create StreamBuffer class for ogl upload
This commit is contained in:
parent
011e326698
commit
30170575c8
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@ -7,6 +7,7 @@ set(SRCS Src/FramebufferManager.cpp
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Src/ProgramShaderCache.cpp
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Src/RasterFont.cpp
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Src/Render.cpp
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Src/StreamBuffer.cpp
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Src/TextureCache.cpp
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Src/TextureConverter.cpp
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Src/VertexShaderCache.cpp
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@ -205,6 +205,7 @@
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<ClCompile Include="Src\ProgramShaderCache.cpp" />
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<ClCompile Include="Src\RasterFont.cpp" />
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<ClCompile Include="Src\Render.cpp" />
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<ClCompile Include="Src\StreamBuffer.cpp" />
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<ClCompile Include="Src\stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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@ -228,6 +229,7 @@
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<ClInclude Include="Src\ProgramShaderCache.h" />
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<ClInclude Include="Src\RasterFont.h" />
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<ClInclude Include="Src\Render.h" />
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<ClInclude Include="Src\StreamBuffer.h" />
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<ClInclude Include="Src\stdafx.h" />
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<ClInclude Include="Src\TextureCache.h" />
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<ClInclude Include="Src\TextureConverter.h" />
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@ -33,6 +33,9 @@
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<ClCompile Include="Src\Render.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\StreamBuffer.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\TextureCache.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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@ -17,6 +17,7 @@
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#include "ProgramShaderCache.h"
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#include "MathUtil.h"
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#include "StreamBuffer.h"
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namespace OGL
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{
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@ -25,10 +26,8 @@ static const u32 UBO_LENGTH = 1024*1024;
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GLuint ProgramShaderCache::CurrentProgram = 0;
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ProgramShaderCache::PCache ProgramShaderCache::pshaders;
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GLuint ProgramShaderCache::s_ps_vs_ubo;
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u32 ProgramShaderCache::s_ubo_iterator;
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GLintptr ProgramShaderCache::s_vs_data_offset;
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float *ProgramShaderCache::s_ubo_buffer;
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u8 *ProgramShaderCache::s_ubo_buffer;
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u32 ProgramShaderCache::s_ubo_buffer_size;
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bool ProgramShaderCache::s_ubo_dirty;
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@ -39,6 +38,8 @@ GLuint ProgramShaderCache::PCacheEntry::prog_format = 0;
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u64 ProgramShaderCache::CurrentShaderProgram;
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static StreamBuffer *s_buffer;
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u64 Create_Pair(u32 key1, u32 key2)
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{
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return (((u64)key1) << 32) | key2;
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@ -195,37 +196,24 @@ void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
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void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
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{
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s_ubo_dirty = true;
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memcpy(s_ubo_buffer+(offset*4), f, count*4*sizeof(float));
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memcpy(s_ubo_buffer+(offset*4*sizeof(float)), f, count*4*sizeof(float));
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}
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void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count)
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{
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s_ubo_dirty = true;
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memcpy(s_ubo_buffer+(offset*4)+s_vs_data_offset/sizeof(float), f, count*4*sizeof(float));
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memcpy(s_ubo_buffer+(offset*4*sizeof(float))+s_vs_data_offset, f, count*4*sizeof(float));
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}
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void ProgramShaderCache::UploadConstants()
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{
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if(s_ubo_dirty) {
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if(s_ubo_iterator + s_ubo_buffer_size >= UBO_LENGTH) {
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glBufferData(GL_UNIFORM_BUFFER, UBO_LENGTH, NULL, GL_STREAM_READ);
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s_ubo_iterator = 0;
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}
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void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, s_ubo_iterator, s_ubo_buffer_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
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if(ubo) {
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memcpy(ubo, s_ubo_buffer, s_ubo_buffer_size);
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glUnmapBuffer(GL_UNIFORM_BUFFER);
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} else {
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glBufferSubData(GL_UNIFORM_BUFFER, s_ubo_iterator, s_ubo_buffer_size, s_ubo_buffer);
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}
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glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_ps_vs_ubo, s_ubo_iterator, s_vs_data_offset);
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glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_ubo_iterator + s_vs_data_offset, s_ubo_buffer_size - s_vs_data_offset);
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s_ubo_iterator += s_ubo_buffer_size;
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}
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size_t offset = s_buffer->Upload(s_ubo_buffer, s_ubo_buffer_size);
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glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, s_vs_data_offset);
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glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + s_vs_data_offset, s_ubo_buffer_size - s_vs_data_offset);
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s_ubo_dirty = false;
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}
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}
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GLuint ProgramShaderCache::GetCurrentProgram(void)
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{
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@ -255,12 +243,9 @@ void ProgramShaderCache::Init(void)
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// We multiply by *4*4 because we need to get down to basic machine units.
