VideoConfig GUI:
+ Added "Reset To Default" functionality for per-game profiles. - Solved a window centering problem that occured during switching between Default Profile and a Per-game Profile. + Added final & complete support to reflect changes on the fly and real-time in all cases (even when you edit Default profile). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7416 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
99e4a500dc
commit
312c684fdc
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@ -162,6 +162,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OpenMPSupport>
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</OpenMPSupport>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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</ClCompile>
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<Link />
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<PostBuildEvent>
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@ -1,5 +1,6 @@
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#include "VideoConfigDiag.h"
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#include <typeinfo>
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#include "FileUtil.h"
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#include "TextureCacheBase.h"
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@ -13,6 +14,7 @@
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#include "Core.h"
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#include "Host.h"
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extern CFrame* main_frame;
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#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
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@ -25,13 +27,14 @@ template <>
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SettingCheckBox::BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool &def_setting, bool &state, bool reverse, long style)
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: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
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, m_setting(setting)
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, d_setting(def_setting)
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, d_setting(&def_setting)
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, m_state(&state)
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, m_reverse(reverse)
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, type(allow_3State)
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{
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SetToolTip(tooltip);
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SetValue(m_setting ^ m_reverse);
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_connect_macro_(this, SettingCheckBox::UpdateValue, wxEVT_COMMAND_CHECKBOX_CLICKED, this);
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_connect_macro_(this, SettingCheckBox::UpdateValue_variant, wxEVT_COMMAND_CHECKBOX_CLICKED, this);
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}
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// without 3sate support
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@ -39,9 +42,10 @@ template <>
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SettingCheckBox::BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
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: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
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, m_setting(setting)
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, d_setting(setting)
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, d_setting(&setting)
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, m_state(0)
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, m_reverse(reverse)
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, type(only_2State)
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{
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SetToolTip(tooltip);
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SetValue(m_setting ^ m_reverse);
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@ -62,9 +66,10 @@ SettingRadioButton::BoolSettingRB(wxWindow* parent, const wxString& label, const
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SettingChoice::SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num, const wxString choices[], long style)
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: wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
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, m_setting(setting)
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, d_setting(setting)
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, d_setting(&setting)
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, m_index(setting)
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, m_state(0)
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, type(only_2State)
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{
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SetToolTip(tooltip);
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Select(m_setting);
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@ -81,9 +86,10 @@ void SettingChoice::UpdateValue(wxCommandEvent& ev)
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SettingChoice::SettingChoice(wxWindow* parent, int &setting, int &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num, const wxString choices[], long style)
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: wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
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, m_setting(setting)
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, d_setting(def_setting)
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, d_setting(&def_setting)
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, m_index(cur_index)
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, m_state(&state)
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, type(allow_3State)
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{
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SetToolTip(tooltip);
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Select(m_setting);
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@ -93,20 +99,92 @@ SettingChoice::SettingChoice(wxWindow* parent, int &setting, int &def_setting, b
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void SettingChoice::UpdateValue_variant(wxCommandEvent& ev)
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{
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m_setting = ev.GetInt();
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if (m_state) *m_state = true;
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if (m_index != 0)
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if (m_index != 0) // Choice ctrl without 3RD option
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{
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// changing state value should be done here, never outside this block
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if (m_setting == 0)
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{
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m_setting = d_setting;
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if (m_state) *m_state = false;
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UpdateUIState(false);
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}
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else
