NetPlay: Introduce constant for peer timeout
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@ -153,7 +153,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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}
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// Extend reliable traffic timeout
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enet_peer_timeout(m_server, 0, 30000, 30000);
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enet_peer_timeout(m_server, 0, PEER_TIMEOUT, PEER_TIMEOUT);
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ENetEvent netEvent;
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int net = enet_host_service(m_client, &netEvent, 5000);
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@ -212,7 +212,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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m_server = netEvent.peer;
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// Extend reliable traffic timeout
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enet_peer_timeout(m_server, 0, 30000, 30000);
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enet_peer_timeout(m_server, 0, PEER_TIMEOUT, PEER_TIMEOUT);
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if (Connect())
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{
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@ -14,6 +14,8 @@
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namespace NetPlay
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{
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constexpr u32 PEER_TIMEOUT = 30000;
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bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
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bool CompressFolderIntoPacket(const std::string& folder_path, sf::Packet& packet);
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bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet);
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@ -417,7 +417,7 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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return ConnectionError::NameTooLong;
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// Extend reliable traffic timeout
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enet_peer_timeout(socket, 0, 30000, 30000);
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enet_peer_timeout(socket, 0, PEER_TIMEOUT, PEER_TIMEOUT);
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// cause pings to be updated
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m_update_pings = true;
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