just code indentation

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4280 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-09-15 21:25:34 +00:00
parent ef6e574ea1
commit 3117bde5fb
3 changed files with 536 additions and 524 deletions

View File

@ -89,8 +89,8 @@ void EnableAlphaToCoverage()
D3D::SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C')); D3D::SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C'));
} }
void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp) void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
{ {
int FSResX = adapters[adapter].resolutions[resolution].xres; int FSResX = adapters[adapter].resolutions[resolution].xres;
int FSResY = adapters[adapter].resolutions[resolution].yres; int FSResY = adapters[adapter].resolutions[resolution].yres;
@ -129,10 +129,10 @@ void EnableAlphaToCoverage()
pp->PresentationInterval = g_Config.bVSync ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE; pp->PresentationInterval = g_Config.bVSync ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
pp->Windowed = TRUE; pp->Windowed = TRUE;
} }
} }
void Enumerate() void Enumerate()
{ {
numAdapters = D3D::D3D->GetAdapterCount(); numAdapters = D3D::D3D->GetAdapterCount();
for (int i = 0; i < std::min(MAX_ADAPTERS, numAdapters); i++) for (int i = 0; i < std::min(MAX_ADAPTERS, numAdapters); i++)
{ {
@ -219,10 +219,10 @@ void EnableAlphaToCoverage()
} }
} }
} }
} }
HRESULT Create(int adapter, HWND wnd, bool _fullscreen, int _resolution, int aa_mode, bool auto_depth) HRESULT Create(int adapter, HWND wnd, bool _fullscreen, int _resolution, int aa_mode, bool auto_depth)
{ {
hWnd = wnd; hWnd = wnd;
fullScreen = _fullscreen; fullScreen = _fullscreen;
nextFullScreen = _fullscreen; nextFullScreen = _fullscreen;
@ -267,13 +267,13 @@ void EnableAlphaToCoverage()
// Device state would normally be set here // Device state would normally be set here
return S_OK; return S_OK;
} }
void Close() void Close()
{ {
dev->Release(); dev->Release();
dev = 0; dev = 0;
} }
const D3DCAPS9 &GetCaps() const D3DCAPS9 &GetCaps()
{ {
@ -318,10 +318,12 @@ void ShowD3DError(HRESULT err)
} }
} }
void Reset() void Reset()
{ {
if (dev) if (dev)
{ {
ForgetCachedState();
// Can't keep a pointer around to the backbuffer surface when resetting. // Can't keep a pointer around to the backbuffer surface when resetting.
if (back_buffer_z) if (back_buffer_z)
back_buffer_z->Release(); back_buffer_z->Release();
@ -338,30 +340,30 @@ void ShowD3DError(HRESULT err)
if (dev->GetDepthStencilSurface(&back_buffer_z) == D3DERR_NOTFOUND) if (dev->GetDepthStencilSurface(&back_buffer_z) == D3DERR_NOTFOUND)
back_buffer_z = NULL; back_buffer_z = NULL;
} }
} }
bool IsFullscreen() bool IsFullscreen()
{ {
return fullScreen; return fullScreen;
} }
int GetBackBufferWidth() int GetBackBufferWidth()
{ {
return xres; return xres;
} }
int GetBackBufferHeight() int GetBackBufferHeight()
{ {
return yres; return yres;
} }
void SwitchFullscreen(bool fullscreen) void SwitchFullscreen(bool fullscreen)
{ {
nextFullScreen = fullscreen; nextFullScreen = fullscreen;
} }
bool BeginFrame() bool BeginFrame()
{ {
if (bFrameInProgress) if (bFrameInProgress)
{ {
PanicAlert("BeginFrame WTF"); PanicAlert("BeginFrame WTF");
@ -375,10 +377,10 @@ void ShowD3DError(HRESULT err)
} }
else else
return false; return false;
} }
void EndFrame() void EndFrame()
{ {
if (!bFrameInProgress) if (!bFrameInProgress)
{ {
PanicAlert("EndFrame WTF"); PanicAlert("EndFrame WTF");
@ -397,7 +399,15 @@ void ShowD3DError(HRESULT err)
fullScreen = nextFullScreen; fullScreen = nextFullScreen;
Reset(); Reset();
} }
} }
void ForgetCachedState()
{
memset(m_Textures, 0, sizeof(m_Textures));
memset(m_RenderStates, 0xFF, sizeof(m_RenderStates));
memset(m_TextureStageStates, 0xFF, sizeof(m_TextureStageStates));
memset(m_SamplerStates, 0xFF, sizeof(m_SamplerStates));
}
void SetTexture(DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) void SetTexture(DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture)
{ {

