VideoConfig GUI:

+ Added "Reset To Default" functionality for per-game profiles.
- Solved a window centering problem that occured during switching between Default Profile and a Per-game Profile.
+ Added final & complete support to reflect changes on the fly and real-time in all cases (even when you edit Default profile).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7416 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
gnick79 2011-03-27 22:23:44 +00:00
parent 99e4a500dc
commit 312c684fdc
3 changed files with 302 additions and 71 deletions

View File

@ -162,6 +162,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OpenMPSupport>
</OpenMPSupport>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
<Link />
<PostBuildEvent>

View File

@ -1,5 +1,6 @@
#include "VideoConfigDiag.h"
#include <typeinfo>
#include "FileUtil.h"
#include "TextureCacheBase.h"
@ -13,6 +14,7 @@
#include "Core.h"
#include "Host.h"
extern CFrame* main_frame;
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
@ -25,13 +27,14 @@ template <>
SettingCheckBox::BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool &def_setting, bool &state, bool reverse, long style)
: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
, m_setting(setting)
, d_setting(def_setting)
, d_setting(&def_setting)
, m_state(&state)
, m_reverse(reverse)
, type(allow_3State)
{
SetToolTip(tooltip);
SetValue(m_setting ^ m_reverse);
_connect_macro_(this, SettingCheckBox::UpdateValue, wxEVT_COMMAND_CHECKBOX_CLICKED, this);
_connect_macro_(this, SettingCheckBox::UpdateValue_variant, wxEVT_COMMAND_CHECKBOX_CLICKED, this);
}
// without 3sate support
@ -39,9 +42,10 @@ template <>
SettingCheckBox::BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
, m_setting(setting)
, d_setting(setting)
, d_setting(&setting)
, m_state(0)
, m_reverse(reverse)
, type(only_2State)
{
SetToolTip(tooltip);
SetValue(m_setting ^ m_reverse);
@ -62,9 +66,10 @@ SettingRadioButton::BoolSettingRB(wxWindow* parent, const wxString& label, const
SettingChoice::SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num, const wxString choices[], long style)
: wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
, m_setting(setting)
, d_setting(setting)
, d_setting(&setting)
, m_index(setting)
, m_state(0)
, type(only_2State)
{
SetToolTip(tooltip);
Select(m_setting);
@ -81,9 +86,10 @@ void SettingChoice::UpdateValue(wxCommandEvent& ev)
SettingChoice::SettingChoice(wxWindow* parent, int &setting, int &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num, const wxString choices[], long style)
: wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
, m_setting(setting)
, d_setting(def_setting)
, d_setting(&def_setting)
, m_index(cur_index)
, m_state(&state)
, type(allow_3State)
{
SetToolTip(tooltip);
Select(m_setting);
@ -93,20 +99,92 @@ SettingChoice::SettingChoice(wxWindow* parent, int &setting, int &def_setting, b
void SettingChoice::UpdateValue_variant(wxCommandEvent& ev)
{
m_setting = ev.GetInt();
if (m_state) *m_state = true;
if (m_index != 0)
if (m_index != 0) // Choice ctrl without 3RD option
{
// changing state value should be done here, never outside this block
if (m_setting == 0)
{
m_setting = d_setting;
if (m_state) *m_state = false;
UpdateUIState(false);
}
else
{
UpdateUIState(true);
m_setting -= 1;
}
}
else // Choice ctrl with 3RD option
{
if (m_state)
if (!*m_state) *d_setting = m_setting;
