</style>
</resources>