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// So multiply by four to get how many floats we have from vec4s
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// Then once more to get bytes
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glGenBuffers(1, &s_ps_vs_ubo);
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glBindBuffer(GL_UNIFORM_BUFFER, s_ps_vs_ubo);
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glBufferData(GL_UNIFORM_BUFFER, UBO_LENGTH, NULL, GL_STREAM_READ);
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s_ubo_iterator = 0;
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s_buffer = new StreamBuffer(GL_UNIFORM_BUFFER, UBO_LENGTH);
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s_ubo_buffer = new float[s_ubo_buffer_size/sizeof(float)];
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s_ubo_buffer = new u8[s_ubo_buffer_size];
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memset(s_ubo_buffer, 0, s_ubo_buffer_size);
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s_ubo_dirty = true;
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}
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@ -306,9 +291,8 @@ void ProgramShaderCache::Shutdown(void)
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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glDeleteBuffers(1, &s_ps_vs_ubo);
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s_ps_vs_ubo = 0;
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delete s_buffer;
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s_buffer = 0;
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delete [] s_ubo_buffer;
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s_ubo_buffer = 0;
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}
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@ -164,10 +164,8 @@ private:
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static GLuint CurrentProgram;
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static u64 CurrentShaderProgram;
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static GLuint s_ps_vs_ubo;
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static u32 s_ubo_iterator;
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static GLintptr s_vs_data_offset;
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static float *s_ubo_buffer;
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static u8 *s_ubo_buffer;
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static u32 s_ubo_buffer_size;
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static bool s_ubo_dirty;
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static void SetProgramVariables(PCacheEntry &entry);
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@ -0,0 +1,91 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "GLUtil.h"
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#include "StreamBuffer.h"
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namespace OGL
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{
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StreamBuffer::StreamBuffer(u32 type, size_t size)
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: m_buffertype(type), m_size(size), m_iterator(0)
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{
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glGenBuffers(1, &m_buffer);
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m_uploadtype = MAP_AND_ORPHAN;
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Init();
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}
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StreamBuffer::~StreamBuffer()
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{
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Shutdown();
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glDeleteBuffers(1, &m_buffer);
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}
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void StreamBuffer::Align ( u32 stride )
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{
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if(m_iterator) {
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m_iterator--;
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m_iterator = m_iterator - (m_iterator % stride) + stride;
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}
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}
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size_t StreamBuffer::Upload ( u8* data, size_t size )
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{
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switch(m_uploadtype) {
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case MAP_AND_ORPHAN:
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if(m_iterator+size >= m_size) {
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glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW);
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m_iterator = 0;
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}
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pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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if(pointer) {
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memcpy(pointer, data, size);
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glUnmapBuffer(m_buffertype);
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} else {
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ERROR_LOG(VIDEO, "buffer mapping failed");
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}
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break;
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}
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size_t ret = m_iterator;
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m_iterator += size;
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return ret;
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}
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void StreamBuffer::Init()
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{
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switch(m_uploadtype) {
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case MAP_AND_ORPHAN:
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glBindBuffer(m_buffertype, m_buffer);
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glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW);
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break;
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}
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}
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void StreamBuffer::Shutdown()
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{
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switch(m_uploadtype) {
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case MAP_AND_ORPHAN:
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break;
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}
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}
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}
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@ -0,0 +1,57 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef STREAMBUFFER_H
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#define STREAMBUFFER_H
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#include "VideoCommon.h"
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#include "FramebufferManager.h"
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namespace OGL
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{
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enum StreamType {
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MAP_AND_ORPHAN
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};
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class StreamBuffer {
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public:
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StreamBuffer(u32 type, size_t size);
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~StreamBuffer();
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size_t Upload(u8 *data, size_t size);
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u32 getBuffer() { return m_buffer; }
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void Align(u32 stride);
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private:
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void Init();
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void Shutdown();
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StreamType m_uploadtype;