}
ev.Skip();
}
static void ScanLayouts(wxWindow *obj)
{
const wxWindowList container = obj->GetChildren();
for(wxWindowList::compatibility_iterator node = container.GetFirst(); node; node = node->GetNext())
{
wxWindow *ctrl = node->GetData();
if (ctrl->IsKindOf(CLASSINFO(wxCheckBox)))
{
if (typeid(*ctrl) == typeid(SettingCheckBox)) // this checks the exact instance's class
{
if (((SettingCheckBox*)ctrl)->getTypeClass() == allow_3State)
{
((SettingCheckBox*)ctrl)->UpdateUIState(false);
((SettingCheckBox*)ctrl)->Set3StateValue(wxCHK_UNDETERMINED);
}
}
}
if (ctrl->IsKindOf(CLASSINFO(wxChoice)))
{
if (typeid(*ctrl) == typeid(SettingChoice))
{
if (((SettingChoice*)ctrl)->getTypeClass() == allow_3State)
{
((SettingChoice*)ctrl)->UpdateUIState(false);
((SettingChoice*)ctrl)->Select(0);
}
}
}
if (ctrl->IsKindOf(CLASSINFO(wxRadioButton)))
{
if (typeid(*ctrl) == typeid(wxRadioButton))
ctrl->Disable();
}
if (ctrl->GetChildren().GetCount() > 0)
ScanLayouts(ctrl); // Exponential Recursive Calls
}
}
void VideoConfigDiag::Event_ClickDefault(wxCommandEvent&)
{
ScanLayouts(this); // set UIstate and values
{ // select the RadioButton options here
efbcopy_texture->SetValue(cur_vconfig.bCopyEFBToTexture);
efbcopy_ram->SetValue(!cur_vconfig.bCopyEFBToTexture);
stc_safe->SetValue(0 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_normal->SetValue(512 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_fast->SetValue(128 == cur_vconfig.iSafeTextureCache_ColorSamples);
virtual_xfb->SetValue(!cur_vconfig.bUseRealXFB);
real_xfb->SetValue(cur_vconfig.bUseRealXFB);
}
if (!Core::IsRunning())
{
g_Config = cur_vconfig; // update&apply all changes immediately
}
else if (GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1))->GetUniqueID() ==
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
g_Config = cur_vconfig;
}
void VideoConfigDiag::Event_ClickClose(wxCommandEvent&)
{
Close();
@ -130,6 +208,7 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
}
static wxString FormatString(const GameListItem *item)
{
wxString title;
@ -216,6 +295,11 @@ wxString cache_efb_copies_tooltip = wxTRANSLATE("When using EFB to RAM we very o
wxString def_profile = _("< as Default Profile >");
// this macro decides the config which binds all controls:
// default config = main data from cur_vconfig, default and state data from g_Config
// custom config = main data from cur_vconfig, default value from def_vconfig, state data from cur_vconfig
//
#define CONFIG(member, n) (cur_profile == 0) ? g_Config.member : (n == 0) ? def_vconfig.member : cur_vconfig.member
VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& _ininame)
: wxDialog(parent, -1,
@ -228,10 +312,10 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
, GameListCtrl(main_frame->GetGameListCtrl())
{
#define SET_PARAMS(member) cur_vconfig.member, def_vconfig.member, cur_vconfig.UI_State.member
#define SET_PARAMS(member) cur_vconfig.member, CONFIG(member, 0), CONFIG(UI_State.member, 1)
// TODO: Make this less hacky
cur_vconfig = g_Config; // take over backend_info
cur_vconfig = g_Config; // take over backend_info (preserve integrity)
// If a game from the game list is running, show the game specific config; show the default config otherwise
long cb_style = wxCHK_3STATE;
@ -360,7 +444,6 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
choice_aamode->Insert(def_profile, 0);
szr_enh->Add(choice_aamode);