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{
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UpdateUIState(true);
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m_setting -= 1;
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}
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}
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else // Choice ctrl with 3RD option
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{
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if (m_state)
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if (!*m_state) *d_setting = m_setting;
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}
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ev.Skip();
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}
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static void ScanLayouts(wxWindow *obj)
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{
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const wxWindowList container = obj->GetChildren();
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for(wxWindowList::compatibility_iterator node = container.GetFirst(); node; node = node->GetNext())
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{
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wxWindow *ctrl = node->GetData();
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if (ctrl->IsKindOf(CLASSINFO(wxCheckBox)))
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{
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if (typeid(*ctrl) == typeid(SettingCheckBox)) // this checks the exact instance's class
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{
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if (((SettingCheckBox*)ctrl)->getTypeClass() == allow_3State)
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{
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((SettingCheckBox*)ctrl)->UpdateUIState(false);
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((SettingCheckBox*)ctrl)->Set3StateValue(wxCHK_UNDETERMINED);
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}
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}
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}
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if (ctrl->IsKindOf(CLASSINFO(wxChoice)))
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{
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if (typeid(*ctrl) == typeid(SettingChoice))
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{
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if (((SettingChoice*)ctrl)->getTypeClass() == allow_3State)
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{
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((SettingChoice*)ctrl)->UpdateUIState(false);
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((SettingChoice*)ctrl)->Select(0);
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}
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}
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}
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if (ctrl->IsKindOf(CLASSINFO(wxRadioButton)))
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{
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if (typeid(*ctrl) == typeid(wxRadioButton))
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ctrl->Disable();
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}
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if (ctrl->GetChildren().GetCount() > 0)
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ScanLayouts(ctrl); // Exponential Recursive Calls
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}
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}
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void VideoConfigDiag::Event_ClickDefault(wxCommandEvent&)
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{
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ScanLayouts(this); // set UIstate and values
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{ // select the RadioButton options here
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efbcopy_texture->SetValue(cur_vconfig.bCopyEFBToTexture);
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efbcopy_ram->SetValue(!cur_vconfig.bCopyEFBToTexture);
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stc_safe->SetValue(0 == cur_vconfig.iSafeTextureCache_ColorSamples);
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stc_normal->SetValue(512 == cur_vconfig.iSafeTextureCache_ColorSamples);
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stc_fast->SetValue(128 == cur_vconfig.iSafeTextureCache_ColorSamples);
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virtual_xfb->SetValue(!cur_vconfig.bUseRealXFB);
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real_xfb->SetValue(cur_vconfig.bUseRealXFB);
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}
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if (!Core::IsRunning())
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{
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g_Config = cur_vconfig; // update&apply all changes immediately
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}
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else if (GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1))->GetUniqueID() ==
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
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g_Config = cur_vconfig;
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}
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void VideoConfigDiag::Event_ClickClose(wxCommandEvent&)
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{
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Close();
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@ -130,6 +208,7 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
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TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
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}
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static wxString FormatString(const GameListItem *item)
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{
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wxString title;
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@ -216,6 +295,11 @@ wxString cache_efb_copies_tooltip = wxTRANSLATE("When using EFB to RAM we very o
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wxString def_profile = _("< as Default Profile >");
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// this macro decides the config which binds all controls:
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// default config = main data from cur_vconfig, default and state data from g_Config
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// custom config = main data from cur_vconfig, default value from def_vconfig, state data from cur_vconfig
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//
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#define CONFIG(member, n) (cur_profile == 0) ? g_Config.member : (n == 0) ? def_vconfig.member : cur_vconfig.member
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VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& _ininame)
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: wxDialog(parent, -1,
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@ -228,10 +312,10 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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, GameListCtrl(main_frame->GetGameListCtrl())