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u32 m_buffer;
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u32 m_buffertype;
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size_t m_size;
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u8 *pointer;
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size_t m_iterator;
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};
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}
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#endif // STREAMBUFFER_H
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@ -41,6 +41,7 @@
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#include "OpcodeDecoding.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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#include "StreamBuffer.h"
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#include "main.h"
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@ -55,6 +56,11 @@ const u32 MAX_VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
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const u32 MIN_IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * 1 * sizeof(u16);
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const u32 MIN_VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 1;
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static StreamBuffer *s_vertexBuffer;
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static StreamBuffer *s_indexBuffer;
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static u32 s_baseVertex;
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static u32 s_offset[3];
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VertexManager::VertexManager()
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{
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CreateDeviceObjects();
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@ -75,31 +81,22 @@ void VertexManager::CreateDeviceObjects()
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max_Index_size *= sizeof(u16);
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GL_REPORT_ERROR();
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m_index_buffer_size = std::min(MAX_IBUFFER_SIZE, std::max(max_Index_size, MIN_IBUFFER_SIZE));
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m_vertex_buffer_size = std::min(MAX_VBUFFER_SIZE, std::max(max_Vertex_size, MIN_VBUFFER_SIZE));
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u32 index_buffer_size = std::min(MAX_IBUFFER_SIZE, std::max(max_Index_size, MIN_IBUFFER_SIZE));
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u32 vertex_buffer_size = std::min(MAX_VBUFFER_SIZE, std::max(max_Vertex_size, MIN_VBUFFER_SIZE));
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// should be not bigger, but we need it. so try and have luck
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if (m_index_buffer_size > max_Index_size) {
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if (index_buffer_size > max_Index_size) {
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ERROR_LOG(VIDEO, "GL_MAX_ELEMENTS_INDICES to small, so try it anyway. good luck\n");
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}
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if (m_vertex_buffer_size > max_Vertex_size) {
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if (vertex_buffer_size > max_Vertex_size) {
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ERROR_LOG(VIDEO, "GL_MAX_ELEMENTS_VERTICES to small, so try it anyway. good luck\n");
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}
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glGenBuffers(1, &m_vertex_buffers);
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GL_REPORT_ERROR();
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glGenBuffers(1, &m_index_buffers);
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GL_REPORT_ERROR();
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glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffers );
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GL_REPORT_ERROR();
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glBufferData(GL_ARRAY_BUFFER, m_vertex_buffer_size, NULL, GL_STREAM_READ );
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GL_REPORT_ERROR();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_buffers );
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GL_REPORT_ERROR();
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer_size, NULL, GL_STREAM_READ );
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GL_REPORT_ERROR();
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m_index_buffer_cursor = 0;
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m_vertex_buffer_cursor = 0;
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s_vertexBuffer = new StreamBuffer(GL_ARRAY_BUFFER, vertex_buffer_size);
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m_vertex_buffers = s_vertexBuffer->getBuffer();
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s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer_size);
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m_index_buffers = s_indexBuffer->getBuffer();
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m_CurrentVertexFmt = NULL;
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m_last_vao = 0;
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0 );
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GL_REPORT_ERROR();
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glDeleteBuffers(1, &m_vertex_buffers);
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GL_REPORT_ERROR();
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glDeleteBuffers(1, &m_index_buffers);
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delete s_vertexBuffer;
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delete s_indexBuffer;
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GL_REPORT_ERROR();
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}
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void VertexManager::PrepareDrawBuffers(u32 stride)
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{
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u8* pVertices = NULL;
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u16* pIndices = NULL;
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int vertex_data_size = IndexGenerator::GetNumVerts() * stride;
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int triangle_index_size = IndexGenerator::GetTriangleindexLen();
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int line_index_size = IndexGenerator::GetLineindexLen();
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int point_index_size = IndexGenerator::GetPointindexLen();
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int index_data_size = (triangle_index_size + line_index_size + point_index_size) * sizeof(u16);
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m_vertex_buffer_cursor--;
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m_vertex_buffer_cursor = m_vertex_buffer_cursor - (m_vertex_buffer_cursor % stride) + stride;
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s_vertexBuffer->Align(stride);
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u32 offset = s_vertexBuffer->Upload(LocalVBuffer, vertex_data_size);
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if (m_vertex_buffer_cursor >= m_vertex_buffer_size - vertex_data_size || m_index_buffer_cursor >= m_index_buffer_size - index_data_size)
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{
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m_vertex_buffer_cursor = 0;
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m_index_buffer_cursor = 0;
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glBufferData(GL_ARRAY_BUFFER, m_vertex_buffer_size, NULL, GL_STREAM_READ);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer_size, NULL, GL_STREAM_READ);
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}
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s_baseVertex = offset / stride;
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pVertices = (u8*)glMapBufferRange(GL_ARRAY_BUFFER, m_vertex_buffer_cursor, vertex_data_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
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if(pVertices)
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{
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memcpy(pVertices, LocalVBuffer, vertex_data_size);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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}
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else // could that happen? out-of-memory?