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@ -57,6 +57,7 @@ void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value); void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value); void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
void ForgetCachedState();
// Utility functions for vendor specific hacks. So far, just the one. // Utility functions for vendor specific hacks. So far, just the one.
void EnableAlphaToCoverage(); void EnableAlphaToCoverage();

View File

@ -23,34 +23,35 @@
namespace D3D namespace D3D
{ {
CD3DFont font; CD3DFont font;
#define MAX_NUM_VERTICES 50*6 #define MAX_NUM_VERTICES 50*6
struct FONT2DVERTEX { struct FONT2DVERTEX {
float x,y,z; float x,y,z;
float rhw; float rhw;
u32 color; u32 color;
float tu, tv; float tu, tv;
}; };
#define D3DFVF_FONT2DVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1) #define D3DFVF_FONT2DVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
#define D3DFVF_FONT3DVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_NORMAL|D3DFVF_TEX1) #define D3DFVF_FONT3DVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_NORMAL|D3DFVF_TEX1)
inline FONT2DVERTEX InitFont2DVertex(float x, float y, u32 color, float tu, float tv) inline FONT2DVERTEX InitFont2DVertex(float x, float y, u32 color, float tu, float tv)
{ {
FONT2DVERTEX v; v.x=x; v.y=y; v.z=0; v.rhw=1.0f; v.color = color; v.tu = tu; v.tv = tv; FONT2DVERTEX v; v.x=x; v.y=y; v.z=0; v.rhw=1.0f; v.color = color; v.tu = tu; v.tv = tv;
return v; return v;
} }
CD3DFont::CD3DFont() CD3DFont::CD3DFont()
{ {
m_pTexture = NULL; m_pTexture = NULL;
m_pVB = NULL; m_pVB = NULL;
} }
enum {m_dwTexWidth = 512, m_dwTexHeight = 512};
int CD3DFont::Init() enum {m_dwTexWidth = 512, m_dwTexHeight = 512};
{
int CD3DFont::Init()
{
// Create vertex buffer for the letters // Create vertex buffer for the letters
HRESULT hr; HRESULT hr;
if (FAILED(hr = dev->CreateVertexBuffer(MAX_NUM_VERTICES*sizeof(FONT2DVERTEX), if (FAILED(hr = dev->CreateVertexBuffer(MAX_NUM_VERTICES*sizeof(FONT2DVERTEX),
@ -155,45 +156,45 @@ namespace D3D
DeleteObject(hFont); DeleteObject(hFont);
return S_OK; return S_OK;
} }
int CD3DFont::Shutdown() int CD3DFont::Shutdown()
{ {
m_pVB->Release(); m_pVB->Release();
m_pVB = NULL; m_pVB = NULL;
m_pTexture->Release(); m_pTexture->Release();
m_pTexture = NULL; m_pTexture = NULL;
return S_OK; return S_OK;
} }
const int RS[6][2] = const int RS[6][2] =
{ {
{D3DRS_ALPHABLENDENABLE, TRUE}, {D3DRS_ALPHABLENDENABLE, TRUE},
{D3DRS_SRCBLEND, D3DBLEND_SRCALPHA}, {D3DRS_SRCBLEND, D3DBLEND_SRCALPHA},
{D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA}, {D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA},
{D3DRS_CULLMODE, D3DCULL_NONE}, {D3DRS_CULLMODE, D3DCULL_NONE},
{D3DRS_ZENABLE, FALSE}, {D3DRS_ZENABLE, FALSE},
{D3DRS_FOGENABLE, FALSE}, {D3DRS_FOGENABLE, FALSE},
}; };
const int TS[6][2] = const int TS[6][2] =
{ {
{D3DTSS_COLOROP, D3DTOP_MODULATE}, {D3DTSS_COLOROP, D3DTOP_MODULATE},
{D3DTSS_COLORARG1, D3DTA_TEXTURE}, {D3DTSS_COLORARG1, D3DTA_TEXTURE},
{D3DTSS_COLORARG2, D3DTA_DIFFUSE }, {D3DTSS_COLORARG2, D3DTA_DIFFUSE },
{D3DTSS_ALPHAOP, D3DTOP_MODULATE }, {D3DTSS_ALPHAOP, D3DTOP_MODULATE },
{D3DTSS_ALPHAARG1, D3DTA_TEXTURE }, {D3DTSS_ALPHAARG1, D3DTA_TEXTURE },