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{
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#define SET_PARAMS(member) cur_vconfig.member, def_vconfig.member, cur_vconfig.UI_State.member
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#define SET_PARAMS(member) cur_vconfig.member, CONFIG(member, 0), CONFIG(UI_State.member, 1)
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// TODO: Make this less hacky
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cur_vconfig = g_Config; // take over backend_info
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cur_vconfig = g_Config; // take over backend_info (preserve integrity)
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// If a game from the game list is running, show the game specific config; show the default config otherwise
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long cb_style = wxCHK_3STATE;
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choice_aamode->Insert(def_profile, 0);
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szr_enh->Add(choice_aamode);
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szr_enh->Add(native_mips = new SettingCheckBox(page_general, _("Load Native Mipmaps"), wxGetTranslation(native_mips_tooltip), SET_PARAMS(bUseNativeMips), false, cb_style));
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szr_enh->Add(efb_scaled_copy = new SettingCheckBox(page_general, _("EFB Scaled Copy"), wxGetTranslation(scaled_efb_copy_tooltip), SET_PARAMS(bCopyEFBScaled), false, cb_style));
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szr_enh->Add(pixel_lighting = new SettingCheckBox(page_general, _("Pixel Lighting"), wxGetTranslation(pixel_lighting_tooltip), SET_PARAMS(bEnablePixelLighting), false, cb_style));
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@ -565,17 +648,26 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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page_advanced->SetSizerAndFit(szr_advanced);
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}
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wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
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btn_default = new wxButton(this, wxID_ANY, _("Set All to Default"), wxDefaultPosition);
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btn_default->Enable(cur_profile != 0);
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_connect_macro_(btn_default, VideoConfigDiag::Event_ClickDefault, wxEVT_COMMAND_BUTTON_CLICKED, this);
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wxButton* const btn_close = new wxButton(this, wxID_OK, _("Close"), wxDefaultPosition);
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_connect_macro_(btn_close, VideoConfigDiag::Event_ClickClose, wxEVT_COMMAND_BUTTON_CLICKED, this);
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Connect(wxID_ANY, wxEVT_CLOSE_WINDOW, wxCloseEventHandler(VideoConfigDiag::Event_Close), (wxObject*)0, this);
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sButtons->Prepend(btn_default, 0, wxALL, 5);
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sButtons->Add(btn_close, 0, wxALL, 5);
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wxBoxSizer* const szr_main = new wxBoxSizer(wxVERTICAL);
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szr_main->Add(notebook, 1, wxEXPAND | wxALL, 5);
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szr_main->Add(btn_close, 0, wxALIGN_RIGHT | wxRIGHT | wxBOTTOM, 5);
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szr_main->Add(sButtons, 0, wxEXPAND, 5);
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SetSizerAndFit(szr_main);
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Center();
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CenterCoords = GetScreenPosition();
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SetFocus();
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SetUIValuesFromConfig();
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@ -588,6 +680,13 @@ void VideoConfigDiag::ChangeStyle()
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// here where we change opportune UI Controls only if we come from, or we go to, default profile
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if (prev_profile != cur_profile && !(prev_profile && cur_profile))
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{
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// set State and Rebind all controls
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#define CHANGE_DATAREF(ctrl, member) { void *p;\
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p = &(CONFIG(member, 0)); ctrl->ChangeRefDataMember(Def_Data,p);\
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p = &(CONFIG(UI_State.member, 1)); ctrl->ChangeRefDataMember(State,p);\
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if (sizeof(cur_vconfig.member) == sizeof(bool)) ctrl->SetWindowStyle(cb_style); }
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long cb_style = (cur_profile == 0) ? wxCHK_3STATE : wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER;
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if (cur_vconfig.backend_info.Adapters.size())
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@ -596,66 +695,71 @@ void VideoConfigDiag::ChangeStyle()
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else choice_adapter->Insert(def_profile, 0);
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choice_adapter->GetParent()->Layout(); // redraws all elements inside the parent container
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CHANGE_DATAREF(choice_adapter, iAdapter);
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}
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if (cur_profile == 0) choice_aspect->Delete(0);
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else choice_aspect->Insert(def_profile, 0);
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choice_aspect->GetParent()->Layout();
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CHANGE_DATAREF(choice_aspect, iAspectRatio);
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widescreen_hack->SetWindowStyle(cb_style);
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vsync->SetWindowStyle(cb_style);
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CHANGE_DATAREF(widescreen_hack, bWidescreenHack);
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CHANGE_DATAREF(vsync, bVSync);
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if (cur_profile == 0) anisotropic_filtering->Delete(0);
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else anisotropic_filtering->Insert(def_profile, 0);
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anisotropic_filtering->GetParent()->Layout();
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CHANGE_DATAREF(anisotropic_filtering, iMaxAnisotropy);
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if (cur_profile == 0) choice_aamode->Delete(0);
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else choice_aamode->Insert(def_profile, 0);
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choice_aamode->GetParent()->Layout();
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CHANGE_DATAREF(choice_aamode, iMultisampleMode);
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native_mips->SetWindowStyle(cb_style);
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efb_scaled_copy->SetWindowStyle(cb_style);
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pixel_lighting->SetWindowStyle(cb_style);
