Posterize2
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uniform samplerRECT samp0 : register(s0);
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inline float bound(float color)
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{
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if (color < 0.35)
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{
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if (color < 0.25)
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{
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return color;
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}
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return 0.5;
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}
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return 1.0;
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}
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0 + float2(0,0)).rgba;
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ocol0 = float4(bound(c0.r), bound(c0.g), bound(c0.b), c0.a);
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}
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