NetPlay: Introduce constant for peer timeout

This commit is contained in:
Techjar 2022-03-15 01:26:55 -04:00
parent b1122ec94f
commit 302dedbd24
3 changed files with 5 additions and 3 deletions

View File

@ -153,7 +153,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
}
// Extend reliable traffic timeout
enet_peer_timeout(m_server, 0, 30000, 30000);
enet_peer_timeout(m_server, 0, PEER_TIMEOUT, PEER_TIMEOUT);
ENetEvent netEvent;
int net = enet_host_service(m_client, &netEvent, 5000);
@ -212,7 +212,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
m_server = netEvent.peer;
// Extend reliable traffic timeout
enet_peer_timeout(m_server, 0, 30000, 30000);
enet_peer_timeout(m_server, 0, PEER_TIMEOUT, PEER_TIMEOUT);
if (Connect())
{

View File

@ -14,6 +14,8 @@
namespace NetPlay
{
constexpr u32 PEER_TIMEOUT = 30000;
bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
bool CompressFolderIntoPacket(const std::string& folder_path, sf::Packet& packet);
bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet);

View File

@ -417,7 +417,7 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
return ConnectionError::NameTooLong;
// Extend reliable traffic timeout
enet_peer_timeout(socket, 0, 30000, 30000);
enet_peer_timeout(socket, 0, PEER_TIMEOUT, PEER_TIMEOUT);
// cause pings to be updated
m_update_pings = true;