szr_enh->Add(native_mips = new SettingCheckBox(page_general, _("Load Native Mipmaps"), wxGetTranslation(native_mips_tooltip), SET_PARAMS(bUseNativeMips), false, cb_style));
szr_enh->Add(efb_scaled_copy = new SettingCheckBox(page_general, _("EFB Scaled Copy"), wxGetTranslation(scaled_efb_copy_tooltip), SET_PARAMS(bCopyEFBScaled), false, cb_style));
szr_enh->Add(pixel_lighting = new SettingCheckBox(page_general, _("Pixel Lighting"), wxGetTranslation(pixel_lighting_tooltip), SET_PARAMS(bEnablePixelLighting), false, cb_style));
@ -565,17 +648,26 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
page_advanced->SetSizerAndFit(szr_advanced);
}
wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
btn_default = new wxButton(this, wxID_ANY, _("Set All to Default"), wxDefaultPosition);
btn_default->Enable(cur_profile != 0);
_connect_macro_(btn_default, VideoConfigDiag::Event_ClickDefault, wxEVT_COMMAND_BUTTON_CLICKED, this);
wxButton* const btn_close = new wxButton(this, wxID_OK, _("Close"), wxDefaultPosition);
_connect_macro_(btn_close, VideoConfigDiag::Event_ClickClose, wxEVT_COMMAND_BUTTON_CLICKED, this);
Connect(wxID_ANY, wxEVT_CLOSE_WINDOW, wxCloseEventHandler(VideoConfigDiag::Event_Close), (wxObject*)0, this);
sButtons->Prepend(btn_default, 0, wxALL, 5);
sButtons->Add(btn_close, 0, wxALL, 5);
wxBoxSizer* const szr_main = new wxBoxSizer(wxVERTICAL);
szr_main->Add(notebook, 1, wxEXPAND | wxALL, 5);
szr_main->Add(btn_close, 0, wxALIGN_RIGHT | wxRIGHT | wxBOTTOM, 5);
szr_main->Add(sButtons, 0, wxEXPAND, 5);
SetSizerAndFit(szr_main);
Center();
CenterCoords = GetScreenPosition();
SetFocus();
SetUIValuesFromConfig();
@ -588,6 +680,13 @@ void VideoConfigDiag::ChangeStyle()
// here where we change opportune UI Controls only if we come from, or we go to, default profile
if (prev_profile != cur_profile && !(prev_profile && cur_profile))
{
// set State and Rebind all controls
#define CHANGE_DATAREF(ctrl, member) { void *p;\
p = &(CONFIG(member, 0)); ctrl->ChangeRefDataMember(Def_Data,p);\
p = &(CONFIG(UI_State.member, 1)); ctrl->ChangeRefDataMember(State,p);\
if (sizeof(cur_vconfig.member) == sizeof(bool)) ctrl->SetWindowStyle(cb_style); }
long cb_style = (cur_profile == 0) ? wxCHK_3STATE : wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER;
if (cur_vconfig.backend_info.Adapters.size())
@ -596,66 +695,71 @@ void VideoConfigDiag::ChangeStyle()
else choice_adapter->Insert(def_profile, 0);
choice_adapter->GetParent()->Layout(); // redraws all elements inside the parent container
CHANGE_DATAREF(choice_adapter, iAdapter);
}
if (cur_profile == 0) choice_aspect->Delete(0);
else choice_aspect->Insert(def_profile, 0);
choice_aspect->GetParent()->Layout();
CHANGE_DATAREF(choice_aspect, iAspectRatio);
widescreen_hack->SetWindowStyle(cb_style);
vsync->SetWindowStyle(cb_style);
CHANGE_DATAREF(widescreen_hack, bWidescreenHack);
CHANGE_DATAREF(vsync, bVSync);
if (cur_profile == 0) anisotropic_filtering->Delete(0);
else anisotropic_filtering->Insert(def_profile, 0);
anisotropic_filtering->GetParent()->Layout();
CHANGE_DATAREF(anisotropic_filtering, iMaxAnisotropy);
if (cur_profile == 0) choice_aamode->Delete(0);
else choice_aamode->Insert(def_profile, 0);
choice_aamode->GetParent()->Layout();
CHANGE_DATAREF(choice_aamode, iMultisampleMode);
native_mips->SetWindowStyle(cb_style);
efb_scaled_copy->SetWindowStyle(cb_style);
pixel_lighting->SetWindowStyle(cb_style);