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pixel_depth->SetWindowStyle(cb_style);
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force_filtering->SetWindowStyle(cb_style);
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_3d_vision->SetWindowStyle(cb_style);
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CHANGE_DATAREF(native_mips, bUseNativeMips);
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CHANGE_DATAREF(efb_scaled_copy, bCopyEFBScaled);
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CHANGE_DATAREF(pixel_lighting, bEnablePixelLighting);
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CHANGE_DATAREF(pixel_depth, bEnablePerPixelDepth);
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CHANGE_DATAREF(force_filtering, bForceFiltering);
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CHANGE_DATAREF(_3d_vision, b3DVision);
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if (cur_profile == 0) choice_efbscale->Delete(0);
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else choice_efbscale->Insert(def_profile, 0);
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choice_efbscale->GetParent()->Layout();
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CHANGE_DATAREF(choice_efbscale,iEFBScale);
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efbaccess_enable->SetWindowStyle(cb_style);
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emulate_efb_format_changes->SetWindowStyle(cb_style);
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efbcopy_enable->SetWindowStyle(cb_style);
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cache_efb_copies->SetWindowStyle(cb_style);
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stc_enable->SetWindowStyle(cb_style);
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wireframe->SetWindowStyle(cb_style);
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disable_lighting->SetWindowStyle(cb_style);
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disable_textures->SetWindowStyle(cb_style);
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disable_fog->SetWindowStyle(cb_style);
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disable_dst_alpha->SetWindowStyle(cb_style);
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show_fps->SetWindowStyle(cb_style);
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overlay_stats->SetWindowStyle(cb_style);
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overlay_proj_stats->SetWindowStyle(cb_style);
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texfmt_overlay->SetWindowStyle(cb_style);
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efb_copy_regions->SetWindowStyle(cb_style);
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show_shader_errors->SetWindowStyle(cb_style);
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show_input_display->SetWindowStyle(cb_style);
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enable_xfb->SetWindowStyle(cb_style);
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dump_textures->SetWindowStyle(cb_style);
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hires_textures->SetWindowStyle(cb_style);
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dump_efb->SetWindowStyle(cb_style);
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dump_frames->SetWindowStyle(cb_style);
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free_look->SetWindowStyle(cb_style);
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CHANGE_DATAREF(efbaccess_enable, bEFBAccessEnable);
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CHANGE_DATAREF(emulate_efb_format_changes, bEFBEmulateFormatChanges);
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CHANGE_DATAREF(efbcopy_enable, bEFBCopyEnable);
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CHANGE_DATAREF(cache_efb_copies, bEFBCopyCacheEnable);
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CHANGE_DATAREF(stc_enable, bSafeTextureCache);
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CHANGE_DATAREF(wireframe, bWireFrame);
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CHANGE_DATAREF(disable_lighting, bDisableLighting);
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CHANGE_DATAREF(disable_textures, bDisableTexturing);
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CHANGE_DATAREF(disable_fog, bDisableFog);
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CHANGE_DATAREF(disable_dst_alpha, bDstAlphaPass);
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CHANGE_DATAREF(show_fps, bShowFPS);
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CHANGE_DATAREF(overlay_stats, bOverlayStats);
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CHANGE_DATAREF(overlay_proj_stats, bOverlayProjStats);
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CHANGE_DATAREF(texfmt_overlay, bTexFmtOverlayEnable);
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CHANGE_DATAREF(efb_copy_regions, bShowEFBCopyRegions);
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CHANGE_DATAREF(show_shader_errors, bShowShaderErrors);
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CHANGE_DATAREF(show_input_display, bShowInputDisplay);
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CHANGE_DATAREF(enable_xfb, bUseXFB);
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CHANGE_DATAREF(dump_textures, bDumpTextures);
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CHANGE_DATAREF(hires_textures, bHiresTextures);
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CHANGE_DATAREF(dump_efb, bDumpEFBTarget);
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CHANGE_DATAREF(dump_frames, bDumpFrames);
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CHANGE_DATAREF(free_look, bFreeLook);
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#if !defined WIN32 && defined HAVE_LIBAV
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frame_dumps_via_ffv1->SetWindowStyle(cb_style);
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CHANGE_DATAREF(frame_dumps_via_ffv1,bUseFFV1);
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#endif
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hotkeys->SetWindowStyle(cb_style);
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dlcache->SetWindowStyle(cb_style);
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ompdecoder->SetWindowStyle(cb_style);
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opencl->SetWindowStyle(cb_style);
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crop->SetWindowStyle(cb_style);
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CHANGE_DATAREF(hotkeys, bOSDHotKey);
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CHANGE_DATAREF(dlcache, bDlistCachingEnable);
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CHANGE_DATAREF(ompdecoder, bOMPDecoder);
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CHANGE_DATAREF(opencl, bEnableOpenCL);
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CHANGE_DATAREF(crop, bCrop);
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if (cur_vconfig.backend_info.PPShaders.size())
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{
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@ -667,8 +771,12 @@ void VideoConfigDiag::ChangeStyle()
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choice_ppshader->GetParent()->Layout();
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}
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Fit(); // wraps sizes of the outer layout...