{D3DTSS_ALPHAARG2, D3DTA_DIFFUSE }, {D3DTSS_ALPHAARG2, D3DTA_DIFFUSE },
}; };
static DWORD RS_old[6]; static DWORD RS_old[6];
static DWORD TS_old[6]; static DWORD TS_old[6];
static LPDIRECT3DBASETEXTURE9 texture_old; static LPDIRECT3DBASETEXTURE9 texture_old;
static LPDIRECT3DPIXELSHADER9 ps_old; static LPDIRECT3DPIXELSHADER9 ps_old;
static LPDIRECT3DVERTEXSHADER9 vs_old; static LPDIRECT3DVERTEXSHADER9 vs_old;
void SaveRenderStates() void SaveRenderStates()
{ {
// TODO: Get rid of these Gets so we can potentially switch to Pure Device // TODO: Get rid of these Gets so we can potentially switch to Pure Device
for (int i = 0; i < 6; i++) for (int i = 0; i < 6; i++)
{ {
@ -203,10 +204,10 @@ namespace D3D
dev->GetTexture(0, &texture_old); dev->GetTexture(0, &texture_old);
dev->GetPixelShader(&ps_old); dev->GetPixelShader(&ps_old);
dev->GetVertexShader(&vs_old); dev->GetVertexShader(&vs_old);
} }
void RestoreRenderStates() void RestoreRenderStates()
{ {
D3D::SetTexture(0, texture_old); D3D::SetTexture(0, texture_old);
dev->SetPixelShader(ps_old); dev->SetPixelShader(ps_old);
@ -217,10 +218,10 @@ namespace D3D
D3D::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]); D3D::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
D3D::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]); D3D::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
} }
} }
void CD3DFont::SetRenderStates() void CD3DFont::SetRenderStates()
{ {
D3D::SetTexture(0, m_pTexture); D3D::SetTexture(0, m_pTexture);
dev->SetPixelShader(0); dev->SetPixelShader(0);
@ -233,11 +234,11 @@ namespace D3D
D3D::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS[i][1]); D3D::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS[i][1]);
D3D::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1]); D3D::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1]);
} }
} }
int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, float spacing, u32 dwColor, const char* strText, bool center) int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, float spacing, u32 dwColor, const char* strText, bool center)
{ {
if (!m_pVB) if (!m_pVB)
return 0; return 0;
@ -350,10 +351,10 @@ namespace D3D
dev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, dwNumTriangles); dev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, dwNumTriangles);
RestoreRenderStates(); RestoreRenderStates();
return S_OK; return S_OK;
} }
void quad2d(float x1, float y1, float x2, float y2, u32 color, float u1, float v1, float u2, float v2) void quad2d(float x1, float y1, float x2, float y2, u32 color, float u1, float v1, float u2, float v2)
{ {
SaveRenderStates(); SaveRenderStates();
struct Q2DVertex { float x,y,z,rhw; u32 color; float u, v; } coords[4] = { struct Q2DVertex { float x,y,z,rhw; u32 color; float u, v; } coords[4] = {
{x1-0.5f, y1-0.5f, 0, 1, color, u1, v1}, {x1-0.5f, y1-0.5f, 0, 1, color, u1, v1},
@ -369,6 +370,6 @@ namespace D3D
dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, coords, sizeof(Q2DVertex)); dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, coords, sizeof(Q2DVertex));
RestoreRenderStates(); RestoreRenderStates();
} }
} // namespace } // namespace