pixel_depth->SetWindowStyle(cb_style);
force_filtering->SetWindowStyle(cb_style);
_3d_vision->SetWindowStyle(cb_style);
CHANGE_DATAREF(native_mips, bUseNativeMips);
CHANGE_DATAREF(efb_scaled_copy, bCopyEFBScaled);
CHANGE_DATAREF(pixel_lighting, bEnablePixelLighting);
CHANGE_DATAREF(pixel_depth, bEnablePerPixelDepth);
CHANGE_DATAREF(force_filtering, bForceFiltering);
CHANGE_DATAREF(_3d_vision, b3DVision);
if (cur_profile == 0) choice_efbscale->Delete(0);
else choice_efbscale->Insert(def_profile, 0);
choice_efbscale->GetParent()->Layout();
CHANGE_DATAREF(choice_efbscale,iEFBScale);
efbaccess_enable->SetWindowStyle(cb_style);
emulate_efb_format_changes->SetWindowStyle(cb_style);
efbcopy_enable->SetWindowStyle(cb_style);
cache_efb_copies->SetWindowStyle(cb_style);
stc_enable->SetWindowStyle(cb_style);
wireframe->SetWindowStyle(cb_style);
disable_lighting->SetWindowStyle(cb_style);
disable_textures->SetWindowStyle(cb_style);
disable_fog->SetWindowStyle(cb_style);
disable_dst_alpha->SetWindowStyle(cb_style);
show_fps->SetWindowStyle(cb_style);
overlay_stats->SetWindowStyle(cb_style);
overlay_proj_stats->SetWindowStyle(cb_style);
texfmt_overlay->SetWindowStyle(cb_style);
efb_copy_regions->SetWindowStyle(cb_style);
show_shader_errors->SetWindowStyle(cb_style);
show_input_display->SetWindowStyle(cb_style);
enable_xfb->SetWindowStyle(cb_style);
dump_textures->SetWindowStyle(cb_style);
hires_textures->SetWindowStyle(cb_style);
dump_efb->SetWindowStyle(cb_style);
dump_frames->SetWindowStyle(cb_style);
free_look->SetWindowStyle(cb_style);
CHANGE_DATAREF(efbaccess_enable, bEFBAccessEnable);
CHANGE_DATAREF(emulate_efb_format_changes, bEFBEmulateFormatChanges);
CHANGE_DATAREF(efbcopy_enable, bEFBCopyEnable);
CHANGE_DATAREF(cache_efb_copies, bEFBCopyCacheEnable);
CHANGE_DATAREF(stc_enable, bSafeTextureCache);
CHANGE_DATAREF(wireframe, bWireFrame);
CHANGE_DATAREF(disable_lighting, bDisableLighting);
CHANGE_DATAREF(disable_textures, bDisableTexturing);
CHANGE_DATAREF(disable_fog, bDisableFog);
CHANGE_DATAREF(disable_dst_alpha, bDstAlphaPass);
CHANGE_DATAREF(show_fps, bShowFPS);
CHANGE_DATAREF(overlay_stats, bOverlayStats);
CHANGE_DATAREF(overlay_proj_stats, bOverlayProjStats);
CHANGE_DATAREF(texfmt_overlay, bTexFmtOverlayEnable);
CHANGE_DATAREF(efb_copy_regions, bShowEFBCopyRegions);
CHANGE_DATAREF(show_shader_errors, bShowShaderErrors);
CHANGE_DATAREF(show_input_display, bShowInputDisplay);
CHANGE_DATAREF(enable_xfb, bUseXFB);
CHANGE_DATAREF(dump_textures, bDumpTextures);
CHANGE_DATAREF(hires_textures, bHiresTextures);
CHANGE_DATAREF(dump_efb, bDumpEFBTarget);
CHANGE_DATAREF(dump_frames, bDumpFrames);
CHANGE_DATAREF(free_look, bFreeLook);
#if !defined WIN32 && defined HAVE_LIBAV
frame_dumps_via_ffv1->SetWindowStyle(cb_style);
CHANGE_DATAREF(frame_dumps_via_ffv1,bUseFFV1);
#endif
hotkeys->SetWindowStyle(cb_style);
dlcache->SetWindowStyle(cb_style);
ompdecoder->SetWindowStyle(cb_style);
opencl->SetWindowStyle(cb_style);
crop->SetWindowStyle(cb_style);
CHANGE_DATAREF(hotkeys, bOSDHotKey);
CHANGE_DATAREF(dlcache, bDlistCachingEnable);
CHANGE_DATAREF(ompdecoder, bOMPDecoder);
CHANGE_DATAREF(opencl, bEnableOpenCL);
CHANGE_DATAREF(crop, bCrop);
if (cur_vconfig.backend_info.PPShaders.size())
{
@ -667,8 +771,12 @@ void VideoConfigDiag::ChangeStyle()
choice_ppshader->GetParent()->Layout();
}
Fit(); // wraps sizes of the outer layout...