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Center(); // ...and lastly re-center the main window
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Fit(); // wraps sizes of the outer layout
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if (CenterCoords == this->GetScreenPosition())
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{
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Center(); // lastly if window hasn't moved, re-center it
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CenterCoords = this->GetScreenPosition();
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}
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}
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}
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||||
|
@ -690,6 +798,7 @@ void VideoConfigDiag::Event_OnProfileChange(wxCommandEvent& ev)
|
|||
// Enable new profile
|
||||
cur_profile = ev.GetInt();
|
||||
|
||||
btn_default->Enable(cur_profile != 0);
|
||||
// Reset settings and, if necessary, load game-specific settings
|
||||
std::string game_ini;
|
||||
if (cur_profile != 0)
|
||||
|
@ -745,7 +854,7 @@ void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
|
|||
virtual_xfb->Enable(enable_group);
|
||||
real_xfb->Enable(enable_group);
|
||||
|
||||
// here where we check Radio Button Groups if main CheckBox has 3rd state activated
|
||||
// here where we check Radio Button Groups and if main CheckBox has 3rd state activated
|
||||
// NOTE: this code block just before g_Config is updated
|
||||
if (cur_profile != 0)
|
||||
{
|
||||
|
@ -787,11 +896,26 @@ void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
|
|||
}
|
||||
else if (cur_profile != 0)
|
||||
{
|
||||
// TODO: Modifying the default profile should update g_Config as well
|
||||
if (GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1))->GetUniqueID() ==
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
|
||||
g_Config = cur_vconfig;
|
||||
}
|
||||
else
|
||||
{
|
||||
// RadioButton instant update from Default profile
|
||||
if (!g_Config.UI_State.bSafeTextureCache)
|
||||
{
|
||||
g_Config.iSafeTextureCache_ColorSamples = cur_vconfig.iSafeTextureCache_ColorSamples;
|
||||
}
|
||||
if (!g_Config.UI_State.bUseXFB)
|
||||
{
|
||||
g_Config.bUseRealXFB = cur_vconfig.bUseRealXFB;
|
||||
}
|
||||
if (!g_Config.UI_State.bEFBCopyEnable)
|
||||
{
|
||||
g_Config.bCopyEFBToTexture = cur_vconfig.bCopyEFBToTexture;
|
||||
}
|
||||
}
|
||||
|
||||
ev.Skip();
|
||||
}
|
||||
|
@ -804,10 +928,10 @@ void VideoConfigDiag::SetUIValuesFromConfig()
|
|||
#define SET_CHOICE(control, member) {\
|
||||
void *p = control;\
|
||||
switch (sizeof(cur_vconfig.member)) {\
|
||||
case sizeof(bool): if (cur_vconfig.UI_State.member) ((wxCheckBox*)p)->Set3StateValue((wxCheckBoxState)cur_vconfig.member);\
|
||||
else ((wxCheckBox*)p)->Set3StateValue(wxCHK_UNDETERMINED); break;\
|
||||
case sizeof(int): if (cur_vconfig.UI_State.member) ((wxChoice*)p)->SetSelection(cur_vconfig.member + inc);\
|
||||
else ((wxChoice*)p)->SetSelection(0); break; } }
|
||||
case sizeof(bool): if (cur_vconfig.UI_State.member) ((SettingCheckBox*)p)->Set3StateValue((wxCheckBoxState)cur_vconfig.member);\
|
||||
