Merge pull request #10253 from Filoppi/fix_input_config_loading
Fix InputConfig::LoadConfig() not always replacing emu controllers values
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commit
2f4ecde5cc
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@ -150,22 +150,18 @@ bool InputConfig::LoadConfig(InputClass type)
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}
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else
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{
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// Only load the default profile for the first controller,
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// otherwise they would all share the same mappings and default device
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// Only load the default profile for the first controller and clear the others,
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// otherwise they would all share the same mappings on the same (default) device
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if (m_controllers.size() > 0)
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{
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m_controllers[0]->LoadDefaults(g_controller_interface);
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m_controllers[0]->UpdateReferences(g_controller_interface);
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}
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// Set the "default" default device for all other controllers, or they would end up
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// having no default device (which is fine, but might be confusing for some users)
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const std::string& default_device_string = g_controller_interface.GetDefaultDeviceString();
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if (!default_device_string.empty())
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for (size_t i = 1; i < m_controllers.size(); ++i)
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{
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for (size_t i = 1; i < m_controllers.size(); ++i)
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{
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m_controllers[i]->SetDefaultDevice(default_device_string);
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}
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// Calling the base version just clears all settings without overwriting them with a default
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m_controllers[i]->EmulatedController::LoadDefaults(g_controller_interface);
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m_controllers[i]->UpdateReferences(g_controller_interface);
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}
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return false;
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}
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