Replace boolean constants with boolean literals
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5af0ae25e6
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@ -15,7 +15,7 @@ const Info<u32> SYSCONF_LANGUAGE{{System::SYSCONF, "IPL", "LNG"},
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const Info<u32> SYSCONF_COUNTRY{{System::SYSCONF, "IPL", "SADR"}, GetDefaultCountry()};
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const Info<bool> SYSCONF_WIDESCREEN{{System::SYSCONF, "IPL", "AR"}, true};
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const Info<bool> SYSCONF_PROGRESSIVE_SCAN{{System::SYSCONF, "IPL", "PGS"}, true};
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const Info<bool> SYSCONF_PAL60{{System::SYSCONF, "IPL", "E60"}, 0x01};
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const Info<bool> SYSCONF_PAL60{{System::SYSCONF, "IPL", "E60"}, true};
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const Info<u32> SYSCONF_SOUND_MODE{{System::SYSCONF, "IPL", "SND"}, 0x01};
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// SYSCONF.BT
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@ -719,7 +719,7 @@ void MotionPlus::ReversePassthroughModifications(PassthroughMode mode, u8* data)
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// This is an overwritten unused button bit on the Classic Controller.
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// Note it's a significant bit on the DJ Hero Turntable. (passthrough not feasible)
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Common::SetBit<0>(data[4], 1);
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Common::SetBit<0>(data[4], true);
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}
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}
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@ -290,7 +290,7 @@ void HostFileSystem::DoStateRead(PointerWrap& p, std::string start_directory_pat
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File::CreateDir(path);
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// now restore from the stream
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while (1)
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while (true)
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{
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char type = 0;
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p.Do(type);
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@ -316,15 +316,15 @@ TEST_P(VertexLoaderSpeedTest, TexCoordSingleElement)
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TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
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{
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// Enables most attributes in floating point indexed mode to test speed.
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m_vtx_desc.low.PosMatIdx = 1;
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m_vtx_desc.low.Tex0MatIdx = 1;
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m_vtx_desc.low.Tex1MatIdx = 1;
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m_vtx_desc.low.Tex2MatIdx = 1;
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m_vtx_desc.low.Tex3MatIdx = 1;
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m_vtx_desc.low.Tex4MatIdx = 1;
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m_vtx_desc.low.Tex5MatIdx = 1;
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m_vtx_desc.low.Tex6MatIdx = 1;
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m_vtx_desc.low.Tex7MatIdx = 1;
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m_vtx_desc.low.PosMatIdx = true;
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m_vtx_desc.low.Tex0MatIdx = true;
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m_vtx_desc.low.Tex1MatIdx = true;
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m_vtx_desc.low.Tex2MatIdx = true;
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m_vtx_desc.low.Tex3MatIdx = true;
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m_vtx_desc.low.Tex4MatIdx = true;
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m_vtx_desc.low.Tex5MatIdx = true;
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m_vtx_desc.low.Tex6MatIdx = true;
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m_vtx_desc.low.Tex7MatIdx = true;
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m_vtx_desc.low.Position = VertexComponentFormat::Index16;
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m_vtx_desc.low.Normal = VertexComponentFormat::Index16;
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m_vtx_desc.low.Color0 = VertexComponentFormat::Index16;
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@ -379,15 +379,15 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
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TEST_F(VertexLoaderTest, DirectAllComponents)
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{
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m_vtx_desc.low.PosMatIdx = 1;
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m_vtx_desc.low.Tex0MatIdx = 1;
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m_vtx_desc.low.Tex1MatIdx = 1;
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m_vtx_desc.low.Tex2MatIdx = 1;
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m_vtx_desc.low.Tex3MatIdx = 1;
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m_vtx_desc.low.Tex4MatIdx = 1;
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m_vtx_desc.low.Tex5MatIdx = 1;
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m_vtx_desc.low.Tex6MatIdx = 1;
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m_vtx_desc.low.Tex7MatIdx = 1;
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m_vtx_desc.low.PosMatIdx = true;
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m_vtx_desc.low.Tex0MatIdx = true;
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m_vtx_desc.low.Tex1MatIdx = true;
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m_vtx_desc.low.Tex2MatIdx = true;
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m_vtx_desc.low.Tex3MatIdx = true;
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m_vtx_desc.low.Tex4MatIdx = true;
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m_vtx_desc.low.Tex5MatIdx = true;
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m_vtx_desc.low.Tex6MatIdx = true;
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m_vtx_desc.low.Tex7MatIdx = true;
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m_vtx_desc.low.Position = VertexComponentFormat::Direct;
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m_vtx_desc.low.Normal = VertexComponentFormat::Direct;
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m_vtx_desc.low.Color0 = VertexComponentFormat::Direct;
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