else ((SettingCheckBox*)p)->Set3StateValue(wxCHK_UNDETERMINED); break;\
|
||||
case sizeof(int): if (cur_vconfig.UI_State.member) ((SettingChoice*)p)->SetSelection(cur_vconfig.member + inc);\
|
||||
else ((SettingChoice*)p)->SetSelection(0); break; } }
|
||||
|
||||
if (choice_adapter) SET_CHOICE(choice_adapter, iAdapter);
|
||||
SET_CHOICE(choice_aspect, iAspectRatio);
|
||||
|
@ -868,7 +992,6 @@ void VideoConfigDiag::SetUIValuesFromConfig()
|
|||
SET_CHOICE(crop, bCrop);
|
||||
SET_CHOICE(opencl, bEnableOpenCL);
|
||||
SET_CHOICE(dlcache, bDlistCachingEnable);
|
||||
SET_CHOICE(dlcache, bDlistCachingEnable);
|
||||
SET_CHOICE(ompdecoder, bOMPDecoder);
|
||||
SET_CHOICE(hotkeys, bOSDHotKey);
|
||||
|
||||
|
|
|
@ -18,6 +18,15 @@
|
|||
#include <wx/spinctrl.h>
|
||||
#include <wx/fontmap.h>
|
||||
|
||||
enum tmp_MemberClass {
|
||||
Def_Data,
|
||||
State
|
||||
};
|
||||
|
||||
enum tmp_TypeClass {
|
||||
only_2State,
|
||||
allow_3State
|
||||
};
|
||||
|
||||
template <typename U>
|
||||
class BoolSettingCB : public wxCheckBox
|
||||
|
@ -30,17 +39,77 @@ public:
|
|||
|
||||
void UpdateValue(wxCommandEvent& ev)
|
||||
{
|
||||
if (m_state) *m_state = (ev.GetInt() != wxCHK_UNDETERMINED);
|
||||
m_setting = (ev.GetInt() == wxCHK_UNDETERMINED) ? d_setting : ((ev.GetInt() != 0) & true); // discriminate CheckBox 3State
|
||||
m_setting = m_setting ^ m_reverse;
|
||||
m_setting = (ev.GetInt() != 0) ^ m_reverse;
|
||||
ev.Skip();
|
||||
}
|
||||
|
||||
void UpdateValue_variant(wxCommandEvent& ev)
|
||||
{
|
||||
bool style = (this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER));
|
||||
|
||||
if (style)
|
||||
{
|
||||
// changing state value should be done here, never outside this block
|
||||
UpdateUIState(ev.GetInt() != wxCHK_UNDETERMINED);
|
||||
}
|
||||
|
||||
m_setting = (ev.GetInt() == wxCHK_CHECKED);
|
||||
if (m_state)
|
||||
{
|
||||
// if state = false and Checkbox ctrl allow 3RD STATE, then data = default_data
|
||||
m_setting = (style && !*m_state) ? *d_setting : m_setting;
|
||||
}
|
||||
|
||||
m_setting = m_setting ^ m_reverse;
|
||||
|
||||
if (!style && m_state) // this guarantees bidirectional access to default value
|
||||
if (!*m_state) *d_setting = m_setting;
|
||||
|
||||
ev.Skip();
|
||||
}
|
||||
|
||||
// manual updating with an optional value if 'enter_updating' is passed and state is true
|
||||
void UpdateUIState(bool state, bool enter_updating = false, bool value = false)
|
||||
{
|
||||
if (m_state && this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER))
|
||||
{
|
||||
*m_state = state;
|
||||
if (!*m_state)
|
||||
m_setting = *d_setting ^ m_reverse;
|
||||
|
||||
if (enter_updating && *m_state)
|
||||
m_setting = value ^ m_reverse;
|
||||
}
|
||||
}
|
||||
|
||||
void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Def_Data:
|
||||
d_setting = (bool*)newRef;
|
||||
break;
|
||||
case State:
|
||||
m_state = (bool*)newRef;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// This method returns what kind of support has the Object (2State or 3State).
|
||||
// NOTE: this doesn't return a run-time Control-state, since a 3State Control
|
||||
// can to switch to 2State and vice-versa, while a 2State Object only can't.