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{
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glBufferSubData(GL_ARRAY_BUFFER, m_vertex_buffer_cursor, vertex_data_size, LocalVBuffer);
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}
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pIndices = (u16*)glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer_cursor , index_data_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
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if(pIndices)
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{
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if(triangle_index_size)
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{
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memcpy(pIndices, TIBuffer, triangle_index_size * sizeof(u16));
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pIndices += triangle_index_size;
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s_offset[0] = s_indexBuffer->Upload((u8*)TIBuffer, triangle_index_size * sizeof(u16));
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}
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if(line_index_size)
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{
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memcpy(pIndices, LIBuffer, line_index_size * sizeof(u16));
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pIndices += line_index_size;
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s_offset[1] = s_indexBuffer->Upload((u8*)LIBuffer, line_index_size * sizeof(u16));
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}
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if(point_index_size)
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{
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memcpy(pIndices, PIBuffer, point_index_size * sizeof(u16));
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}
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glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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}
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else // could that happen? out-of-memory?
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{
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if(triangle_index_size)
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{
|
||||
triangle_index_size *= sizeof(u16);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer_cursor, triangle_index_size, TIBuffer);
|
||||
}
|
||||
if(line_index_size)
|
||||
{
|
||||
line_index_size *= sizeof(u16);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer_cursor + triangle_index_size, line_index_size, LIBuffer);
|
||||
}
|
||||
if(point_index_size)
|
||||
{
|
||||
point_index_size *= sizeof(u16);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer_cursor + triangle_index_size + line_index_size, point_index_size, PIBuffer);
|
||||
}
|
||||
s_offset[2] = s_indexBuffer->Upload((u8*)PIBuffer, point_index_size * sizeof(u16));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -193,23 +143,19 @@ void VertexManager::Draw(u32 stride)
|
|||
int triangle_index_size = IndexGenerator::GetTriangleindexLen();
|
||||
int line_index_size = IndexGenerator::GetLineindexLen();
|
||||
int point_index_size = IndexGenerator::GetPointindexLen();
|
||||
int StartIndex = m_index_buffer_cursor;
|
||||
int basevertex = m_vertex_buffer_cursor / stride;
|
||||
if (triangle_index_size > 0)
|
||||
{
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+StartIndex, basevertex);
|
||||
StartIndex += triangle_index_size * sizeof(u16);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if (line_index_size > 0)
|
||||
{
|
||||
glDrawElementsBaseVertex(GL_LINES, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+StartIndex, basevertex);
|
||||
StartIndex += line_index_size * sizeof(u16);
|
||||
glDrawElementsBaseVertex(GL_LINES, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1], s_baseVertex);
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if (point_index_size > 0)
|
||||
{
|
||||
glDrawElementsBaseVertex(GL_POINTS, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+StartIndex, basevertex);
|
||||
glDrawElementsBaseVertex(GL_POINTS, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2], s_baseVertex);
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
}
|
||||
|
@ -362,9 +308,6 @@ void VertexManager::vFlush()
|
|||
}
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
||||
m_index_buffer_cursor += (IndexGenerator::GetTriangleindexLen() + IndexGenerator::GetLineindexLen() + IndexGenerator::GetPointindexLen()) * sizeof(u16);
|
||||
m_vertex_buffer_cursor += IndexGenerator::GetNumVerts() * stride;
|
||||
|
||||
ResetBuffer();
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
|
||||
|
|
|
@ -57,10 +57,6 @@ private:
|
|||
void Draw(u32 stride);
|
||||
void vFlush();
|
||||
void PrepareDrawBuffers(u32 stride);
|
||||
u32 m_vertex_buffer_cursor;
|
||||
u32 m_vertex_buffer_size;
|
||||
u32 m_index_buffer_cursor;
|
||||
u32 m_index_buffer_size;
|
||||
NativeVertexFormat *m_CurrentVertexFmt;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue