always calls glBindBuffer(0) after disabling vao
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cd54d6efdd
commit
30dd9c2e17
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@ -203,8 +203,8 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4);
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glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4);
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
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// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
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glViewport(0, 0, m_targetWidth, m_targetHeight);
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glViewport(0, 0, m_targetWidth, m_targetHeight);
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@ -360,9 +360,6 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
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};
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};
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glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
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glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
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glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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s_cached_sourcerc = sourcerc;
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s_cached_sourcerc = sourcerc;
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s_cached_drawrc = drawrc;
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s_cached_drawrc = drawrc;
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@ -373,6 +370,7 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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}
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}
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@ -181,8 +181,8 @@ RasterFont::RasterFont()
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glVertexAttribPointer(glGetAttribLocation(shader_program, "texturePosition"), 2, GL_FLOAT, 0, sizeof(GLfloat)*4, (GLfloat*)NULL+2);
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glVertexAttribPointer(glGetAttribLocation(shader_program, "texturePosition"), 2, GL_FLOAT, 0, sizeof(GLfloat)*4, (GLfloat*)NULL+2);
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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}
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RasterFont::~RasterFont()
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RasterFont::~RasterFont()
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@ -276,8 +276,8 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
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glDrawArrays(GL_TRIANGLES, 0, usage/4);
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glDrawArrays(GL_TRIANGLES, 0, usage/4);
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glUseProgram(0);
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glUseProgram(0);
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}
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}
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@ -503,8 +503,8 @@ Renderer::Renderer()
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glTexCoordPointer(2, GL_FLOAT, 7*sizeof(GLfloat), (GLfloat*)NULL+5);
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glTexCoordPointer(2, GL_FLOAT, 7*sizeof(GLfloat), (GLfloat*)NULL+5);
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glStencilFunc(GL_ALWAYS, 0, 0);
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glStencilFunc(GL_ALWAYS, 0, 0);
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glBlendFunc(GL_ONE, GL_ONE);
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glBlendFunc(GL_ONE, GL_ONE);
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@ -704,8 +704,8 @@ void Renderer::DrawDebugInfo()
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glDrawArrays(GL_LINES, 0, stats.efb_regions.size() * 2*6);
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glDrawArrays(GL_LINES, 0, stats.efb_regions.size() * 2*6);
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// Restore Line Size
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// Restore Line Size
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glLineWidth(lSize);
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glLineWidth(lSize);
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@ -1286,9 +1286,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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glBindBuffer(GL_ARRAY_BUFFER, s_Swap_VBO);
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glBindBuffer(GL_ARRAY_BUFFER, s_Swap_VBO);
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glBufferData(GL_ARRAY_BUFFER, 4*7*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, 4*7*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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s_cached_targetRc = targetRc;
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s_cached_targetRc = targetRc;
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}
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}
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@ -1299,6 +1296,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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if(applyShader)
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if(applyShader)
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PixelShaderCache::DisableShader();
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PixelShaderCache::DisableShader();
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@ -357,9 +357,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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glBindBuffer(GL_ARRAY_BUFFER, vbo_it->second.vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_it->second.vbo);
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glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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vbo_it->second.targetSource = targetSource;
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vbo_it->second.targetSource = targetSource;
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}
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}
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@ -368,6 +365,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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@ -176,8 +176,8 @@ void Init()
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glTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat)*4, (GLfloat*)NULL+2);
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glTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat)*4, (GLfloat*)NULL+2);
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glGenRenderbuffersEXT(1, &s_dstRenderBuffer);
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glGenRenderbuffersEXT(1, &s_dstRenderBuffer);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_dstRenderBuffer);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_dstRenderBuffer);
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@ -271,9 +271,6 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
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glBindBuffer(GL_ARRAY_BUFFER, s_encode_VBO );
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glBindBuffer(GL_ARRAY_BUFFER, s_encode_VBO );
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glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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s_cached_sourceRc = sourceRc;
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s_cached_sourceRc = sourceRc;
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}
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}
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@ -282,6 +279,7 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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@ -454,9 +452,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
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glBindBuffer(GL_ARRAY_BUFFER, s_decode_VBO );
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glBindBuffer(GL_ARRAY_BUFFER, s_decode_VBO );
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*4*4, vertices, GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*4*4, vertices, GL_STREAM_DRAW);
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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s_cached_srcHeight = srcHeight;
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s_cached_srcHeight = srcHeight;
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s_cached_srcWidth = srcWidth;
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s_cached_srcWidth = srcWidth;
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}
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}
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@ -466,6 +461,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
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// TODO: this after merging with graphic_update
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// TODO: this after merging with graphic_update
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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