|
||||
tmp_TypeClass getTypeClass()
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
bool &m_setting;
|
||||
bool &d_setting;
|
||||
bool *d_setting;
|
||||
bool *m_state;
|
||||
const bool m_reverse;
|
||||
const tmp_TypeClass type;
|
||||
};
|
||||
|
||||
template <typename W>
|
||||
|
@ -88,14 +157,50 @@ public:
|
|||
// overload constructor
|
||||
SettingChoice(wxWindow* parent, int &setting, int &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
|
||||
|
||||
|
||||
void UpdateValue(wxCommandEvent& ev);
|
||||
void UpdateValue_variant(wxCommandEvent& ev);
|
||||
|
||||
// manual updating with an optional value if 'enter_updating' is passed and state is true
|
||||
void UpdateUIState(bool state, bool enter_updating = false, int value = 0)
|
||||
{
|
||||
if (m_state && m_index != 0)
|
||||
{
|
||||
*m_state = state;
|
||||
if (!*m_state)
|
||||
m_setting = *d_setting;
|
||||
|
||||
if (enter_updating && *m_state)
|
||||
m_setting = value;
|
||||
}
|
||||
}
|
||||
|
||||
void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Def_Data:
|
||||
d_setting = (int*)newRef;
|
||||
break;
|
||||
case State:
|
||||
m_state = (bool*)newRef;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// This method returns what kind of support has the Object (2State or 3State).
|
||||
// NOTE: this doesn't return a run-time Control-state, since a 3State Control
|
||||
// can to switch to 2State and vice-versa, while a 2State Object only can't.
|
||||
tmp_TypeClass getTypeClass()
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
private:
|
||||
int &m_setting;
|
||||
int &d_setting;
|
||||
int &m_index;
|
||||
int *d_setting;
|
||||
bool *m_state;
|
||||
const tmp_TypeClass type;
|
||||
};
|
||||
|
||||
class CGameListCtrl;
|
||||
|
@ -124,6 +229,7 @@ protected:
|
|||
}
|
||||
|
||||
void Event_ClickClose(wxCommandEvent&);
|
||||
void Event_ClickDefault(wxCommandEvent&);
|
||||
void Event_Close(wxCloseEvent&);
|
||||
|
||||
void Event_OnProfileChange(wxCommandEvent& ev);
|
||||
|
@ -141,8 +247,8 @@ protected:
|
|||
SettingChoice* profile_cb; // "General" tab
|
||||
wxStaticText* profile_text; // "Advanced" tab
|
||||
|
||||
wxChoice* choice_adapter;
|
||||
wxChoice* choice_aspect;
|
||||
SettingChoice* choice_adapter;
|
||||
SettingChoice* choice_aspect;
|
||||
SettingCheckBox* widescreen_hack;
|
||||
SettingCheckBox* vsync;
|
||||
|
||||
|
@ -157,7 +263,7 @@ protected:
|
|||
SettingCheckBox* force_filtering;
|
||||
SettingCheckBox* _3d_vision;
|
||||
|
||||
wxChoice* choice_efbscale;
|
||||
SettingChoice* choice_efbscale;
|
||||
SettingCheckBox* efbaccess_enable;
|
||||
SettingCheckBox* emulate_efb_format_changes;
|
||||
|
||||
|
@ -203,6 +309,7 @@ protected:
|
|||
SettingCheckBox* ompdecoder;
|
||||
wxChoice* choice_ppshader;
|
||||
|
||||
wxButton* btn_default;
|
||||
// TODO: Add options for
|
||||
//cur_vconfig.bTexFmtOverlayCenter
|
||||
//cur_vconfig.bAnaglyphStereo
|
||||
|
@ -210,7 +317,7 @@ protected:
|
|||
//cur_vconfig.iAnaglyphFocalAngle
|
||||
//cur_vconfig.bShowEFBCopyRegions
|
||||
//cur_vconfig.iCompileDLsLevel
|
||||
|
||||
wxPoint CenterCoords;
|
||||
VideoConfig cur_vconfig;
|
||||
VideoConfig def_vconfig;
|
||||
std::string ininame;
|
||||
|
|
Loading…
Reference in New Issue