Video Common: move frame advance and counter logic to only happen when we actually render a frame.
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@ -632,7 +632,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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// behind the renderer.
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FlushFrameDump();
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bool update_frame_count = false;
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if (xfbAddr && fbWidth && fbStride && fbHeight)
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{
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constexpr int force_safe_texture_cache_hash = 0;
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@ -655,16 +654,9 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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g_renderer->SwapImpl(xfb_entry->texture.get(), xfb_rect, ticks, xfb_entry->gamma);
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m_fps_counter.Update();
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update_frame_count = true;
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if (IsFrameDumping())
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DumpCurrentFrame();
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}
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// Update our last xfb values
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m_last_xfb_width = (fbStride < 1 || fbStride > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbStride;
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m_last_xfb_height = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
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}
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frameCount++;
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GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
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@ -674,7 +666,13 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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// New frame
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stats.ResetFrame();
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Core::Callback_VideoCopiedToXFB(update_frame_count);
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Core::Callback_VideoCopiedToXFB(true);
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}
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// Update our last xfb values
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m_last_xfb_width = (fbStride < 1 || fbStride > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbStride;
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m_last_xfb_height = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
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}
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}
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bool Renderer::IsFrameDumping()
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