Center(); // ...and lastly re-center the main window
Fit(); // wraps sizes of the outer layout
if (CenterCoords == this->GetScreenPosition())
{
Center(); // lastly if window hasn't moved, re-center it
CenterCoords = this->GetScreenPosition();
}
}
}
@ -690,6 +798,7 @@ void VideoConfigDiag::Event_OnProfileChange(wxCommandEvent& ev)
// Enable new profile
cur_profile = ev.GetInt();
btn_default->Enable(cur_profile != 0);
// Reset settings and, if necessary, load game-specific settings
std::string game_ini;
if (cur_profile != 0)
@ -745,7 +854,7 @@ void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
virtual_xfb->Enable(enable_group);
real_xfb->Enable(enable_group);
// here where we check Radio Button Groups if main CheckBox has 3rd state activated
// here where we check Radio Button Groups and if main CheckBox has 3rd state activated
// NOTE: this code block just before g_Config is updated
if (cur_profile != 0)
{
@ -787,11 +896,26 @@ void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
}
else if (cur_profile != 0)
{
// TODO: Modifying the default profile should update g_Config as well
if (GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1))->GetUniqueID() ==
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
g_Config = cur_vconfig;
}
else
{
// RadioButton instant update from Default profile
if (!g_Config.UI_State.bSafeTextureCache)
{
g_Config.iSafeTextureCache_ColorSamples = cur_vconfig.iSafeTextureCache_ColorSamples;
}
if (!g_Config.UI_State.bUseXFB)
{
g_Config.bUseRealXFB = cur_vconfig.bUseRealXFB;
}
if (!g_Config.UI_State.bEFBCopyEnable)
{
g_Config.bCopyEFBToTexture = cur_vconfig.bCopyEFBToTexture;
}
}
ev.Skip();
}
@ -804,10 +928,10 @@ void VideoConfigDiag::SetUIValuesFromConfig()
#define SET_CHOICE(control, member) {\
void *p = control;\
switch (sizeof(cur_vconfig.member)) {\
case sizeof(bool): if (cur_vconfig.UI_State.member) ((wxCheckBox*)p)->Set3StateValue((wxCheckBoxState)cur_vconfig.member);\
else ((wxCheckBox*)p)->Set3StateValue(wxCHK_UNDETERMINED); break;\
case sizeof(int): if (cur_vconfig.UI_State.member) ((wxChoice*)p)->SetSelection(cur_vconfig.member + inc);\
else ((wxChoice*)p)->SetSelection(0); break; } }
case sizeof(bool): if (cur_vconfig.UI_State.member) ((SettingCheckBox*)p)->Set3StateValue((wxCheckBoxState)cur_vconfig.member);\
else ((SettingCheckBox*)p)->Set3StateValue(wxCHK_UNDETERMINED); break;\
case sizeof(int): if (cur_vconfig.UI_State.member) ((SettingChoice*)p)->SetSelection(cur_vconfig.member + inc);\
else ((SettingChoice*)p)->SetSelection(0); break; } }
if (choice_adapter) SET_CHOICE(choice_adapter, iAdapter);
SET_CHOICE(choice_aspect, iAspectRatio);
@ -868,7 +992,6 @@ void VideoConfigDiag::SetUIValuesFromConfig()
SET_CHOICE(crop, bCrop);
SET_CHOICE(opencl, bEnableOpenCL);
SET_CHOICE(dlcache, bDlistCachingEnable);
SET_CHOICE(dlcache, bDlistCachingEnable);
SET_CHOICE(ompdecoder, bOMPDecoder);
SET_CHOICE(hotkeys, bOSDHotKey);

View File

@ -18,6 +18,15 @@
#include <wx/spinctrl.h>
#include <wx/fontmap.h>
enum tmp_MemberClass {
Def_Data,
State
};
enum tmp_TypeClass {
only_2State,
allow_3State
};
template <typename U>
class BoolSettingCB : public wxCheckBox
@ -30,17 +39,77 @@ public:
void UpdateValue(wxCommandEvent& ev)
{
if (m_state) *m_state = (ev.GetInt() != wxCHK_UNDETERMINED);
m_setting = (ev.GetInt() == wxCHK_UNDETERMINED) ? d_setting : ((ev.GetInt() != 0) & true); // discriminate CheckBox 3State
m_setting = m_setting ^ m_reverse;
m_setting = (ev.GetInt() != 0) ^ m_reverse;
ev.Skip();
}
void UpdateValue_variant(wxCommandEvent& ev)
{
bool style = (this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER));
if (style)
{
// changing state value should be done here, never outside this block
UpdateUIState(ev.GetInt() != wxCHK_UNDETERMINED);
}
m_setting = (ev.GetInt() == wxCHK_CHECKED);
if (m_state)
{
// if state = false and Checkbox ctrl allow 3RD STATE, then data = default_data
m_setting = (style && !*m_state) ? *d_setting : m_setting;
}
m_setting = m_setting ^ m_reverse;
if (!style && m_state) // this guarantees bidirectional access to default value
if (!*m_state) *d_setting = m_setting;
ev.Skip();
}
// manual updating with an optional value if 'enter_updating' is passed and state is true
void UpdateUIState(bool state, bool enter_updating = false, bool value = false)
{
if (m_state && this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER))
{
*m_state = state;
if (!*m_state)
m_setting = *d_setting ^ m_reverse;
if (enter_updating && *m_state)
m_setting = value ^ m_reverse;
}
}
void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
{
switch (type)
{
case Def_Data:
d_setting = (bool*)newRef;
break;
case State:
m_state = (bool*)newRef;
break;
}
}
// This method returns what kind of support has the Object (2State or 3State).
