NetPlay: Sync CPU engine between NetPlay clients/servers
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@ -215,6 +215,7 @@ bool BootCore(const std::string& _rFilename)
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StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
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StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
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StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
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StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
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SConfig::GetInstance().m_EnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
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SConfig::GetInstance().m_EnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
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SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
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SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
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SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
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SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
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@ -266,6 +266,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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packet >> m_current_game;
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packet >> m_current_game;
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packet >> g_NetPlaySettings.m_CPUthread;
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packet >> g_NetPlaySettings.m_CPUthread;
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packet >> g_NetPlaySettings.m_CPUcore;
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packet >> g_NetPlaySettings.m_DSPEnableJIT;
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packet >> g_NetPlaySettings.m_DSPEnableJIT;
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packet >> g_NetPlaySettings.m_DSPHLE;
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packet >> g_NetPlaySettings.m_DSPHLE;
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packet >> g_NetPlaySettings.m_WriteToMemcard;
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packet >> g_NetPlaySettings.m_WriteToMemcard;
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@ -12,6 +12,7 @@
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struct NetSettings
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struct NetSettings
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{
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{
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bool m_CPUthread;
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bool m_CPUthread;
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int m_CPUcore;
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bool m_DSPHLE;
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bool m_DSPHLE;
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bool m_DSPEnableJIT;
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bool m_DSPEnableJIT;
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bool m_WriteToMemcard;
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bool m_WriteToMemcard;
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@ -27,7 +28,7 @@ struct Rpt : public std::vector<u8>
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typedef std::vector<u8> NetWiimote;
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typedef std::vector<u8> NetWiimote;
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#define NETPLAY_VERSION "Dolphin NetPlay 2013-09-22"
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#define NETPLAY_VERSION "Dolphin NetPlay 2014-01-08"
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const int NETPLAY_INITIAL_GCTIME = 1272737767;
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const int NETPLAY_INITIAL_GCTIME = 1272737767;
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@ -536,6 +536,7 @@ bool NetPlayServer::StartGame(const std::string &path)
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spac << (MessageId)NP_MSG_START_GAME;
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spac << (MessageId)NP_MSG_START_GAME;
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spac << m_current_game;
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spac << m_current_game;
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spac << m_settings.m_CPUthread;
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spac << m_settings.m_CPUthread;
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spac << m_settings.m_CPUcore;
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spac << m_settings.m_DSPEnableJIT;
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spac << m_settings.m_DSPEnableJIT;
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spac << m_settings.m_DSPHLE;
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spac << m_settings.m_DSPHLE;
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spac << m_settings.m_WriteToMemcard;
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spac << m_settings.m_WriteToMemcard;
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@ -409,6 +409,7 @@ void NetPlayDiag::GetNetSettings(NetSettings &settings)
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{
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{
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SConfig &instance = SConfig::GetInstance();
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SConfig &instance = SConfig::GetInstance();
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settings.m_CPUthread = instance.m_LocalCoreStartupParameter.bCPUThread;
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settings.m_CPUthread = instance.m_LocalCoreStartupParameter.bCPUThread;
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settings.m_CPUcore = instance.m_LocalCoreStartupParameter.iCPUCore;
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settings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
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settings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
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settings.m_DSPEnableJIT = instance.m_EnableJIT;
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settings.m_DSPEnableJIT = instance.m_EnableJIT;
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settings.m_WriteToMemcard = m_memcard_write->GetValue();
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settings.m_WriteToMemcard = m_memcard_write->GetValue();
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