// NOTE: this doesn't return a run-time Control-state, since a 3State Control
// can to switch to 2State and vice-versa, while a 2State Object only can't.
tmp_TypeClass getTypeClass()
{
return type;
}
private:
bool &m_setting;
bool &d_setting;
bool *d_setting;
bool *m_state;
const bool m_reverse;
const tmp_TypeClass type;
};
template <typename W>
@ -88,14 +157,50 @@ public:
// overload constructor
SettingChoice(wxWindow* parent, int &setting, int &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
void UpdateValue(wxCommandEvent& ev);
void UpdateValue_variant(wxCommandEvent& ev);
// manual updating with an optional value if 'enter_updating' is passed and state is true
void UpdateUIState(bool state, bool enter_updating = false, int value = 0)
{
if (m_state && m_index != 0)
{
*m_state = state;
if (!*m_state)
m_setting = *d_setting;
if (enter_updating && *m_state)
m_setting = value;
}
}
void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
{
switch (type)
{
case Def_Data:
d_setting = (int*)newRef;
break;
case State:
m_state = (bool*)newRef;
break;
}
}
// This method returns what kind of support has the Object (2State or 3State).
// NOTE: this doesn't return a run-time Control-state, since a 3State Control
// can to switch to 2State and vice-versa, while a 2State Object only can't.
tmp_TypeClass getTypeClass()
{
return type;
}
private:
int &m_setting;
int &d_setting;
int &m_index;
int *d_setting;
bool *m_state;
const tmp_TypeClass type;
};
class CGameListCtrl;
@ -124,6 +229,7 @@ protected:
}
void Event_ClickClose(wxCommandEvent&);
void Event_ClickDefault(wxCommandEvent&);
void Event_Close(wxCloseEvent&);
void Event_OnProfileChange(wxCommandEvent& ev);
@ -141,8 +247,8 @@ protected:
SettingChoice* profile_cb; // "General" tab
wxStaticText* profile_text; // "Advanced" tab
wxChoice* choice_adapter;
wxChoice* choice_aspect;
SettingChoice* choice_adapter;
SettingChoice* choice_aspect;
SettingCheckBox* widescreen_hack;
SettingCheckBox* vsync;
@ -157,7 +263,7 @@ protected:
SettingCheckBox* force_filtering;
SettingCheckBox* _3d_vision;
wxChoice* choice_efbscale;
SettingChoice* choice_efbscale;
SettingCheckBox* efbaccess_enable;
SettingCheckBox* emulate_efb_format_changes;
@ -203,6 +309,7 @@ protected:
SettingCheckBox* ompdecoder;
wxChoice* choice_ppshader;
wxButton* btn_default;
// TODO: Add options for
//cur_vconfig.bTexFmtOverlayCenter
//cur_vconfig.bAnaglyphStereo
@ -210,7 +317,7 @@ protected:
//cur_vconfig.iAnaglyphFocalAngle
//cur_vconfig.bShowEFBCopyRegions
//cur_vconfig.iCompileDLsLevel
wxPoint CenterCoords;
VideoConfig cur_vconfig;
VideoConfig def_vconfig;
std::string ininame;